Viewing 130 programs
3D Checkers (9'00) by Joshua Seaoge; 2.4kB Download (3kB) | Comments (5) The best-looking checkers ever. Too bad it's two-player/single-calc only, a singleplayer option (AI) would be nice. Also the board-flipping thingy should be an option. |
70% | |
3 in a Row (1'00) by Mike Teeter; 0.7kB Download (1kB) | Comments (1) Tic-tac-toe human vs. terrible TI-AI only. It's pretty hard... to lose. Even has a bug: lines are not always detected! C'mon everybody, keep the ttt games to yourself! |
40% | |
Aces High v1.4 (1'99) by Fritobandito; 2.2kB Download (3kB) | Comments (1) A simple yet very playable video poker game. No special options and stuff, but all the basics are well done. A very nice game, though it could use some more options (hiscore?) |
75% | |
Aim (8'98) by Zach Schoen; 0.8kB Download (1kB) | Comments (1) Stop a line moving right at the position of the block, then stop the line moving down. If it misses, you're game over. It saves a hiscore with initials. Good if you've got nothing better to do. |
60% | |
Arcade Volleyball v1.0 (9'98) by Eugene Fridman; 4.3kB Download (4kB) | Comments (1) Plays abit like the classic pong. Prevent the bouncing ball from hitting the ground on your side, volleyball rules apply. You can move and jump, and it's pretty nice. It sure misses the 2-player option :( |
65% | |
Archery v1.0 (12'97) by Ahmed El-Helw; 1.1kB Download (6kB) | Comments (1) You have to fire an arrow right into the moving black box at the top. But since it always moves the same way, this is not very hard and gets really boring after a few minutes. |
50% | |
Arkanoid 2 v1.03 (12'99) by James Rubingh; 3.0kB + levels (0.2kB) Download (15kB) | Comments (1) Classic Arkanoid (Breakout) in greyscales with (PC) level editor. Features falling thingies (score, bigger paddle, barrier at bottom, lives), three different blocks, teacher key, movement in 256 directions. Needs hiscore saving, a slow-move key and maybe more bricks. |
70% | |
Avalanch v0.9ß (9'98) by Harper Maddox port Ahmed El-Helw; 1.8kB Download (5kB) | Comments (1) Try not to get an icicle on your head, simple as that. At a certain point however a huge icicle-wave comes down, which I haven't been able to survive. Also no hiscore saving, and controls are plain bad. How did Ahmed do it? I mean, the TI-83 version's much smaller and quite cool (graded 75%). Luckily Avalanch83 can be emulated using Ion86. |
20% | |
Ballistic v1.0 (12'99) by Matt Johnson; 8.7kB Download (7kB) | Comments (1) The classic game where two players have to fire missiles at each other at exactly the right angle and speed. A nice version with a shop to buy all kinds of even better weapons. What could be improved: more movement points (you can move nearly nothing in the entire game), maybe more scenarios, a bit smaller? (AI?) |
75% | |
Baseball '99 v0.7 (12'99) by Sam Heald; 5.1kB Download (18kB) | Comments (3) A baseball-like game when you have to hit a ball at the right moment and hope it moves right. Rules are like in real baseball (as far as possible). I personally don't really like this game: doesn't really demands skill and you don't see the guys moving (too simplified). |
60% | |
Blair Witch Project (11'99) by Ben Weber; 2.7kB Download (4kB) | Comments (1) If you move into the house you lose, if you move down (bottom right) you win. That's all. Terrible source (large too) and does not work on ROM v1.4! |
20% | |
Blockbuster v4.62 (1'00) by Doug Torrance; 1.6kB Download (7kB) | Comments (1) Pretty dull game where you must break as many blocks as possible. You can walk left and right, jump one block up and break blocks left, right and below you. Getting a hiscore requires more luck than skill. |
40% | |
Block Dude v1.0 (10'99) by Brandon Sterner; 3.8kB Download (3kB) | Comments (4) A nice puzzle game. Get your guy to the exit (door). You can climb up just one block, so to get higher, you have to use the boxes lieing around. Levels get really hard!! This may cause severe mental and calculator damage. One note: it drains your batteries - it lacks halts - which is terrible for a puzzle-game. |
75% | |
