Viewing 223 programs
3D Checkers (9'00) by Joshua Seaoge; 2.4kB Download (3kB) | Comments (5) The best-looking checkers ever. Too bad it's two-player/single-calc only, a singleplayer option (AI) would be nice. Also the board-flipping thingy should be an option. |
70% | |
3 in a Row (1'00) by Mike Teeter; 0.7kB Download (1kB) | Comments (1) Tic-tac-toe human vs. terrible TI-AI only. It's pretty hard... to lose. Even has a bug: lines are not always detected! C'mon everybody, keep the ttt games to yourself! |
40% | |
7G v3.0 (11'99) Ion, Ion86 by Bob the Cat port Jason Kovacs; 2.1kB Download (7kB) | Comments (1) You're flying at high speed through a tunnel with mines. Quite a nice game, with five difficulties and five speeds. Better than R-Type anyways. |
70% | |
A (3'00) by Free Bird; 0.2kB Download (3kB) | Comments (2335) The first of Free Bird's three power (?) tools: the smallest password protection program. Instead of a "big" program (On86=0.6kb) you'll get a non-user-friendly one: besides displaying a block when you push a key it doesn't say a thing. Nothing better than On86, just smaller. |
60% | |
Aces High v1.4 (1'99) by Fritobandito; 2.2kB Download (3kB) | Comments (1) A simple yet very playable video poker game. No special options and stuff, but all the basics are well done. A very nice game, though it could use some more options (hiscore?) |
75% | |
Aim (8'98) by Zach Schoen; 0.8kB Download (1kB) | Comments (1) Stop a line moving right at the position of the block, then stop the line moving down. If it misses, you're game over. It saves a hiscore with initials. Good if you've got nothing better to do. |
60% | |
Alien v1.2 (8'97) Ash, YAS by Andrew von Dollen; 1.0kB Download (3kB) | Comments (48) Destroy the aliens. You can fire one shot at a time, and enemies can take more hits each level. Not that entertaining a game, but it makes sound! Not that you want to play it because of that, but still... |
40% | |
Alien Breed ][ v3.1 (9'00) Ion by James Vernon; 12.9kB Download (82kB) | Comments (1) Good old Alien Breed. Walk around the station and kill the enemies basically. Well-done: complete with storyline, terminals, external levels, etc. Scrolling would look better if it weren't per tile, but besides that it's perfect. |
90% | |
Alien Breed: Tower Assault v1.4 (6'01) Ion by James Vernon; 23.1kB Download (85kB) | Comments (8) OMFG! This game is sweeet! A great shooter like Alien Breed with all features like doors, all kinds of items, enemies (and bosses), four weapons, intex consoles (stores). When I reviewed the demo, I said it was too slow. This has been fixed though: this game now runs smooth and fast, with scrolling levels (20 of 'em even). Really amazing. Games usually take quite a while. You can continue using passwords, but not with a quick save. Also on the 83 it fills the entire memory. That's why it can't get a 100% score, but the game itself: perfection. |
95% | |
Alpha-10 v1.00 (12'98) CrASH, YAS by Jeremy Wazny; 10.7kB Download (27kB) | Comments (1) A fast vertically scrolling shoot-em-up. Enemies appearing from above and below (damn!) Quite cool game, although a little too hard for me. Trying to evade one vessel, I run right through four others, and with them shooting in level 2 it's, um... challenging. Just no high score, but all hardcore shmuppers should try this! Note: works on an 86 in YAS, but runs way too fast, and it crashes when you enable the delay :( |
80% | |
Amidar (5'01) Ion by Paul Robson; 3.3kB Download (3kB) | Comments (1) An old arcade a lot like Pacman. You move on a scrolling grid and have to eat all dots. Of course there's also some baddies, which you have to evade. You can also kick them a few times. Nice fast game. Just lacks a pause key. |
80% | |
Anti-Nibbles v1.0 (1'00) Ion by Brandon Engelberth; 0.9kB Download (2kB) | Comments (1) In this Nibbles game you have to avoid the pixels rather than eat them. A fresh idea and it's quite cool. There's four difficulties, however no extra score =( Also I don't like the sudden speed increase when all pixels are drawn. |
70% | |
Antz (3'01) by Steven Hunt; 0.7kB Download (5kB) | Comments (1) An ant (read: pixel) moves randomly over the screen. You can turn its trail on and off, and in- and decrease speed. It was actually meant to show a random number generator, so if you're not interested in that, don't download! The demo sucks azz! |
20% | |
Arcade Volleyball v1.0 (9'98) by Eugene Fridman; 4.3kB Download (4kB) | Comments (1) Plays abit like the classic pong. Prevent the bouncing ball from hitting the ground on your side, volleyball rules apply. You can move and jump, and it's pretty nice. It sure misses the 2-player option :( |
65% | |
Archery v1.0 (12'97) by Ahmed El-Helw; 1.1kB Download (6kB) | Comments (1) You have to fire an arrow right into the moving black box at the top. But since it always moves the same way, this is not very hard and gets really boring after a few minutes. |
50% | |
Arkanoid 2 v1.03 (12'99) by James Rubingh; 3.0kB + levels (0.2kB) Download (15kB) | Comments (1) Classic Arkanoid (Breakout) in greyscales with (PC) level editor. Features falling thingies (score, bigger paddle, barrier at bottom, lives), three different blocks, teacher key, movement in 256 directions. Needs hiscore saving, a slow-move key and maybe more bricks. |
70% | |
Ash v3.0 (8'97) by Mattias Lindqvist and Dines Justesen; 1.0kB Download (17kB) | Comments (1) A shell to run assembly programs on your 82. It can only run programs written for Ash. The installation is simple (just send a memory backup to your calc, and run Ash from the PRGM screen.) The shell just lets you select programs from a list, nothing more, nothing less. A good shell, but outdated by CrASH. |
70% | |
Avalanch v1.2 (11'99) Ion, Ion86 by Harper Maddox port Ian Graf; 0.6kB Download (4kB) | Comments (3) A small game in which you have to evade the falling icicles. Not the game to play for hours, but nice to play in a few lost minutes to break your high. Ver' good for the just 566 bytes it takes. |
75% | |
Avenger v1.0 (1'98) Usgard, YAS by Joel Jordan; 1.9kB Download (11kB) | Comments (1) Fast shmup (shoot-em-up). Destroy enemies coming from all directions firing bullets at you. Although it plays alright, it is still far from perfect. The worst thing is the flickering graphics: the enemies are half invisible, and there's far too much stars. Also there's so many incoming enemies that it's very hard to stay alive. Still a lot to be improved. |
60% | |
Ballistic v1.0 (12'99) by Matt Johnson; 8.7kB Download (7kB) | Comments (1) The classic game where two players have to fire missiles at each other at exactly the right angle and speed. A nice version with a shop to buy all kinds of even better weapons. What could be improved: more movement points (you can move nearly nothing in the entire game), maybe more scenarios, a bit smaller? (AI?) |
75% | |
Ball Race v1.2 (4'01) CrASH, YAS by Joel LeCrux; 3.6kB Download (8kB) | Comments (1) Move and jump your ball from plane to plane,. Like Plain Jump for the 86. This version has got better controls though (you can accelerate/decelerate) and graphics are better too: real 3-D with changing viewpoint if you move. Large level, which you can edit at startup (but not save). No external levels unfortunately, and it doesn't record your time either. With these features added, this game would rule all! |
80% | |
Baseball '99 v0.7 (12'99) by Sam Heald; 5.1kB Download (18kB) | Comments (3) A baseball-like game when you have to hit a ball at the right moment and hope it moves right. Rules are like in real baseball (as far as possible). I personally don't really like this game: doesn't really demands skill and you don't see the guys moving (too simplified). |
60% | |
Berzerk (3'00) Ion, zasm by Paul Robson; 4.1kB Download (5kB) | Comments (1) Walk from room to room killing all enemies inthere. Just mindlessly fire upon everything you see. There's also some smileyface which comes bouncing in after being in the same room for some time (and you can't kill him.) Luckily he can be turned off ;) Nice game to play when you're bored. It would be better if you could quit during the game (instead of first dieing 3 times..) Also hiscores ain't saved when running w/ zasmload, but hey we'll just use Ion. |
70% | |
Blackjack v1.0 (6'00) Ion by Harper Maddox; 2.0kB Download (9kB) | Comments (1) A good blackjack game. It's got all the necessary features (even win/loss counter and highest score!). The A is always worth 1, never 11. This could still be improved, but for the other part it's a good game. |
75% | |
Blair Witch Project (11'99) by Ben Weber; 2.7kB Download (4kB) | Comments (1) If you move into the house you lose, if you move down (bottom right) you win. That's all. Terrible source (large too) and does not work on ROM v1.4! |
20% | |
Blockbuster v4.62 (1'00) by Doug Torrance; 1.6kB Download (7kB) | Comments (1) Pretty dull game where you must break as many blocks as possible. You can walk left and right, jump one block up and break blocks left, right and below you. Getting a hiscore requires more luck than skill. |
40% | |
Block Dude v1.2 (10'99) Ion, Ion86 by Brandon Sterner; 3.7kB Download (7kB) | Comments (4) Like I said in the 86-review, this is a good puzzle game, where your guy has to get to the exit using boxes. It starts off quite easily, but quickly gets harder and harder. It's a good game, except it drains your batteries. |
80% | |
Blocked In v1.3 (10'99) by Levi Lansing; 4.4kB Download (34kB) | Comments (1) Move the boxes away to get to the exit. Challenging game with 30 levels and hiscore. Graphics are in greyscale, but have a lot of flickering; I think it would look much better with plain b/w. So a good game, but bad graphics. |
70% | |