Blocked In v1.3 (10'99) by Levi Lansing; 4.4kB Download (34kB) | Comments (1) Move the boxes away to get to the exit. Challenging game with 30 levels and hiscore. Graphics are in greyscale, but have a lot of flickering; I think it would look much better with plain b/w. So a good game, but bad graphics. |
70% | |
BomberBloke v0.96 (3'99) by Matthew Shepcar; 12.4kB Download (48kB) | Comments (2) Classic bomberman. Place bombs, kill enemies, find exit, next level. With greyscale, several upgrades and multiplayer option (2 players one calc, or upto 4 players via link - although link didn't work on my calc ): |
95% | |
Bomb Panic v0.9ß (7'99) by Christopher Tremblay; 2.2kB Download (3kB) | Comments (1) In Bomb Panic you actually have to go to a bomb (to disarm it I assume). To get there, you'll have to move the walls a little, and think fast since you've only got 40 seconds. 18 levels, but lacks some basic features like pause, hiscore, and the ability to begin in later levels. |
65% | |
Boo-Bash v1.8 (1'00) by Ross Palmer; 4.3kB Download (6kB) | Comments (1) Another Wac-A-Mole reflex game. Press 1-9 to whack the ghosts as fast as possible. Boo-Bash features five speeds, although you won't get any higher scores making them kinda useless if you go for the score. Also fairly large! I'd say go with Wak-A-Goomba. |
60% | |
Boom! v1.0 (8'98) by Bruce Herr 2; 2.3kB Download (10kB) | Comments (3) Move your paddle to catch the bombs. Give it a chance, it's quite cool. It's fast and hard enough, but not too hard. This is really a game you'll want to play in lost hours to break your hiscore... but it doesn't save any hiscores!! Why, why?! 65% for the nice game; but this needs hi-saving.. |
65% | |
Bored Generation (2'98) by James Rubingh; 1.2kB Download (3kB) | Comments (1) You're a skating someplace with a lot of trash cans, and you have to jump over them. Another nice feature is that you can spin your board while jumping. Controls are OK. Besides that, nothing special, and no score counting. Overall: bored generation is boring (hahah...) |
30% | |
Boulder Dash (8'97) by Jimmy Mårdell; 6.1kB Download (20kB) | Comments (1) Just one word should do it: WOW! Bd's a diamond-game with everything it needs. The only thing that could be improved is external levels support and smooth scrolling - yes, just like in Repton - but if that would mean a size increase like in Repton, then this is perfect. |
95% | |
BounceBall (9'00) by Sean Smith; 0.8kB Download (12kB) | Comments (2) This is what I call a disgrace to assembly. You have to bounce back the ball, nothing special. No pause, no hiscores, no graphics (text-based) and a terrible game. |
30% | |
BoxWorld v1.0 (12'97) by Joe Wingbermuehle; 1.2kB Download (3kB) | Comments (1) A bit like Sokoban with the difference that you (+) have to move the boxes onto the : where they disappear. Of course this can be pretty hard because of the obstacles. A good puzzle game, however it contains only four levels :( |
65% | |
Brix v0.1b (12'98) by Ahmed El-Helw; 2.1kB Download (6kB) | Comments (2) The famous puzzle-game where you have to clear each level of all boxes, by placing two or more boxes of the same type next to each other. This version features the breaking stones, teleporters and lava; but there are just six (easy) levels, there's no animation, and no continue (password/save). |
65% | |
Cars v1.6 (4'99) by Cullen Sauls; 2.0kB Download (8kB) | Comments (1) Yet another classic racing game. Nothing special (besides nice speed selection, and a bit large - 2kb) just terrible 8x8 pixels! |
60% | |
Catch v1.0a (5'99) by Matthew Costuros; 1.0kB Download (4kB) | Comments (1) Another catch but different: your objective is to walk over as many boxes as possible within one minute. Five different speeds, not too large, but no hiscores are saved, making it a bit senseless to play. |
40% | |
Catch! (8'98) by Zach Schoen; 0.9kB Download (1kB) | Comments (1) Catch the falling blocks with your paddle. Simple but complete: speeds up, hiscore (with initials), holding F1 moves faster, and under 1kb. The left/right keys are a bit weird: F4/F5. |
65% | |
Cave In (7'98) by Ryan Watt; 1.8kB Download (2kB) | Comments (1) Try to evade the falling rocks. Quite impossible 'cause of the terrible controls (slow response/repeat). Bad graphics, no hiscore saving, terrible game! |