Bolldin v1.0 (5'00) Ion, Ion86 by Andreas Finne; 2.1kB Download (13kB) | Comments (1) Control a guy that looks even worse than the Sqrxz-bug ;) he has to take all coins without getting hit by the arrows. Upto four arrows move in all directions, making it interesting to play. Controls could be improved (ie you can only move in 4 directions), and collision detection ain't perfect either. Still an OK game. |
65% | |
BomberBloke v0.96 (3'99) by Matthew Shepcar; 12.4kB Download (48kB) | Comments (2) Classic bomberman. Place bombs, kill enemies, find exit, next level. With greyscale, several upgrades and multiplayer option (2 players one calc, or upto 4 players via link - although link didn't work on my calc ): |
95% | |
Bomb Panic v0.9ß (7'99) by Christopher Tremblay; 2.2kB Download (3kB) | Comments (1) In Bomb Panic you actually have to go to a bomb (to disarm it I assume). To get there, you'll have to move the walls a little, and think fast since you've only got 40 seconds. 18 levels, but lacks some basic features like pause, hiscore, and the ability to begin in later levels. |
65% | |
Boo-Bash v1.8 (1'00) by Ross Palmer; 4.3kB Download (6kB) | Comments (1) Another Wac-A-Mole reflex game. Press 1-9 to whack the ghosts as fast as possible. Boo-Bash features five speeds, although you won't get any higher scores making them kinda useless if you go for the score. Also fairly large! I'd say go with Wak-A-Goomba. |
60% | |
Boom! v1.0 (8'98) by Bruce Herr 2; 2.3kB Download (10kB) | Comments (3) Move your paddle to catch the bombs. Give it a chance, it's quite cool. It's fast and hard enough, but not too hard. This is really a game you'll want to play in lost hours to break your hiscore... but it doesn't save any hiscores!! Why, why?! 65% for the nice game; but this needs hi-saving.. |
65% | |
Bored Generation (2'98) by James Rubingh; 1.2kB Download (3kB) | Comments (1) You're a skating someplace with a lot of trash cans, and you have to jump over them. Another nice feature is that you can spin your board while jumping. Controls are OK. Besides that, nothing special, and no score counting. Overall: bored generation is boring (hahah...) |
30% | |
Boulder Dash (8'97) by Jimmy Mårdell; 6.1kB Download (20kB) | Comments (1) Just one word should do it: WOW! Bd's a diamond-game with everything it needs. The only thing that could be improved is external levels support and smooth scrolling - yes, just like in Repton - but if that would mean a size increase like in Repton, then this is perfect. |
95% | |
BounceBall (9'00) by Sean Smith; 0.8kB Download (12kB) | Comments (2) This is what I call a disgrace to assembly. You have to bounce back the ball, nothing special. No pause, no hiscores, no graphics (text-based) and a terrible game. |
30% | |
BoxWorld v1.0 (12'97) by Joe Wingbermuehle; 1.2kB Download (3kB) | Comments (1) A bit like Sokoban with the difference that you (+) have to move the boxes onto the : where they disappear. Of course this can be pretty hard because of the obstacles. A good puzzle game, however it contains only four levels :( |
65% | |
BreakDance (2'98) Usgard, YAS by Mike Hallock; 1.5kB Download (12kB) | Comments (1) This is just a cool version of Simon. You have to repeat the left breakdancer, one more move each time. The cool thing about this Break Dancer is that when you do it fast enough, it kinda looks like they're dancing ;-) |
70% | |
Bricks! v1.25 (5'00) Ion by Michiel Nugter; 6.9kB Download (18kB) | Comments (1) Slide puzzle with 15 levels. Nice patterns. You can practise one level, or do everything for a hiscore. No comments on the game; the menu controls are a bit confusing though (could be improved). |
80% | |
Brix v0.1b (12'98) by Ahmed El-Helw; 2.1kB Download (6kB) | Comments (2) The famous puzzle-game where you have to clear each level of all boxes, by placing two or more boxes of the same type next to each other. This version features the breaking stones, teleporters and lava; but there are just six (easy) levels, there's no animation, and no continue (password/save). |
65% | |
Bubble Bobble v0.630 (6'01) CrASH, YAS by Dwedit; 11.8kB Download (93kB) | Comments (1) One big huzzah for Bubble Bobble! This great game has finally been written for ticalcs. Although still under construction, it's very playable. Over 40 levels, several enemies, pickups (food, letters, and some upgrades and special effects.) It's also got save-n-quit, just no hiscore... yet. Certainly worth a try, and hope it'll get even better. |
80% | |
Bytes v2.0 (8'99) Ion, Ion86 by Joe Wingbermuehle; 1.3kB + levels (0.5kB) Download (8kB) | Comments (1) A Nibbles-game with ten (external :) levels, three speeds (but just one high score) and decent graphics. Controls seem a bit irresponsive at times, and it hasn't got going-backwards detection. Still an ok game. |
70% | |
Cannon War v1.0 (11'99) Ion, Ion86 by Zoltrix; 0.7kB Download (2kB) | Comments (1) A small multiplayer-only game, where both players control a moving laser-firing cannon, and try to destroy the other. The controls are placed as good as they can be, and it should be fun if you can find an opponent. |
80% | |
Cars v1.6 (4'99) by Cullen Sauls; 2.0kB Download (8kB) | Comments (1) Yet another classic racing game. Nothing special (besides nice speed selection, and a bit large - 2kb) just terrible 8x8 pixels! |
60% | |
Casino Kid vDemo (2'01) Ion, YAS by Joel Seligstein; 3.7kB Download (17kB) | Comments (1) Nope, no fun casino game. Just some scrollable map of a casino. |
20% | |
Catch v1.0a (5'99) by Matthew Costuros; 1.0kB Download (4kB) | Comments (1) Another catch but different: your objective is to walk over as many boxes as possible within one minute. Five different speeds, not too large, but no hiscores are saved, making it a bit senseless to play. |
40% | |
Catch! (8'98) by Zach Schoen; 0.9kB Download (1kB) | Comments (1) Catch the falling blocks with your paddle. Simple but complete: speeds up, hiscore (with initials), holding F1 moves faster, and under 1kb. The left/right keys are a bit weird: F4/F5. |
65% | |
Cave In (7'98) by Ryan Watt; 1.8kB Download (2kB) | Comments (1) Try to evade the falling rocks. Quite impossible 'cause of the terrible controls (slow response/repeat). Bad graphics, no hiscore saving, terrible game! |
20% | |
CDoom 3 v.25a (12'98) by BillybobIV; 5.5kB Download (8kB) | Comments (1) I actually really like FPSes myself, but no matter how much I like them; this game sux! I can't remember playing for more than one minute without crashing it. It's slow, and you can only turn 90 degrees. Then add there's no objective, and you have a very incomplete game that needs alot of work. |
10% | |
The Chase v1.0 (2'98) by Ahmed El-Helw; 1.8kB Download (5kB) | Comments (1) The square has to catch the circle (you can be both). The computer goes way to fast making it quite impossible to win. Nothing special, no hiscore save, no (re)play value. |
20% | |
Chicken Shoot v1.1 (2'00) Ion, Ion86 by Harper Maddox; 4.1kB Download (11kB) | Comments (1) Find and kill the chickens. The game's quite cool, but it's got some problems: you have to kill one chicken more each level. You also get more time to kill 'em and that's a bad thing, because once you know the level a bit, you'll always have enough time. You can't loose. Furthermore, after level 9 you restart in level 1 again. The only thing remaining is to get the highest scores possible for each level. This isn't really exciting, since it depends on luck mostly. Also time left ain't displayed correctly. |
70% | |
Chocobo Racing v1.21 (10'99) Ion, Ion86 by Gary Huyser; 0.9kB Download (25kB) | Comments (1) This game has the best controls ever: none! Just sit back and let the "chocobos" race each other. Ehm, I think you can play it with each other, betting on which one will win. Hehe; fun! |
50% | |
Chunky ZKart Wanna-Be v1.1 (5'00) Usgard, YAS by Mike Tryczak; 1.0kB Download (5kB) | Comments (1) This game is best described as an improved ZKart. It's not "3-D" anymore, but the tracks are cooler. It just seems more challenging. Entering your initials is one thing that could be improved, but besides that it's a cool game (better than ZKart in my opinion). |
75% | |
Clickers v2.1 (6'01) by Thibaut Chevalier; 3.4kB Download (24kB) | Comments (1) A slide puzzle game like Fifteen. This one plays a lot faster though, is smaller, and has multiple (external) images to choose from. Still lacks hiscores and a teacher key. |
65% | |
Colony v1.0 (1'00) by Cassady Roop; 2.7kB Download (14kB) | Comments (1) An original game! Cells live according to the famous rules of life (they die with too much (>4) or too little (<2) neighbours) which is pretty cool on itself. But in this game you can help by adding or removing a cell each turn. 20 levels and hiscore save, well done! (With a demo-mode it would be complete) |
75% | |
Columns v3.01 (8'01) Ion by Mel Tsai port Ahmed El-Helw; 4.0kB Download (27kB) | Comments (1) A good Columns game (for those who don't know the game: it's like Tetris - though IMO less strategic.) A good version, with five difficulties (each with its own hiscore), and a teacher key! It's very much like Kollums for the 86, but was ported from some TI-85 version. Anyways, go check it out ;) |
85% | |
Concentration v1.31 (1'00) Ion by Doug Torrance; 1.4kB Download (7kB) | Comments (1) Basic Memory, with decent graphics and controls. Also tracks number of tries and saves highest score. However the field is just 5x4, nothing more, too small for me; i lost interest very quickly. |
60% | |
Connect Four v1.0 (12'99) by Olcay Cirit; 2.5kB Download (5kB) | Comments (1) Connect-4 written in smallC; well at least it's not in basic... let's see, 2-player of course, but AI too. And not just any AI, it's a very slow one but pretty good as well (thinks 3 moves ahead; challenging at least, scalable skill would be much better). If it were written in asm this game would be less slow and large. |
60% | |
Control (3'02) by Jarno Lääveri; 0.4kB Download (2kB) | Comments (1) An extremely small and simple game. Control two dots by moving them up and down, so they don't hit the zigzagging line. Over time the dots come closer to each other so the game gets harder. A little like all those racing games. A good program (and the smallest game I've seen so far), but since the 86 has so much memory, I'd add a little more features: a pause key couldn't hurt, and hiscore (score is counted though). |
65% | |
Cosmic Ark v0.05b preview (11'99) by Robin Harbron; 1.8kB Download (2kB) | Comments (1) Incoming asteroids (one at a time of course), destroy them by firing either up, down, left or right. If you were too slow (hit), you lose some shield. No score counting so you'll never know whether you played good or bad. |
40% | |
Crapong v1.4 (1'99) by Jonah Cohen; 1.3kB Download (6kB) | Comments (1) C'mon Jonah, you can do better than this! This is a singleplayer-only pong with some real bad AI. The gun feature would be real cool with two players or better AI. Also the paddles move too slow. |
40% | |
CrASH v1.6 (5'98) by Hideaki Omuro and Jeff Mears; 1.0kB Download (8kB) | Comments (1) A shell to run assembly programs. The successor to Ash: it can run both CrASH and Ash files, and is superior in several aspects. No real special features like menus and stuff, just a plain shell (it does have a neat scrolling menu bar ;). But it is small (1kB). You'll want this one (if you've got an 82 that is). |
85% | |
Crown of Darkness v0.4b (3'98) by Ahmed El-Helw; 3.1kB Download (4kB) | Comments (1) Unfinished RPG-wannabe. One screen to walk on, with a piece of text and a non-functional shop, and some enemy-thingies bugging you. |
20% | |
Custom Font v1.00 (12'99) by John Kempen; 6.7kB + levels (0.3kB) Download (17kB) | Comments (1) A cool program which can be used to load or create custom fonts on your calc. Supports both fixed and variable (small) fonts. Like all font-programs display will get slower as you install more custom chars. The program itself is very complete but just a bit large. |
90% | |
Cymbol v0.3a (12'98) by Kirk Meyer; 1.0kB + levels (0.2kB) Download (11kB) | Comments (5) While it doesn't do anything on it's own, together with applets/plugins Cymbol can be the ideal math program! The input is perfect (with backspace) and the interface is plain but neat! Standard included are: a log-base convertor, a square root reducer and the perfect quadratic formula solver! |
100% | |
Dark Cave RPG v1.0 beta (5'00) by Ben Janik; 0.4kB Download (1kB) | Comments (1) To play a "joke" on your friends. It displays garbage and resets your calc unless you press the EE-key. Many hours of fun guaranteed! *sigh* |
10% | |
Dasher v1.0 (12'97) by Ahmed El-Helw; 1.1kB Download (2kB) | Comments (1) Your guy (or whathever it is) has to eat all thingies before the time runs out to advance to the next level. Challenging cause the time ticks away very fast. Annoying that holding a key takes a while to repeat, so it's often faster to repeat a key yourself. Also when you die you have to start back in level 1 again, and no hi-score saving. |
50% | |
Defender v1.1 (6'99) by Aaron Curtis; 5.6kB Download (19kB) | Comments (1) Woohoo! In defender you have to protect/safe the city below from some ugly ships. Featuring several levels, much different enemies, a nice powerful laser, hiscore, and unfortunately some bug that sometimes crashes your calc :( An ending would be nice, too. |
75% | |
Demineur v1.0 (3'00) by Mansot Etienne; 1.5kB Download (2kB) | Comments (3) A Minesweeper clone with five difficulties. The graphics are pretty good, but it lacks hiscores, or even a timer, and doesn't g/o when you win. |
65% | |
Diamonds v2.0 (2'00) by Jonah Cohen; 3.1kB + levels (0.9kB) Download (15kB) | Comments (1) Like version 1.2 but with a few improvements: graphics are in greyscale, there's a teacher key and speeds are better. The game's still the exactly the same, and size increases a littlebit as well, so score goes up only one or two percent. |
80% | |
Dodge Ball v1.0 (11'99) Ion, Ion86 by Zoltrix; 1.1kB Download (2kB) | Comments (1) Get your arrow passed the bouncing balls. It's basic but ok. A common play-again-to-break-hiscore game, though I can't imagine you wanna play this really a lot. |
65% | |
Dodger v1.2 (7'99) by Cullen Sauls; 2.4kB Download (8kB) | Comments (1) In Dodger you have to evade block-thingies coming from all sides (one at a time). Along the way speed will increase becoming almost impossible at the end (making it more a game of luck). Gfx not great (tile-based). |
60% | |
Donkey Kong v4.0 (7'00) Ion by Fred Lionetti; 8.6kB Download (6kB) | Comments (3) Donkey Kong basically. Plays okay i guess. Controls seem a little unrealistic to me. Graphics are playable, but not great (is that Mario?!?) And I do think it's too large (over 8kB) prolly because of the intro and titlescreen. Btw how do I beat level two? |
65% | |
Dots v1.0 (11'00) by Andreas Finne; 1.9kB Download (6kB) | Comments (2) A real "school"-game. We've all done it on paper, but that's barely as entertaining as doing it on your calc ;) You can play vs human or AI (although the computer's really too dumb to be playable), in fields sized 3x3 upto 9x6 (hmm, seems a little small, no extreme huge fields.) |
70% | |
Drugwars v3.1 (1'00) by Jonah Cohen; 4.9kB Download (14kB) | Comments (2) It's all about the money. Basically: buy drugs when they're cheap, sell when they're expensive, and make enough profits to pay off your debt and make as much money as possible within 30 days (and get a hiscore!). Not very graphical (although it is asm), but it's a nice game anyway. |
80% | |
Drugwars v2.7 beta (6'98) Usgard, YAS by Terry Peng; 4.1kB Download (11kB) | Comments (1) An assembly version of the famous Drugwars game. Not bad at all: eight hiscores, save option, and you can continue after 30 days. There's just a few random events though, and just four drugs. Also I liked the controls in Jonah's version better. |
75% | |
DStar v1.0 (10'97) by Andrew von Dollen; 1.4kB Download (6kB) | Comments (2) A puzzle game in which you have to get all circles to proceed to the next, more difficult, level. And it gets really hard! Unfortunately a game cannot be saved, which drops the score by about 10%. |
70% | |
Dying Eyes (4'00) by Alex Highsmith port Andreas Finne; 22.1kB Download (52kB) | Comments (1) Another good RPG like Joltima. This one has got quite some story, even with multiple endings. Easy controls, total 16 magic spells and skills, several weapon and armor upgrades, bosses. The "world" is less advanced than in Joltima (much smaller, not as pretty, etc) but Dying Eyes has other cool features (the battles are more advanced, magic, the story and the thinkin ;) Try it! |
90% | |
Factor (6'98) by Joshua Seagoe; 0.3kB Download (1kB) | Comments (1) It divides a number into all its prime factors. Quite nice, but don't enter a too large value, for it doesn't have a break key (so you have to wait till it's done...) |
80% | |
FallDown v1.5 (11'99) Ion, Ion86 by Florent Dhordain and Ahmed El-Helw port Ian Graf; 0.7kB Download (5kB) | Comments (2) After playing Falldown Forever for the 86, this one looks really ugly! Still playable though. The two speeds seem a bit pointless since you get the same score for both. |
65% | |
Falldown Forever v2.0 (12'99) by Aaron Curtis; 2.5kB Download (21kB) | Comments (1) You'll have to guide a falling ball through the holes so it won't reach the top of the screen. Five different speeds, each with a different background, saves top scores, and it has a two-player link option (not perfect, but it worx)! Wow! So simple, so nice, and a large replay value. |
95% | |
Fifteen (10'98) by BearSoft; 8.9kB Download (15kB) | Comments (1) Your basic slide puzzle pushed to the limit. It's got some great graphics, but (because of this) it's quite huge for such a simple game. "I wonder if you can make a fifteen game better than this." Well, you can: think teacher key, best time saved, much smaller! (imo, leave out the neat effects so you have a smaller and much faster game, like Clickers.) |
60% | |
Firing Range (6'01) by Jarno Lääveri; 1.2kB Download (5kB) | Comments (1) There's two arrows moving, horizontally and vertically. Try to fire when they're pointing to the middle of the screen. You can shoot five times, and the best total score is saved. A simple game which you might wanna have on your calc when you're bored. |
70% | |
Four (4'01) by Esben Rossel; 0.4kB Download (2kB) | Comments (1) Four in a row; two players only and doesn't detects lines. At least it's small, and it doesn't crash. |
30% | |
The Fourth Element v1.1 (10'99) Ion, Ion86 by RMC port Ian Graf; 1.5kB Download (7kB) | Comments (2) This is plain connect-4, but besides human vs. human it also has some advanced AI, in three difficulty modes! Plain but perfect. |
75% | |
FrAWgGutS v1.3 (6'99) by Derrick Ward; 2.9kB Download (16kB) | Comments (1) Another Frogger. Cross the traffic and water and place yourself in the (six) homes. The screen is smaller because of the port (TI-82). 13 levels, butterflies and score (hi saved). Controls are a bit slower than in Frogger and sprites should be clipped. |
80% | |
Freecell v1.1 (1'01) by Ben Mickle; 3.6kB Download (13kB) | Comments (1) The well-known card-game for your TI. Extremely well-done (fast, nice pointer, no-moves-left-detection (faulty on rare occasions though ):, with greyscale and statistics), and just like the PC-version. And the new teacher-key really kicks ass! Perfect for during (boring) classes. |
95% | |
Frogger v1.0 (9'97) by Trent Lillehaugen; 2.8kB Download (10kB) | Comments (1) Classic game in which you have to cross a road with traffic crossing left and right. On the other side you have to place yourself in each of the five "homes" to proceed to the next - more difficult - level. No scoring, just beat the (10) levels. Not much special things. |
75% | |