20% | |
CDoom 3 v.25a (12'98) by BillybobIV; 5.5kB Download (8kB) | Comments (1) I actually really like FPSes myself, but no matter how much I like them; this game sux! I can't remember playing for more than one minute without crashing it. It's slow, and you can only turn 90 degrees. Then add there's no objective, and you have a very incomplete game that needs alot of work. |
10% | |
The Chase v1.0 (2'98) by Ahmed El-Helw; 1.8kB Download (5kB) | Comments (1) The square has to catch the circle (you can be both). The computer goes way to fast making it quite impossible to win. Nothing special, no hiscore save, no (re)play value. |
20% | |
Clickers v2.1 (6'01) by Thibaut Chevalier; 3.4kB Download (24kB) | Comments (1) A slide puzzle game like Fifteen. This one plays a lot faster though, is smaller, and has multiple (external) images to choose from. Still lacks hiscores and a teacher key. |
65% | |
Colony v1.0 (1'00) by Cassady Roop; 2.7kB Download (14kB) | Comments (1) An original game! Cells live according to the famous rules of life (they die with too much (>4) or too little (<2) neighbours) which is pretty cool on itself. But in this game you can help by adding or removing a cell each turn. 20 levels and hiscore save, well done! (With a demo-mode it would be complete) |
75% | |
Connect Four v1.0 (12'99) by Olcay Cirit; 2.5kB Download (5kB) | Comments (1) Connect-4 written in smallC; well at least it's not in basic... let's see, 2-player of course, but AI too. And not just any AI, it's a very slow one but pretty good as well (thinks 3 moves ahead; challenging at least, scalable skill would be much better). If it were written in asm this game would be less slow and large. |
60% | |
Control (3'02) by Jarno Lääveri; 0.4kB Download (2kB) | Comments (1) An extremely small and simple game. Control two dots by moving them up and down, so they don't hit the zigzagging line. Over time the dots come closer to each other so the game gets harder. A little like all those racing games. A good program (and the smallest game I've seen so far), but since the 86 has so much memory, I'd add a little more features: a pause key couldn't hurt, and hiscore (score is counted though). |
65% | |
Cosmic Ark v0.05b preview (11'99) by Robin Harbron; 1.8kB Download (2kB) | Comments (1) Incoming asteroids (one at a time of course), destroy them by firing either up, down, left or right. If you were too slow (hit), you lose some shield. No score counting so you'll never know whether you played good or bad. |
40% | |
Crapong v1.4 (1'99) by Jonah Cohen; 1.3kB Download (6kB) | Comments (1) C'mon Jonah, you can do better than this! This is a singleplayer-only pong with some real bad AI. The gun feature would be real cool with two players or better AI. Also the paddles move too slow. |
40% | |
Crown of Darkness v0.4b (3'98) by Ahmed El-Helw; 3.1kB Download (4kB) | Comments (1) Unfinished RPG-wannabe. One screen to walk on, with a piece of text and a non-functional shop, and some enemy-thingies bugging you. |
20% | |
Dasher v1.0 (12'97) by Ahmed El-Helw; 1.1kB Download (2kB) | Comments (1) Your guy (or whathever it is) has to eat all thingies before the time runs out to advance to the next level. Challenging cause the time ticks away very fast. Annoying that holding a key takes a while to repeat, so it's often faster to repeat a key yourself. Also when you die you have to start back in level 1 again, and no hi-score saving. |
50% | |
Defender v1.1 (6'99) by Aaron Curtis; 5.6kB Download (19kB) | Comments (1) Woohoo! In defender you have to protect/safe the city below from some ugly ships. Featuring several levels, much different enemies, a nice powerful laser, hiscore, and unfortunately some bug that sometimes crashes your calc :( An ending would be nice, too. |
75% | |
Demineur v1.0 (3'00) by Mansot Etienne; 1.5kB Download (2kB) | Comments (3) A Minesweeper clone with five difficulties. The graphics are pretty good, but it lacks hiscores, or even a timer, and doesn't g/o when you win. |
65% | |