Galaxian v3.0 (3'98) Usgard, YAS by Patrick Davidson; 4.4kB Download (23kB) | Comments (1) Good ol' Galaxian. Very smooth! Features hiscore table, different levels and enemies, bosses, and one huge boss at the end. All pretty cool, but once you've completed the game, you won't touch it again (maybe once or twice for a better hiscore). |
85% | |
Game No1 v1.00 (5'99) by Akshay Dhalwala; 1.2kB Download (7kB) | Comments (1) Another look grannie, I can code asm!-game, hence the title. Collect as many $-thingies as you can within 60 "seconds". Even worse than Catch. |
30% | |
Game of Life (9'98) by Joshua Seagoe; 0.3kB Download (1kB) | Comments (1) Watch your TI-OS-screen come to life! The famous rules (a pixel dies with too many or too little neighbours) apply - like in the 86-game Colony - and it runs at 5 frames a second! Also very small. One thing to be improved: it should change the graph screen so you can create anything to begin with. |
70% | |
Glasscars v1.0 (4'00) Ion, zasm by Matt Roberts; 8.5kB + levels (2.9kB) Download (10kB) | Comments (9) One of the very few 3-D ticalc games. It's a racing game where you either try to beat the computer car or another player (via link). The graphics are simple, but really 3D (no sprites!) and playable. |
80% | |
Highway vDX (9'00) by Jarno Lääveri; 1.6kB Download (6kB) | Comments (1) A real neat arcade racer in which you have to evade the other cars. Traffic increases along the way. It's got three speeds and saves the hiscore for each. Great controls, ok graphics. To be improved? Maybe different cars, name w/ hiscore, pause key? Still this is fun! |
80% | |
Hover Bug v0.001 (6'99) by Matt Teiken; 4.6kB Download (12kB) | Comments (1) A platform game alot like Sqrxz with one difference: you can fly (hover) for a short time. Looks and plays ok, but I haven't been able to get pass the first bug. I hope the completed version (?) will be a bit easier. |
30% | |
Insane Game v2.71 (4'97) by Martin Hock; 2.6kB Download (8kB) | Comments (1) A puzzle game. Remove groups of two or more of the same tiles. If you think ahead, you'll be able to remove more. The game also contains an action mode, in which tiles are contantly added, and a versus mode to play against a friend (i haven't been able to test this one though..) Each mode has its own hiscore. Game controls are good (menu/hiscore keys good be improved though). Even has a save-n-quit key. Nice lil' game. |
85% | |
Ion v1.6 (6'00) by Joe Wingbermuehle; 1.4kB Download (19kB) | Comments (9584) Ion is a great shell for both the 83 and 83+, to run assembly programs. It's got a program format incompatible with the older AShell/SOS shells, but by now most programs have been ported to Ion, and most new games are also just for Ion. (The TI-86 can also run several Ion progs with the Ion86 emulator.) The standard Ion is rather dull, but because of the module support, you can add the features you want (password protection and maps for example.) One disadvantage is you'll have to install Ion first; a very easy procedure, but you'll have to keep it in mind if you want to copy the shell to another calculator. Besides that it's a great shell. |
95% | |
Ion86 v0.1ß (2'00) by Clem Vasseur; 2.2kB Download (4kB) | Comments (11007) Emulates TI-83 ion programs! There ain't much good ion-games around, but it's a pretty new shell so more may come soon (some RPGs?). Sometimes it's abit hard to see where the screen ends, and not every game worx yet (most do). |
90% | |
Jaws v1.0 (4'01) by Thibaut Chevalier; 3.7kB Download (4kB) | Comments (1) Help your surfer surf one minute without running into jawses and other junk. Plays a lot like Highway DX, but looks a little better. Nice greyscale gfx, but the gameplay could be better. It doesn't save hiscores, and why does it have to end after one minute? |
65% | |
Jezzball v1.0 (4'99) by Magnus Svedin port Andreas Finne; 3.4kB Download (13kB) | Comments (1) Win 75%+ of the screen by drawing lines (without getting hit by a ball) and making closed spaces without balls in them. Balls are bouncing around (one more each level), making it very hard and challenging. Changable speed and hiscore saving. |
80% | |
Joltima (3'98) Ashell, SOS by Justin Karneges; 24.5kB Download (37kB) | Comments (10023) A good and complex RPG, that keeps you occupied for quite a while. Lead your four guys around the world to get all 8 shards. Note this world is really big: while playing it myself, I even drew a map to find back the towns and stuff. In these towns you can rest your men, buy items and talk to ppl. Outside towns you'll be contanly attacked by enemy creatures (which can get pretty boring after a while). The best game ever, just a bit large, but who needs other games when you haven't completed this one yet?! |
95% | |
JSnake v1.0 (5'98) by James Rubingh; 1.0kB Download (5kB) | Comments (1) Hmmmm. How complex: eat 14 pixels in one of the five speeds, and the game is over. Hit a wall or yourself, and the game is over too. Doesn't have backwards-detection (die accidentally by going the other way) and why play it with just one level and no score count anyways? |
40% | |
Knight Moves v1.1 (7'00) Ion, Ion86 by Wouter Demuynck port Jonathan Tobe; 0.5kB Download (7kB) | Comments (1) You control a horse and have to try to make as many moves as you can. You can only move the chess-way, in L-shape, and you may not move on the same spot twice. A lovely game, but I doubt you'll play it more than a few times. |
70% | |
Kollums v2.0 (8'97) by Alan Bailey; 2.2kB Download (15kB) | Comments (1) Like tetris but you here you have different kinds of bricks which you have to place together (3 or more of the same kind disappear and give you points). Real good game: 6 difficulties (3-8 different bricks) with different hiscore for each, good controls and teacher/boss-key. No multiplayer, but very nice! |
85% | |
Lander v1.1 (10'97) Usgard, YAS by Istar; 3.3kB Download (6kB) | Comments (1) Your basic Moonlander. Land your ship in as much levels as you can to get a hiscore. The graphics aren't real good and seem a bit choppy. Still it could be worse... |
65% | |
Landmine v2.0 (8'99) Ion, Ion86 by Joe Wingbermuehle; 0.9kB Download (6kB) | Comments (1) We all know Minesweeper, don't we? Well this is just that, except it has levels (with each level having more bombs in it). And it also doesn't "auto-click" the squares next to a no-bomb (empty) square, so you're spending more time "clicking" than you're thinking (which is bad ;) |
70% | |
Laser Mayhem v1.0 (11'99) by Badja port Brandon Sterner; 3.6kB Download (4kB) | Comments (3) In this puzzle-game you must destroy your target by controlling a few laser-cannons. Besides these cannons more toys are present in each level: mirrors, several different bricks, gates... Not my favorite, but still an ok game. Port could be better (usage of full screen and exit instead of clear ;) and could use a save/password to continue later. |
70% | |
Legend of Zelda Demo v0.52.6 (1'99) by Sam Heald and Harper Maddox; 8.1kB Download (7kB) | Comments (2) An attempt @ the classic Zelda. While Link can move and fight the enemies, it's definately not finished yet. A few small bugs (like auto-writeback: how can i reset?) and just one "level". A few rooms with enemies, keys, and an easy boss. Nice graphics, but just a demo, nothing more. Completed, this could be good. |
60% | |
Lines v1.0 (4'01) CrASH, YAS by Jon Snyder; 2.2kB Download (13kB) | Comments (1) Move tiles to form a line of five tiles or more which makes them disappear. Otherwise three more tiles appear. It's got hiscore, and save+quit key. Maybe it could use different difficulties, but otherwise it's a very good game. |
90% | |
Long Worms v1.0 (6'00) asm, Ion86 by Tim Hegyi; 1.3kB Download (2kB) | Comments (1) Like THX1138 this is a Nibbles-like game, but w/o the peas and with a ever-growing snake. Because it lacks hiscore saving, I didn't grade this game real high. |
50% | |
Lotus Turbo Challenge v1.0 (10'99) Ion, Ion86 by Badja; 9.9kB Download (15kB) | Comments (4) Forget about ZKart and all the tunnel clones; finally a good racing game has been made! With amazing (3D) graphics (level themes), weather, good controls, etc. The levels are quite long (alot of checkpoints), which is bad cuz this way you can't play a "quick game". But overall this game rules! |
85% | |
Lunar Lander v83z (4'00) Ion, Ion86 by Ahmed El-Helw port John Wyrwas; 1.8kB Download (1kB) | Comments (1) Why on earth was do people take time to make games like this, or even port them! I don't feel like wasting anymore words on this program, sorry. |
30% | |
Lunar Lander ][ v0.98ß (11'97) by Ahmed El-Helw; 2.3kB Download (6kB) | Comments (1) Land your vessel on the weird shape thingy before you run out of fuel. You can land at any speed, gravity (or 0G) is bad (no acceleration for one), too random (sometimes landing is impossible), no score, etc. Much to be improved. |
50% | |
Lunoid 9 v9.4 (9'97) Usgard, YAS by Patrick Davidson; 3.6kB Download (10kB) | Comments (1) (Breakout) Move your paddle to bounce the ball, you know the story. This version comes complete with five speeds, five episodes and a hiscore table. Controls are good, graphics and options ok enough. A nice game. |
70% | |
Marin The Movie v1.2 (3'98) CrASH, YAS by Stefan Lennartsson port Craig Slusher; 1.7kB Download (5kB) | Comments (1) Blah blah. Drop your man from the helicopter onto the moving truck at the bottom, like StuntCopter for the 86. If you succeed, you play again. If you fail, you're game over and have to press clear before you play again. Graphics suck, game sucks. |
20% | |
Mars Patrol v2.0 (1'00) by Zombi; 4.4kB Download (12kB) | Comments (1) While running, jump over holes and obstacles and blast away the enemies. A pretty cool and fast game. It's got 256 random levels but just saves one hiscore. Maybe could use a few more features. |
75% | |