Diamonds v2.0 (2'00) by Jonah Cohen; 3.1kB + levels (0.9kB) Download (15kB) | Comments (1) Like version 1.2 but with a few improvements: graphics are in greyscale, there's a teacher key and speeds are better. The game's still the exactly the same, and size increases a littlebit as well, so score goes up only one or two percent. |
80% | |
Dodger v1.2 (7'99) by Cullen Sauls; 2.4kB Download (8kB) | Comments (1) In Dodger you have to evade block-thingies coming from all sides (one at a time). Along the way speed will increase becoming almost impossible at the end (making it more a game of luck). Gfx not great (tile-based). |
60% | |
Dots v1.0 (11'00) by Andreas Finne; 1.9kB Download (6kB) | Comments (2) A real "school"-game. We've all done it on paper, but that's barely as entertaining as doing it on your calc ;) You can play vs human or AI (although the computer's really too dumb to be playable), in fields sized 3x3 upto 9x6 (hmm, seems a little small, no extreme huge fields.) |
70% | |
Drugwars v3.1 (1'00) by Jonah Cohen; 4.9kB Download (14kB) | Comments (2) It's all about the money. Basically: buy drugs when they're cheap, sell when they're expensive, and make enough profits to pay off your debt and make as much money as possible within 30 days (and get a hiscore!). Not very graphical (although it is asm), but it's a nice game anyway. |
80% | |
DStar v1.0 (10'97) by Andrew von Dollen; 1.4kB Download (6kB) | Comments (2) A puzzle game in which you have to get all circles to proceed to the next, more difficult, level. And it gets really hard! Unfortunately a game cannot be saved, which drops the score by about 10%. |
70% | |
Dying Eyes (4'00) by Alex Highsmith port Andreas Finne; 22.1kB Download (52kB) | Comments (1) Another good RPG like Joltima. This one has got quite some story, even with multiple endings. Easy controls, total 16 magic spells and skills, several weapon and armor upgrades, bosses. The "world" is less advanced than in Joltima (much smaller, not as pretty, etc) but Dying Eyes has other cool features (the battles are more advanced, magic, the story and the thinkin ;) Try it! |
90% | |
Falldown Forever v2.0 (12'99) by Aaron Curtis; 2.5kB Download (21kB) | Comments (1) You'll have to guide a falling ball through the holes so it won't reach the top of the screen. Five different speeds, each with a different background, saves top scores, and it has a two-player link option (not perfect, but it worx)! Wow! So simple, so nice, and a large replay value. |
95% | |
Fifteen (10'98) by BearSoft; 8.9kB Download (15kB) | Comments (1) Your basic slide puzzle pushed to the limit. It's got some great graphics, but (because of this) it's quite huge for such a simple game. "I wonder if you can make a fifteen game better than this." Well, you can: think teacher key, best time saved, much smaller! (imo, leave out the neat effects so you have a smaller and much faster game, like Clickers.) |
60% | |
Firing Range (6'01) by Jarno Lääveri; 1.2kB Download (5kB) | Comments (1) There's two arrows moving, horizontally and vertically. Try to fire when they're pointing to the middle of the screen. You can shoot five times, and the best total score is saved. A simple game which you might wanna have on your calc when you're bored. |
70% | |
Four (4'01) by Esben Rossel; 0.4kB Download (2kB) | Comments (1) Four in a row; two players only and doesn't detects lines. At least it's small, and it doesn't crash. |
30% | |
FrAWgGutS v1.3 (6'99) by Derrick Ward; 2.9kB Download (16kB) | Comments (1) Another Frogger. Cross the traffic and water and place yourself in the (six) homes. The screen is smaller because of the port (TI-82). 13 levels, butterflies and score (hi saved). Controls are a bit slower than in Frogger and sprites should be clipped. |
80% | |
Freecell v1.1 (1'01) by Ben Mickle; 3.6kB Download (13kB) | Comments (1) The well-known card-game for your TI. Extremely well-done (fast, nice pointer, no-moves-left-detection (faulty on rare occasions though ):, with greyscale and statistics), and just like the PC-version. And the new teacher-key really kicks ass! Perfect for during (boring) classes. |
95% | |
Frogger v1.0 (9'97) by Trent Lillehaugen; 2.8kB Download (10kB) | Comments (1) Classic game in which you have to cross a road with traffic crossing left and right. On the other side you have to place yourself in each of the five "homes" to proceed to the next - more difficult - level. No scoring, just beat the (10) levels. Not much special things. |
75% | |
Game No1 v1.00 (5'99) by Akshay Dhalwala; 1.2kB Download (7kB) | Comments (1) Another look grannie, I can code asm!-game, hence the title. Collect as many $-thingies as you can within 60 "seconds". Even worse than Catch. |
30% | |
Highway vDX (9'00) by Jarno Lääveri; 1.6kB Download (6kB) | Comments (1) A real neat arcade racer in which you have to evade the other cars. Traffic increases along the way. It's got three speeds and saves the hiscore for each. Great controls, ok graphics. To be improved? Maybe different cars, name w/ hiscore, pause key? Still this is fun! |
80% | |
Hover Bug v0.001 (6'99) by Matt Teiken; 4.6kB Download (12kB) | Comments (1) A platform game alot like Sqrxz with one difference: you can fly (hover) for a short time. Looks and plays ok, but I haven't been able to get pass the first bug. I hope the completed version (?) will be a bit easier. |
30% | |
Insane Game v2.71 (4'97) by Martin Hock; 2.6kB Download (8kB) | Comments (1) A puzzle game. Remove groups of two or more of the same tiles. If you think ahead, you'll be able to remove more. The game also contains an action mode, in which tiles are contantly added, and a versus mode to play against a friend (i haven't been able to test this one though..) Each mode has its own hiscore. Game controls are good (menu/hiscore keys good be improved though). Even has a save-n-quit key. Nice lil' game. |
85% | |
Jaws v1.0 (4'01) by Thibaut Chevalier; 3.7kB Download (4kB) | Comments (1) Help your surfer surf one minute without running into jawses and other junk. Plays a lot like Highway DX, but looks a little better. Nice greyscale gfx, but the gameplay could be better. It doesn't save hiscores, and why does it have to end after one minute? |
65% | |
Jezzball v1.0 (4'99) by Magnus Svedin port Andreas Finne; 3.4kB Download (13kB) | Comments (1) Win 75%+ of the screen by drawing lines (without getting hit by a ball) and making closed spaces without balls in them. Balls are bouncing around (one more each level), making it very hard and challenging. Changable speed and hiscore saving. |
80% | |
Joltima (4'98) by Justin Karneges port Bill Nagel; 19.0kB Download (14kB) | Comments (1) A good and complex RPG. that can keep you busy for quite a while. Lead your four guys around the (pretty big) world to get all 8 shards. You can buy items and rest your men in towns, because outside you'll be contanly attacked by enemy creatures (which can get pretty boring after a while). Overall: complex and well done! |
95% | |
JSnake v1.0 (5'98) by James Rubingh; 1.0kB Download (5kB) | Comments (1) Hmmmm. How complex: eat 14 pixels in one of the five speeds, and the game is over. Hit a wall or yourself, and the game is over too. Doesn't have backwards-detection (die accidentally by going the other way) and why play it with just one level and no score count anyways? |
40% | |
Kollums v2.0 (8'97) by Alan Bailey; 2.2kB Download (15kB) | Comments (1) Like tetris but you here you have different kinds of bricks which you have to place together (3 or more of the same kind disappear and give you points). Real good game: 6 difficulties (3-8 different bricks) with different hiscore for each, good controls and teacher/boss-key. No multiplayer, but very nice! |
85% | |
Laser Mayhem v1.0 (11'99) by Badja port Brandon Sterner; 3.6kB Download (4kB) | Comments (3) In this puzzle-game you must destroy your target by controlling a few laser-cannons. Besides these cannons more toys are present in each level: mirrors, several different bricks, gates... Not my favorite, but still an ok game. Port could be better (usage of full screen and exit instead of clear ;) and could use a save/password to continue later. |
70% | |
Legend of Zelda Demo v0.52.6 (1'99) by Sam Heald and Harper Maddox; 8.1kB Download (7kB) | Comments (2) An attempt @ the classic Zelda. While Link can move and fight the enemies, it's definately not finished yet. A few small bugs (like auto-writeback: how can i reset?) and just one "level". A few rooms with enemies, keys, and an easy boss. Nice graphics, but just a demo, nothing more. Completed, this could be good. |