Maze v1.0 (10'00) Ion by Joe Wingbermuehle; 1.3kB Download (6kB) | Comments (1) Try to get to the exit of a maze as fast and effeciently as possible. The mazes come in six sizes, ranging from 15x15 to huge 65x65 tiles, each storing their own high score. Controls are good, program size is good... a plain, simple, but good game. |
80% | |
Maze-3D v0.5ß (10'99) by Clem Vasseur; 8.5kB + levels (1.0kB) Download (148kB) | Comments (1) A new version. Even more pointless than version 0.4: no exit, just walk around. The levels are external, bigger, more textures. The game does seem slower than before, and screen size cannot be altered anymore. The source is included for someone else to finish the game (and I sure hope somebody does.) |
65% | |
MegaCar v1.1 (1'01) by Jonah Cohen; 3.8kB + levels (1.0kB) Download (48kB) | Comments (2) Awesome racing game. Race as fast as you can to beat the level's hiscore. Going off the road (and braking too ;) will slow you down. The car can be turned in more than 127 directions, and the screen scrolls smoothly. So, easy controls, good graphics and gameplay, and eight levels included plus many more to come because of the easy level editor (Windows) included (look at the 2nd screeny :-) Really cool. May get boring because of the simplicity (no powerups or multiplayer or whathever...) but not anytime soon! |
95% | |
Megaman (4'99) Usgard, YAS by Dave Jaklitsch port Sam Heald; 22.4kB Download (39kB) | Comments (1) A platform game based on the original Megaman. Your guy can move, jump and fire several weapons. There's nine levels (all different, but they do look the same/same enemies) each with it's own boss. These are not the original robot masters, but some hand drawn figures. Overall the graphics are just too basic, but it's works alright. It scrolls good enough and is certainly playable. Whether you want to keep it on your calc (with 23kB) is upto you. |
70% | |
MegaMan (8'01) by Cullen Sauls; 14.0kB + levels (2.1kB) Download (108kB) | Comments (11) After long anticipation, it's finally here! This MegaMan sure is the best looking TI-86 game ever. And if that isn't enough already, you also get a great MegaMan game, with 12 levels and bosses, 9 weapons, five endings, and more. All files together are over 70kB (!), but the levels are optional, so you can show off with just 20kB or so.. Definitely a game to at least see. The game is pretty smooth and certainly enjoyable (until you've finished it a few times (see all endings in all difficulties ;)) |
90% | |
Melt Man v1.0 (8'00) Ion, Ion86 by Matthew Landry; 4.6kB Download (14kB) | Comments (1) Like in Alien Breed, you walk around, kill enemies and find the exit. In Melt Man however, the scrolling is even worse: tile-based _and_ screen based (so you can't see an enemy coming if you're at the edge). Also less enemies (one) and variety. I'd certainly go with AB2. |
60% | |
Minefields v1.0 (1'99) by Thomas Bladh; 4.2kB Download (22kB) | Comments (2) An OK game in which you have to get the diamonds without walking on the mines. Since you can't see the mines, the only way to finish the game is to either be very damn lucky, or play it so often you know where the mines will be. Btw: it creates sounds! |
65% | |
Mines86 v1.3 (4'00) by Sean Barnes; 2.4kB Download (9kB) | Comments (1) Pretty weak minesweeper. It's got a timer, but doesn't store best time(s), graphics are too basic, blanks are not automatically cleared, sometimes you start on a mine, you can't see the square you're on...... need i go on? Go with another clone (Minesweeper85 or Demineur for example) |
50% | |
Mine Seeker v1.0 (12'97) CrASH, YAS by CrashMan; 1.6kB Download (2kB) | Comments (1) A nice port of Windows' Minesweeper. Three difficulty levels, good graphics and a timer (best times are not saved though): It's got a smooth mouse pointer, which imo doesn't work here: you can make a wrong click easier, and it plays slower (Demineur's controls are better.) |
75% | |
Minesweeper v2.0 (4'01) Ion, Ion86 by Ryan Bolyard; 4.8kB Download (14kB) | Comments (1) The best Minesweeper I've seen so far. It's got three difficulties, good controls, even custom fields, and actually saves your best times. I also like that your cursor starts on a blank tile (good!). The graphics could be better though (it's hard to distinguish marked and unmarked tiles.) Also could use a teacher key, and be somewhat smaller (needn't be 5kB). Still it's the best one around. |
80% | |
Movement Madness v0.5 (12'97) by Ahmed El-Helw; 1.6kB It's a waste of time to download this. Your guy has to reach the exit in a limited number of moves. The controls and graphics suck, and levels (just 5) are too easy to even call this a game. |
30% | |
Nibbles v1.6 (6'97) by Bill Nagel; 2.1kB Download (2kB) | Comments (1) Nibbles in five speeds, nine levels. Misses score and peas-left display during game. Saves hiscore with initials (entering name sucks and the same score for all speeds). |
65% | |
Nibbles 0 (9'97) by Patrick Davidson; 1.6kB Download (6kB) | Comments (1) Another Nibbles, again with five speeds, ok controls, large snake; but just four levels, no score and no lives. Not a very good game. |
50% | |
Nibbles 86 v1.16 by Oskar Liljeblad port Haroon I; 3.2kB Download (4kB) | Comments (1) Overall it's a nice Nibbles game (something I haven't seen that in any other Nibbles-games yet is that score decreases over time.) Levels are like in the original Nibbles. Unfortunatly it's also got several imperfections. Speeds are too fast (even at the slowest speed level 10 is undoable) and they make no difference in scores. Moving backwards by accident kills yourself, and in level 8 you run right into a wall when you start. These things really should be fixed. |
60% | |
Nibblez v3.0 (8'01) by Ravneet Singh; 6.8kB Download (4kB) | Comments (2) Nice Nibbles clone, with some very good (greyscale) graphics. Controls are okay (except for the main menu: that mouse pointer thing sucks!), it's got a teacher key (save+quit), and a hiscore table (needs backspace for entering names though.) Levels are ok, it's just that they take too long: 25 apples per level. The ability to start in higher levels and speed options are a bit pointless when playing for hiscore. Also a bit large, but still quite good. |
75% | |
NorCaL Fishing v1.4 (3'98) by Colleen Cheng; 4.5kB Download (5kB) | Comments (1) Fishing?? On a calculator? This sucks. Horrible graphics, and a game unworthy of even trying to understand. |
20% | |
On86 v2.0 (9'99) by Jonah Cohen; 0.6kB Download (9kB) | Comments (1) Small easy to use password protection program. Prompts a customizable password (upto 15 chars long) upon calc activation. If entered incorrectly, it turns the calc back off. Doesn't work when you turn your calc off using some shell. |
95% | |
Orbix v1.0 (9'97) by Trent Lillehaugen; 2.2kB Download (3kB) | Comments (1) Win the game by ending up with more pieces than the computer. You can add one each turn, and all computer pieces between that new one, and any of your other pieces will become yours as well. It's not like Othello: you don't have to jump, and no diagonal moves. I really think the Othello rules are more thought out (better strategy). But there's already a perfect Othello game, so... Anyways, after winning a level, you go to the next (not much more difficult) level. Should at least have a 2-humans mode. |
55% | |
Orbix v2.0 (8'99) Ion, Ion86 by Joe Wingbermuehle; 1.7kB Download (9kB) | Comments (1) Based upon the 86 version. This version is a little better (except for the wall-graphics.) But after playing Peversi I really think the Othello rules are much better, plus these levels in Orbix don't work. They're not real exciting, and there's two you'll always lose if you start second. The computer is bad. In most levels you can defeat the AI with just a few moves. Also needs multiplayer option. Not real coolez or anything, imho. |
60% | |
Pac-Man 99 v1.1 (8'99) by Patrick Davidson; 4.3kB Download (13kB) | Comments (1) Another classic by Patrick: pacman! Several levels, hiscore table, two speeds. However... the enemies are dumb and I think nine lives is too much (makes one game take too long, and saving doesn't work on my calc). |
75% | |
Peaworm v0.9 (12'98) by Matthew Shepcar; 0.7kB Download (3kB) | Comments (1) Rules are like in any Nibbles, eat the peas and get larger. The difference with any Nibbles, is that your worm can go any direction it wants, just by turning left/right, which feels much better. It looks great, plays great, and rules Nibbles!! You'll keep playing to beat the hiscore. And look at that size! One disadvantage: just one level. (That's why I'm continuing Scabby's project with Wormy btw, coming soon) |
85% | |
Pede v1.0 (2'98) by Pat Milheron; 4.8kB Download (33kB) | Comments (1) Oldskool Centepede. Just shoot the damn crawlies. Also featuring spiders and fleas. Too bad the pause key is buggy, the intro thing cannot be skipped, and... no hiscores! This game gets quite annoying if there's nothing to beat. |
70% | |
Pegs v1.0 (9'00) by Fred Coughlin and Jason Kovacs port Andreas Finne; 2.4kB Download (5kB) | Comments (2) A puzzle game not unlike Brix/Vexed. Push two identical blocks onto each other and they disappear. You'll find some exceptions to this (two triangles for example make an unmovable brick). Nice game with save feature. The only thing to be improved is more levels! But seems they're already working on external levels.. |
75% | |
Penguins v1.1 (7'97) by Bill Nagel; 5.3kB + levels (1.6kB) Download (6kB) | Comments (2) A platform game where you can not kill anything but yourself. I played it several times but I just can't get over the jumping ugly at the beginning. According to the readme the levels start extremely hard (yea I saw) and get easier later on, which doesn't seem right to me. (on-calc level editor available) |
70% | |