60% | |
Lunar Lander ][ v0.98ß (11'97) by Ahmed El-Helw; 2.3kB Download (6kB) | Comments (1) Land your vessel on the weird shape thingy before you run out of fuel. You can land at any speed, gravity (or 0G) is bad (no acceleration for one), too random (sometimes landing is impossible), no score, etc. Much to be improved. |
50% | |
Mars Patrol v2.0 (1'00) by Zombi; 4.4kB Download (12kB) | Comments (1) While running, jump over holes and obstacles and blast away the enemies. A pretty cool and fast game. It's got 256 random levels but just saves one hiscore. Maybe could use a few more features. |
75% | |
Maze-3D v0.5ß (10'99) by Clem Vasseur; 8.5kB + levels (1.0kB) Download (148kB) | Comments (1) A new version. Even more pointless than version 0.4: no exit, just walk around. The levels are external, bigger, more textures. The game does seem slower than before, and screen size cannot be altered anymore. The source is included for someone else to finish the game (and I sure hope somebody does.) |
65% | |
MegaCar v1.1 (1'01) by Jonah Cohen; 3.8kB + levels (1.0kB) Download (48kB) | Comments (2) Awesome racing game. Race as fast as you can to beat the level's hiscore. Going off the road (and braking too ;) will slow you down. The car can be turned in more than 127 directions, and the screen scrolls smoothly. So, easy controls, good graphics and gameplay, and eight levels included plus many more to come because of the easy level editor (Windows) included (look at the 2nd screeny :-) Really cool. May get boring because of the simplicity (no powerups or multiplayer or whathever...) but not anytime soon! |
95% | |
MegaMan (8'01) by Cullen Sauls; 14.0kB + levels (2.1kB) Download (108kB) | Comments (11) After long anticipation, it's finally here! This MegaMan sure is the best looking TI-86 game ever. And if that isn't enough already, you also get a great MegaMan game, with 12 levels and bosses, 9 weapons, five endings, and more. All files together are over 70kB (!), but the levels are optional, so you can show off with just 20kB or so.. Definitely a game to at least see. The game is pretty smooth and certainly enjoyable (until you've finished it a few times (see all endings in all difficulties ;)) |
90% | |
Minefields v1.0 (1'99) by Thomas Bladh; 4.2kB Download (22kB) | Comments (2) An OK game in which you have to get the diamonds without walking on the mines. Since you can't see the mines, the only way to finish the game is to either be very damn lucky, or play it so often you know where the mines will be. Btw: it creates sounds! |
65% | |
Mines86 v1.3 (4'00) by Sean Barnes; 2.4kB Download (9kB) | Comments (1) Pretty weak minesweeper. It's got a timer, but doesn't store best time(s), graphics are too basic, blanks are not automatically cleared, sometimes you start on a mine, you can't see the square you're on...... need i go on? Go with another clone (Minesweeper85 or Demineur for example) |
50% | |
Movement Madness v0.5 (12'97) by Ahmed El-Helw; 1.6kB It's a waste of time to download this. Your guy has to reach the exit in a limited number of moves. The controls and graphics suck, and levels (just 5) are too easy to even call this a game. |
30% | |
Nibbles v1.6 (6'97) by Bill Nagel; 2.1kB Download (2kB) | Comments (1) Nibbles in five speeds, nine levels. Misses score and peas-left display during game. Saves hiscore with initials (entering name sucks and the same score for all speeds). |
65% | |
Nibbles 0 (9'97) by Patrick Davidson; 1.6kB Download (6kB) | Comments (1) Another Nibbles, again with five speeds, ok controls, large snake; but just four levels, no score and no lives. Not a very good game. |
50% | |
Nibbles 86 v1.16 by Oskar Liljeblad port Haroon I; 3.2kB Download (4kB) | Comments (1) Overall it's a nice Nibbles game (something I haven't seen that in any other Nibbles-games yet is that score decreases over time.) Levels are like in the original Nibbles. Unfortunatly it's also got several imperfections. Speeds are too fast (even at the slowest speed level 10 is undoable) and they make no difference in scores. Moving backwards by accident kills yourself, and in level 8 you run right into a wall when you start. These things really should be fixed. |
60% | |
Nibblez v3.0 (8'01) by Ravneet Singh; 6.8kB Download (4kB) | Comments (2) Nice Nibbles clone, with some very good (greyscale) graphics. Controls are okay (except for the main menu: that mouse pointer thing sucks!), it's got a teacher key (save+quit), and a hiscore table (needs backspace for entering names though.) Levels are ok, it's just that they take too long: 25 apples per level. The ability to start in higher levels and speed options are a bit pointless when playing for hiscore. Also a bit large, but still quite good. |
75% | |
NorCaL Fishing v1.4 (3'98) by Colleen Cheng; 4.5kB Download (5kB) | Comments (1) Fishing?? On a calculator? This sucks. Horrible graphics, and a game unworthy of even trying to understand. |
20% | |
Orbix v1.0 (9'97) by Trent Lillehaugen; 2.2kB Download (3kB) | Comments (1) Win the game by ending up with more pieces than the computer. You can add one each turn, and all computer pieces between that new one, and any of your other pieces will become yours as well. It's not like Othello: you don't have to jump, and no diagonal moves. I really think the Othello rules are more thought out (better strategy). But there's already a perfect Othello game, so... Anyways, after winning a level, you go to the next (not much more difficult) level. Should at least have a 2-humans mode. |
55% | |
Pac-Man 99 v1.1 (8'99) by Patrick Davidson; 4.3kB Download (13kB) | Comments (1) Another classic by Patrick: pacman! Several levels, hiscore table, two speeds. However... the enemies are dumb and I think nine lives is too much (makes one game take too long, and saving doesn't work on my calc). |
75% | |
Peaworm v0.9 (12'98) by Matthew Shepcar; 0.7kB Download (3kB) | Comments (1) Rules are like in any Nibbles, eat the peas and get larger. The difference with any Nibbles, is that your worm can go any direction it wants, just by turning left/right, which feels much better. It looks great, plays great, and rules Nibbles!! You'll keep playing to beat the hiscore. And look at that size! One disadvantage: just one level. (That's why I'm continuing Scabby's project with Wormy btw, coming soon) |
85% | |
Pede v1.0 (2'98) by Pat Milheron; 4.8kB Download (33kB) | Comments (1) Oldskool Centepede. Just shoot the damn crawlies. Also featuring spiders and fleas. Too bad the pause key is buggy, the intro thing cannot be skipped, and... no hiscores! This game gets quite annoying if there's nothing to beat. |
70% | |
Pegs v1.0 (9'00) by Fred Coughlin and Jason Kovacs port Andreas Finne; 2.4kB Download (5kB) | Comments (2) A puzzle game not unlike Brix/Vexed. Push two identical blocks onto each other and they disappear. You'll find some exceptions to this (two triangles for example make an unmovable brick). Nice game with save feature. The only thing to be improved is more levels! But seems they're already working on external levels.. |
75% | |
Penguins v1.1 (7'97) by Bill Nagel; 5.3kB + levels (1.6kB) Download (6kB) | Comments (2) A platform game where you can not kill anything but yourself. I played it several times but I just can't get over the jumping ugly at the beginning. According to the readme the levels start extremely hard (yea I saw) and get easier later on, which doesn't seem right to me. (on-calc level editor available) |
70% | |
Penny's Problem v0.8ß (7'99) by Simon Chorley; 3.3kB + levels (1.0kB) Download (6kB) | Comments (1) Your guy has to eat all smileys and get to the exit. In some levels you have to get keys, or sneak behind enemies' backs, or walls appear out of nowhere. Graphics are in greyscale (tile-based however). Just 4 (external) levels so gets boring real soon... for now. |
65% | |
Phoenix v0.90 (11'00) by Patrick Davidson; 7.9kB Download (70kB) | Comments (2) Arrite! This new version has both a hiscore table as well as a shield indicator. It sure is 200x better! Also got three difficulty levels plus three speeds (of which easy+slow is too simple: this option kinda ruins the need to play it alot to beat the game). Could use more levels. |