Penny's Problem v0.8ß (7'99) by Simon Chorley; 3.3kB + levels (1.0kB) Download (6kB) | Comments (1) Your guy has to eat all smileys and get to the exit. In some levels you have to get keys, or sneak behind enemies' backs, or walls appear out of nowhere. Graphics are in greyscale (tile-based however). Just 4 (external) levels so gets boring real soon... for now. |
65% | |
Periodic Table 86+ v3.3 (12'98) by JL; 4.4kB Download (25kB) | Comments (1) The best periodic table I could find. Featuring symbol, name, weight, boiling/melting point, first ionization energy and oxidation states for each atom (112). Atoms are searchable by name and number. Uptodate and pretty small. |
95% | |
Peversi v1.0 (2'97) ZShell, YAS by Martin Hock; 3.6kB Download (4kB) | Comments (24106) What we have here, is one real good game! It's the Othello board game (you win if you turn the majority of the pieces into your color.) This version has got nice graphics: animating pieces, and two board views (large and smaller with scores.) You can play against a friend, or against the calc (three difficulties.) Speed is fast (fast computer moves), controls are perfect (either move with arrows, or cycle through the possible moves with +/-). It's even got a save game. May get boring of course if you don't like puzzle games, but it's really well done. |
90% | |
Phoenix v0.90 (11'00) by Patrick Davidson; 7.9kB Download (70kB) | Comments (2) Arrite! This new version has both a hiscore table as well as a shield indicator. It sure is 200x better! Also got three difficulty levels plus three speeds (of which easy+slow is too simple: this option kinda ruins the need to play it alot to beat the game). Could use more levels. |
85% | |
Pikachu v0.1ß (7'00) Ion, Ion86 by Merlijn & Flo; 2.3kB Download (5kB) | Comments (5) Um yeah. If you're a Pokemon(tm)-fan you might wanna take a look at the six (!) different pictures of Pikachu. Otherwise, don't look at the screeny or you might suffer severe mental damage. |
50% | |
Pinball (6'99) by Charlie Murff; 1.5kB Download (4kB) | Comments (1) ROFL! Press the arrow once and the flipper will go up. Press it agian and it will come down. There is no ball yet. I'm still working on it. No comments :)) |
20% | |
Ping-Pong (5'98) by Caymran Cummings; 4.3kB Download (3kB) | Comments (1) Pong, complete enough. Human vs. human/AI/wall or AI vs AI demo. Five speeds, five difficulties, and 3-11 lives limit. Still a bit too boring (there are better games). |
60% | |
Plain Jump v1.1 (10'97) by Andreas Ess; 3.0kB + levels (0.3kB) Download (12kB) | Comments (2) Steer a ball over a three dimensional plane, without falling through the holes (by jumping over them). It would be better if up/down would change the speed (where faster would give more points) instead of just start/stop. Also hi-score should be saved for every level. Nice game though. |
80% | |
Poke v1.0 (2'98) by Ahmed El-Helw; 2.1kB Download (11kB) | Comments (1) Like in his Archery game, you have to shoot at a moving target at the top. In Poke however, there are other moving objects which you may not hit. Too bad the hiscore feature didn't work, because otherwise it's a good game. |
60% | |
Proskater86 vAlpha (12'99) by Ben Weber; 1.7kB Download (5kB) | Comments (1) A skate-game much like Bored Generation. Although this game's an alpha release and thus incomplete, I doubt a game based on this can be any good. The graphics couldn't be worse, controls are slow, collision detection sucks... Don't download it. |
20% | |
Punchout v.41b demo (4'00) Ion by Harper Maddox; 12.4kB Download (9kB) | Comments (4) Finally a fighting game for your TI! Looks nice, but this demo just has one enemy (and is really easy!) so you'll probably play it just once or twice. It's also very large. |
65% | |
Putz v0.90 (10'99) by John Kempen; 6.5kB + levels (2.5kB) Download (17kB) | Comments (1) No, this was not written in TI-Basic, although it sure looks that way. The only difference is that it's a bit faster. But the controls are bad, and it's huge (almost 10kb with help files deleted!) The game itself is pretty basic as well (get all phis without getting cought by the random moving Xes). |
50% | |
QuadroBall v1.0 (5'00) Ion, Ion86 by Sean Reed; 1.8kB Download (38kB) | Comments (2) Get your arrow to the other side of the screen and back again, without getting hit by the balls moving at random speeds. Not a bad game, but i got tired of it after playing a few times. |
60% | |
Race v1.0 (3'98) Usgard, YAS by David Dorothy; 0.7kB Download (1kB) | Comments (364) Another basic -> asm port. The result: the game runs alot faster, but the graphics still stink. Controls are too slow and score ain't saved. There are better race games outthere. |
40% | |
Race 2000 (8'00) Ion by Bryant Lee; 1.8kB Download (1kB) | Comments (2) Just give it a cool name like Race 2000 and hundreds of downloads are guaranteed. This game is alot like ZKart-3D, and it also plays alright, the graphics however ain't that good. Looks like Glasscars, but it ain't 3-D. No hiscore saved. I'm not impressed. |
40% | |
Racer-X v1.0ß (9'98) by Bryan Thomas; 4.9kB Download (3kB) | Comments (1) The best thing of this game is the title-screen. In the game you should race around a track. This isn't quite possible, because the car moves and turns too fast, and there's no collision detection (can move right through walls). There's no score nor end. It could become a cool game (Megacar), but this is nothing. |
20% | |
Racin' v0.7b (4'98) Usgard, YAS by Patrick McLaughlin; 4.4kB Download (10kB) | Comments (1) You're racin' a short track of four screens (no scrolling, the screen changes when you're at the edge.) Going off the track slows down, and there's a lot of objects on the track which stops your car when you hit them. Loses several points for being so short, and movement is too innatural (fast turning and accelleration; doesn't feel like a racing game...) Still fun to play a few times. |
65% | |
Raptor v1.2 (8'98) CrASH, YAS by Bob the Cat; 4.3kB Download (4kB) | Comments (1) A shmup not quite like the original Raptor. Just enemies coming down way too fast. Your gun is stupid, and your ship moves too slowly. If you like real fast action games, try it; but I didn't like it. |
40% | |
Rascall v0.9 (1'98) by Matthew Shepcar; 4.7kB Download (13kB) | Comments (2) Shell with password protection, memory locking (can cause crashes in some programs), 4 renamable groups, APD, contrast, descriptions, hiding, and TI-85 emulation. Little large. |
85% | |
Raycasting Engine vWIP Demo #7 (8'01) by Aaron Curtis; 10.4kB + levels (2.0kB) Download (14kB) | Comments (1) Aaron's Raycasting Engine still under construction (it's likely to crash instantly and blow up your house or something.) But actually it's an ubercool RPG!! If you thought the FOV (field of view) in Joltima was leet, check this. Also has a fast mode if you think all this prettyness is too slow. Either way, a beautiful game with greyscales and good graphics. |
75% | |
Repeat After Me v1.1 (8'00) by Levi Lansing; 3.1kB Download (15kB) | Comments (1) Repeat the numbers displayed. You start with one digit, and each level you have to remember one digit more. Great for some mind exercising, and breaking the high scores. Nothing missing (even gots a timer), well done! |
80% | |
Repton v0.9ß (10'97) by Matthew Shepcar; 8.7kB Download (42kB) | Comments (1) Yet another terrific game by Scabby: the classic repton/diamonds/boulderdash. Your guy has to get some diamonds to get to the next level. The whole game looks great, runs/scrolls smoothly, and uses external levels (each with one hiscore table). It's just too damn large (levels too), otherwise it would be 100% for sure! |
90% | |
Rock, Paper, Scissors v1.01 (9'00) by InFuZeD; 0.6kB Download (3kB) | Comments (1) Of course I downed this game the instant I saw the title. Could I finally play Rock-Paper-Scissors on my calc?? Unfortunately this game ain't as good as the real game. The graphics are barely recognisable (the real hand-symbols are much better.) It misses all the special features: competition, multi-player, hiscore... Someone really should make a good RPS-game (I once played a platform rps, really neat!) |
40% | |
R-Type v2.0 (4'00) Ion, Ion86 by Pascal Jansz; 1.0kB Download (4kB) | Comments (1) Guide your ship up and down so it doesn't collide with the mines. Three difficulty levels each with seperate hiscore. Collision detection is not yet perfect, and I miss the cool features (all too basic). |
65% | |
Running The Halls (6'98) CrASH by Mark May; 0.6kB Download (5kB) | Comments (1) Evade the incoming skullthingies. Like Avalanch, just upside down. Can be played at eight different speeds, each with its own hiscore. All good, except the controls are quite irresponsive which doesn't play well. |
70% | |
Serpent v1.0 (9'00) AShell, SOS by J. Le Pévédic; 0.7kB Download (2kB) | Comments (1) You play a nibbles-snake, and must evade the pixels appearing at random for as long as possible, while speed gradually increases. Good idea, bad game: no hiscore, slow/irresponsive controls (awful!) and some pixels appearing right in your path. |
40% | |
Shoot! v0.3 (6'00) Ion by Laurent TU; 1.3kB Download (10kB) | Comments (1) A Wak-A-Goomba game, where you must smack the white smileys (by pressing 1-9) but leave the black ones alone. You have less time to hit one each level, making it quite hard. However it does not save hiscores, which is bad. |
60% | |
ShutDown (4'98) by Greg T. Schenzel; 0.0kB Download (2kB) | Comments (1) Running this will shut down your calc. Maybe it can be used in a BASIC-program, but who'd do that? Anybody with just a little knowledge of asm could write this (optimized even 25% smaller ;) |
20% | |
Sim Community 2000 v2.21 (8'98) by Kirk Meyer; 9.7kB Download (41kB) | Comments (2) SimCity for yer calc! Build your own residential, industrial and commercial zones in the right proportians. Place roads, police, hospital, power plant and stuff. The rules are pretty simple (example place a police for every x citizens). With disasters (optional), arcos and rewards a good (looking too) game. At a certain point the sims will go into space and the game will get pretty boring. |
80% | |
Simon v1.06 (11'99) by David Lenhart port Haroon I; 0.7kB Download (1kB) | Comments (1) A small version of Simon where you have to remember and repeat the order in which the boxes (left, right, up and down) are selected. When you are make an error or you are too slow you lose. Highest score is remembered, so you'll keep playing it to break it. |
70% | |
Slippy ][ v2.0 (1'98) by Martin Hock; 2.8kB + levels (0.4kB) Download (13kB) | Comments (1) A puzzle game in which you have kick boxes in order to get all the gems. Note the graphics are smooth and nice enough. 40 levels included which seems nice too, and even a level editor to create your own! Of course the story is the best of all (bonus points for the readme; really!) Much better than I expected. Grade's 80% at least. |
80% | |
Slopes v2.0 (11'99) Ion by Ian Graf; 1.5kB + levels (1.5kB) Download (20kB) | Comments (1) You are a hardcore skier. Evade objects like rocks and trees, and keep collecting time and life in order to survive. Three levels included (each with seperate hiscore), but also an on-calc level editor! It's just the controls are a little irresponsive at times. |
75% | |
Smack! (8'98) by Zach Schoen; 0.7kB Download (1kB) | Comments (1) Eliminate all 50 pixels as fast as possible by placing your cursor on it and pressing 2nd. Very simple, and gets kinda boring. |
60% | |
Snake Killer v2.0 (4'00) Ion by Evan Hoke; 0.8kB Download (1kB) | Comments (1) Another welcome change to the classic Nibbles game. You control a real small snake and must let the enemy snake (which is ever-growing) kill himself before he kills you. He'll always come straight towards you so you can easily let him hit his own tail. In further levels however, he can go right through his tail several times, making it more difficult. Could use more features 'n stuff. |
70% | |
Snow (12'96) ZShell, YAS by Andreas Ess; 0.4kB Download (2kB) | Comments (1) It wishes you a merry x-mas and happy 1997, and shows snow pixels falling down. |
40% | |
Sokoban v1.0 (10'97) by Andrew von Dollen; 5.3kB Download (4kB) | Comments (2) A great (classic) puzzle game in which you have to move all boxes onto a dot. Contains 50 levels! Too bad the game is not saved (select levels with +/-). Also controls seem a bit slow and no ending. Good game though. |
80% | |
Solitaire v1.1 (9'00) Ion by J. Le Pévédic; 2.0kB Download (4kB) | Comments (1) Remove all pieces (except for the last one) by jumping one over another. The game's ok, just a little too basic, only seven levels, and all in french; bluh! |
70% | |
Solytare v2.1 (11'97) by Michael Pearce; 2.1kB Download (15kB) | Comments (5) The most popular PC-game - god (yeah that's Bill) knows why. Think it'll load and run faster than the Windows version (unless you have Windows86 installed.) Controls ain't perfect, but they work. The game is ok, although I like Freecell better :P |
75% | |
Space Invaders v1.0 (6'98) by David Phillips; 1.5kB Download (9kB) | Comments (1) Man, this is a terrible version! It's slow and bad sprite routine (ex. you can't see enemy bullets coming when you're shooting yourself). Besides that, all levels are the same, no different enemies, no bosses, no hiscore, nothing! |
50% | |
SpaceWar v2.0 (8'99) Ion, Ion86 by Joe Wingbermuehle; 1.2kB Download (6kB) | Comments (1) Win a level by destroying all enemies, lose when one runs into you. You can move in four directions (abit weird since you're in space). Anyway the game works, but doesn't have too many special features that really made me wanna play it again. |
65% | |
SpaceWar 2183 (3'00) by Kirk Meyer; 1.5kB Download (7kB) | Comments (1) A two-player game in which each player flies a ship and has to destroy the other. Keys are a bit weird but make sense for a multiplayer game (customizable would be better). Although not much special things it can be fun. Misses 0G like in real space. BTW looks a lot like my own PC-game Noname. |
70% | |
Speed Racer v1 (4'00) by Spencer Brady; 6.8kB + levels (20.0kB) Download (16kB) | Comments (2) A cool racing game with bitmap levels. The advantage is the levels can be real pretty, but this also means the levels are short and huge. Nice game but I don't think you'll wanna keep this on your calc. |
70% | |
Splat (4'00) Ion by Paul Robson; 2.3kB Download (38kB) | Comments (1) Kinda weird game. You have to collect all coins, but you may not move off screen. The screen slowly scrolls and you can change the direction by going over an arrow. Funny, but there're too few levels included (2). A good level editor for DOS is included, so this still could become a nice puzzle game. (* Grade will increase if more levels get available) |
65% | |
Sqrxz v1.2 (8'00) Ion by Jimmy Mårdell port Solignac Julien; 6.7kB + levels (1.6kB) Download (105kB) | Comments (1) We all oughta know Sqrxz by now. Sqrxz is a cool platform/puzzle game. It's a port of the TI-86 version. The port's just like the original (with some extra scrolling because of the smaller screen) just a lot slower. Too bad, for it removes some action from the game. Remember to set it at fast. The game's still nearly as cool, but a bit large for an 83. |
95% | |
Stalactites (12'99) by Matt da cracker; 2.7kB Download (9kB) | Comments (1) Use your pad to push up the stalactites, while evading the bouncy balls. Funny, but not extremely challenging. Why the limit of max. 6 balls? Also entering your name sucks. Should be improved. |
60% | |
Star Chaser v1.03 (9'98) by Sean Hilty; 5.1kB Download (5kB) | Comments (1) You have to guide your ship to the right edge of the screen without hitting the asteroids, while it is bouncing up and down. Along the way you can pick up stars for extra points, but when the time runs out you die. Nice, but abit boring: all levels are the same and nothing special happens. Quite large, too. |
65% | |
Starship Commander v1.2 (4'00) Ion by Andreas Doktar port John Wyrwas; 2.7kB Download (2kB) | Comments (1) Man, these Starshit games are really getting annoying. Yet another evade the asteroids (ships here) game which doesn't have any features at all (not even hiscore saving). Did I mention it's big too? Try 7G. |
30% | |
StuntCopter vy2k (1'00) by Justin TerAvest; 0.9kB Download (5kB) | Comments (2) Whooohooo! This game rules all! You control a heli and you can drop a guy from it by pressing 2nd. Try not to let him hit the moving haycart so the game will be over sooner. You can't see whether he did or didn't, so it's also kind of a gambling game :-) Amazing... |
20% | |
Subhunt v1.4 (9'00) Ion, Ion86 by Sam Heald; 2.0kB Download (27kB) | Comments (1) Drop depth charges to destroy the submarines coming by. The submarines move at different speeds and heights and they fire at will (you can take three hits). The first levels are too easy (don't have to do anything but fire), but from level eight the enemies get a new weapon which you will have to evade. Linear difficulty increase would be better. |
75% | |
Supercopter vbeta (5'99) Usgard by Olivier Cloirec; 0.9kB Download (1kB) | Comments (1) The classic game where you keep flying over some city bombing buildings before you run into them. It plays rather good, but lacks hiscore saving and a pause key. |
60% | |
Super Mario v0.91 (8'98) by Bill Nagel; 8.2kB + levels (1.6kB) Download (16kB) | Comments (1) Another Mario, not as pretty as the Mickle-version. It has more enemies and water, but no moving platforms, fireballs, running, secrets, and some things are hard to see (black enemies on black background). A lot of extra levels available though, 'cause of the on-calc editor. |
80% | |
Super Mario v0.95 (12'99) by Ben Mickle; 13.3kB + levels (1.7kB) Download (12kB) | Comments (2) Amazing graphics! Smooth (+fast) scrolling platform game in four greyscales (title-screen in eight!), nice animations, good control, fireballs, running, mushrooms, moving platforms, secrets, plants, bowser, etc. Not completely finished, but looking very promising! |
90% | |
Target v1.0 (4'01) Ion, YAS by Emir Sakic; 2.1kB Download (4kB) | Comments (1) Shoot the targets before they reach the bottom. G/O after missing ten of 'em. The game starts slowly - too slowly. Not a quick game to play because you first have to shoot 200 of those thingies before it gets interesting. Sigh. Also always one at a time :( |
60% | |
Tetris Attack v1.1 (6'99) by Brandon Sterner; 6.1kB Download (6kB) | Comments (1) A puzzle game in which you have to place 3 or more blocks of the same type on one line to make them disappear. There are 60 levels, starting simple, each with a password to continue later. Also has an endless mode which I think goes too fast. |
80% | |
Three Point Shootout v1.0 (7'98) by Ricky Wallace; 8.0kB Download (7kB) | Comments (1) You have to aim something (ball? prolly..) good enough to advance to the next level. Plays a lot like Aim, however you don't play to beat your hiscore, but to beat the enemies. Ie you have to hit a little more each level. Gets pretty old pretty fast. The graphics are lovely, but the program's also a little large (coincidence?) Not a game to be playing for hours. |
50% | |
THX 1138 v1.5 (5'98) by Brandon Turok; 1.9kB Download (5kB) | Comments (2) Tron (Nibbles growing longer all the time) singleplayer only. Try to survive as long as possible. Five speeds, but no extra score, so no need. Good for a few tries, but no levels or multiplayer. |
60% | |
TicTacToe (7'00) by Bradford Wilson; 2.5kB Download (3kB) | Comments (2) Just when I thought games couldn't get any worse, I played this. Imagine something bad, and this game has it: It is tictactoe (need I go on? :) Title stuff is like a basic game (no graphics at all, game graphics suck), controls are 1-9 (but you can use any other key as well, exit for example). It's 2-player only, you can put your sign (X or O) on top of an other one, it doesn't detect a line (so it goes on forever since exit doesn't work either), it crashes quite often (besides the fact you can't quit), and all this at the size of 2.6kB! (if you want a good laugh look at the source :P) |
10% | |
Tic-Tac-Toe 3D v1.0 (10'99) by Mansot Etienne; 3.4kB Download (11kB) | Comments (1) Oh no!! Another TTT! The only reason I looked at it is because it's different: it's "3D". Well kind-of. It's does seem to work once you know the keys. For one or two players, and more challenging than the classic version. A little large for a ttt-game.. but hey, cool greyscales. |
65% | |
Tie Fighter v0.2ß (11'97) by Ahmed El-Helw; 2.5kB Download (3kB) | Comments (1) Enemy ships moving right to left (one at a time) and you must destroy them. Nothing special (no explosions, upgrades, etc.) and some small bugs. No collision detection, hiscore is not saved, movement is very slow. Needs alot of work. |
50% | |
The Tower of Hanoi v1.1 (8'00) by Andreas Finne; 1.3kB Download (7kB) | Comments (1) The Tower of Hanoi is another well-known puzzle game. The objective is to move all pieces from one pin to another, but you can only place a smaller piece on a larger one. It's fun, but it should save hiscores so you can show you beated a level. |
75% | |
Tron86 v1.5 (10'97) by Alan Bailey; 0.8kB Download (4kB) | Comments (1) A 2-player Nibbles-like game, but with the difference your tail doesn't go away. So either you die, or the other player dies before you do. Simple but quite amusing, at a wonderful size. |
75% | |
Turbo Breakout 2 v1.5 (6'97) by Bill Nagel; 2.6kB Download (3kB) | Comments (1) The very first ti86-game! Basic break-out with 22 levels, 5 speeds and hiscore save. Misses some exotic effects like falling upgrades, different blocks, etc. Looks more like an 83-game: it's plain and small (and uses clear key to exit). |
65% | |
Uncle Worm v1.1 (12'99) Ion by Badja; 2.0kB Download (12kB) | Comments (2) Like Peaworm86, you control a snake which you can turn in any direction. It's playable at three speeds, each with its own hi-score. After eating ten peas you go to the next, smaller level. Eventually levels become too small to even turn around, so even skill won't help you to get a higher score. |
80% | |
Urane v1.10 (10'00) CrASH by Eric Piel; 0.3kB Download (3kB) | Comments (15007) Move your Y to eat the *s without getting hit by θs. Does that sound like fun or what. Speed increases from time to time, too. However, it looks like crap, and doesn't run smoothly: just like a basic game. It's extremely small, but I don't like it. |
60% | |
Vertigo v0.94 (9'98) by Matthew Shepcar; 5.5kB + levels (1.4kB) Download (49kB) | Comments (2) A real 3-D game! As a little ball, you have to roll to the exit without falling down. There's gravity and the ball responds very realistic. Several worlds are included as well as an oncalc level editor! I do think it's a bit hard, but call it challenging (and frustrating). |
90% | |
Vexed v1.3 (10'97) by Andrew von Dollen; 3.1kB Download (7kB) | Comments (1) A nice puzzle game (brix), without objects thingies like teleporters =(. Controls are good, animation, enough levels (59) although too easy (two levels excepted, which seem unsolvable to me). It needs more difficulty (by adding special objects? ;) a save option (you can choose a level with +/-) and halts to stop it from draining your batteries. |
70% | |
Wak-A-Goomba v2.1 (10'98) by Kurt Tucker; 1.6kB Download (7kB) | Comments (1) In this game mario-bugs will appear in one of the nine squares, and you whack them as fast as possible by hitting 1-9. Each game takes approx. 40 seconds. It's fast and good for the reflexes, but eventually you'll get bored with it. |
65% | |
Walls (5'00) Ion, Ion86 by Jonathan Tobe; 0.5kB Download (3kB) | Comments (1) How original. Looks like a normal Tunnel game, plays like a Tunnel game... in fact, it is yet another Tunnel game. Nothing special here. Five speeds, but just one hiscore; no difficulty increase, etc. |
60% | |
Weave v1.4 (8'97) Ash by Tim FitzRandolph; 2.0kB Download (6kB) | Comments (2) This must be some kind of a joke... At first you're evading some lines like in the average game; then the lines disappear and something just kills you. Well no need to go out and try it. You might wanna take a look at the source though: this is an example of how not to code; terrible! |
20% | |
Whiplash v1.2 (6'99) by Matt Teiken; 3.4kB + levels (0.1kB) Download (6kB) | Comments (1) I'd call it ZKart3D with levels. You now try to get a hiscore in one of the five tracks. In some you can accelerate with 2nd, in others speed will be controlled by the track. The levels are better than in ZKart, but somehow it doesn't seem like _that_ much fun. |
70% | |
World Class Soccer v1.0 (9'99) by Zack Soltes; 3.1kB Download (3kB) | Comments (1) Shoot the ball in the enemy goal. Human vs. TI only (unrealistic AI and very easy to win). Your guy moves too slow, and sometimes moves on his own. Stupid game. |
40% | |
Worms v0.1 (6'99) by David Hart; 4.0kB Download (21kB) | Comments (3) The TI86 really needs a Worms-clone! This is a start, but since you can't fire any weapon yet, it's kinda worthless. If someone would finish it, this could become a great game! |
20% | |
X-Ball v2.0 (8'00) Ion, Ion86 by Solignac Julien; 1.2kB + levels (0.4kB) Download (8kB) | Comments (1) You control the horizontal movement of a bouncing ball, and must clear each level by collecting two identical bricks. It's got just five levels to start with, but also an on-calc level editor so you can make all you want. It could use a few stats on screen, and the ability to begin at a higher level. |
70% | |
XC-1701 ][ v1.0 (6'98) Usgard, YAS by Andreas Ess; 6.7kB + levels (0.5kB) Download (11kB) | Comments (1) Neat arcade space-shooter. Just fire your weapon and evade the incoming enemies. Smooth, fast, cool. Unfortunately some enemies appear on your ship, so you'll have to learn the levels to avoid being hit by ships. Upgrades are cool, but you'll lose everything when you die. |
85% | |
XTreme Tunnel (6'00) Ion, Ion86 by DrMario; 0.6kB Download (2kB) | Comments (1) Yet another racing game. Not a good clone: no score recorded and the tracks are always the same difficulty (ie they don't start easy and get harder). No recommendations here. |
50% | |
Yet Another Shell (YAS) v0.94 (5'99) by Aaron Curtis; 5.3kB Download (32kB) | Comments (5) My favorite shell. Looks nice and supports most features: APD, contrast, shows descriptions, file size, mem free and battery level, five renamable groups, hide, delete, nice icon support, and the best TI-85/82 emulation around (can run games >16kb!); just no password protection (no big deal). A bit large, but worth it! |
95% | |
Yoshi v1.1 (8'99) Ion, Ion86 by Brandon Sterner; 2.5kB Download (5kB) | Comments (1) Yoshi is a game in the Tetris class. Like in columns you have to put two of the same bricks on top of each other, but instead of controlling the falling pieces, you now control the pieces already fallen. The game itself is very good. It lacks a pause-key, and - looking at ZTetris - multiplayer. Everything else is perfect. |
90% | |
Yugi 2 (10'98) by Dux Gregis; 0.2kB Download (3kB) | Comments (1) Yugi prevents anyone from deleting your memory. Resets (and self tests) will be harmless and deleting files must be done with the cos-key instead of enter. Very small and source is well-commented. Btw: doesn't crash programs like the Rascall memlock. |
95% | |
Z-Blitz v0.72 (9'98) by Dux Gregis; 5.3kB Download (20kB) | Comments (2) Good looking chess. Features 4greys, unlimited undos, save/load games, two-player only. Not all good though: it doesn't detect check/G-O and no AI. Implemented this game would really rule! (100%?) |
70% | |
Z-Kart 3D v9.0 (9'00) by Patrick Davidson; 1.3kB Download (9kB) | Comments (1) This is version 9.0, although compared to the previous version, I'd call it v3.2 or something. Barely changed, and hiscore still doesn't work!! It is saved alright, but sometimes replaced by a lower score. Again, get the TI-85 version. |
50% | |
Znood v0.9 (5'01) by Kirk Meyer; 2.4kB Download (3kB) | Comments (1) Shoot tiles to make groups which makes them go away. With some strategy you can make a lot come down at once, which always is a lot of fun. It's also cool to let them bounce via the sides to their place. Controls and movement is perfect, five difficulties each with seperate hiscore, quite small program size, and fun to play. |
85% | |
Ztatuz v0.1 (10'98) by Kirk Meyer; 0.6kB Download (3kB) | Comments (1) Running this will put a status-bar at the bottom of your (TI-OS) screen showing some modes: angle, notation number base, and decimal mode. These modes can easily be changed with F1-5. Not completely bugless, but this could be pretty usefull. |
85% | |
ZTetris v3.0 (8'97) Usgard, YAS by Jimmy Mårdell; 3.5kB Download (15kB) | Comments (1) Classic tetris. Both singleplayer and multiplayer! Available for (and compatible with) nearly every TIcalc. Good scoring system, some multiplayer options (handicap), drop-key, rotating left/right, teacher-key... A few things that can be improved (grid, survival mode?) but this is probably as good as it gets. Really great game! |
100% | |
ZWar v12 (9'99) ZShell, YAS by Antoine Richard; 19.4kB Download (41kB) | Comments (1) It's supposed to be an arcade shooter, alot like my own Nemesis. In level one you have to get passed the asteroids, in later levels destroy the ships. Your ship has four different weapons. However it's terribly, really slow. Too slow to be a real arcade. And big (20kb) too. The idea is good, but the program ain't. |
65% |
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