85% | |
Pinball (6'99) by Charlie Murff; 1.5kB Download (4kB) | Comments (1) ROFL! Press the arrow once and the flipper will go up. Press it agian and it will come down. There is no ball yet. I'm still working on it. No comments :)) |
20% | |
Ping-Pong (5'98) by Caymran Cummings; 4.3kB Download (3kB) | Comments (1) Pong, complete enough. Human vs. human/AI/wall or AI vs AI demo. Five speeds, five difficulties, and 3-11 lives limit. Still a bit too boring (there are better games). |
60% | |
Plain Jump v1.1 (10'97) by Andreas Ess; 3.0kB + levels (0.3kB) Download (12kB) | Comments (2) Steer a ball over a three dimensional plane, without falling through the holes (by jumping over them). It would be better if up/down would change the speed (where faster would give more points) instead of just start/stop. Also hi-score should be saved for every level. Nice game though. |
80% | |
Poke v1.0 (2'98) by Ahmed El-Helw; 2.1kB Download (11kB) | Comments (1) Like in his Archery game, you have to shoot at a moving target at the top. In Poke however, there are other moving objects which you may not hit. Too bad the hiscore feature didn't work, because otherwise it's a good game. |
60% | |
Proskater86 vAlpha (12'99) by Ben Weber; 1.7kB Download (5kB) | Comments (1) A skate-game much like Bored Generation. Although this game's an alpha release and thus incomplete, I doubt a game based on this can be any good. The graphics couldn't be worse, controls are slow, collision detection sucks... Don't download it. |
20% | |
Putz v0.90 (10'99) by John Kempen; 6.5kB + levels (2.5kB) Download (17kB) | Comments (1) No, this was not written in TI-Basic, although it sure looks that way. The only difference is that it's a bit faster. But the controls are bad, and it's huge (almost 10kb with help files deleted!) The game itself is pretty basic as well (get all phis without getting cought by the random moving Xes). |
50% | |
Racer-X v1.0ß (9'98) by Bryan Thomas; 4.9kB Download (3kB) | Comments (1) The best thing of this game is the title-screen. In the game you should race around a track. This isn't quite possible, because the car moves and turns too fast, and there's no collision detection (can move right through walls). There's no score nor end. It could become a cool game (Megacar), but this is nothing. |
20% | |
Raycasting Engine vWIP Demo #7 (8'01) by Aaron Curtis; 10.4kB + levels (2.0kB) Download (14kB) | Comments (1) Aaron's Raycasting Engine still under construction (it's likely to crash instantly and blow up your house or something.) But actually it's an ubercool RPG!! If you thought the FOV (field of view) in Joltima was leet, check this. Also has a fast mode if you think all this prettyness is too slow. Either way, a beautiful game with greyscales and good graphics. |
75% | |
Repeat After Me v1.1 (8'00) by Levi Lansing; 3.1kB Download (15kB) | Comments (1) Repeat the numbers displayed. You start with one digit, and each level you have to remember one digit more. Great for some mind exercising, and breaking the high scores. Nothing missing (even gots a timer), well done! |
80% | |
Repton v0.9ß (10'97) by Matthew Shepcar; 8.7kB Download (42kB) | Comments (1) Yet another terrific game by Scabby: the classic repton/diamonds/boulderdash. Your guy has to get some diamonds to get to the next level. The whole game looks great, runs/scrolls smoothly, and uses external levels (each with one hiscore table). It's just too damn large (levels too), otherwise it would be 100% for sure! |
90% | |
Rock, Paper, Scissors v1.01 (9'00) by InFuZeD; 0.6kB Download (3kB) | Comments (1) Of course I downed this game the instant I saw the title. Could I finally play Rock-Paper-Scissors on my calc?? Unfortunately this game ain't as good as the real game. The graphics are barely recognisable (the real hand-symbols are much better.) It misses all the special features: competition, multi-player, hiscore... Someone really should make a good RPS-game (I once played a platform rps, really neat!) |
40% | |
Sim Community 2000 v2.21 (8'98) by Kirk Meyer; 9.7kB Download (41kB) | Comments (2) SimCity for yer calc! Build your own residential, industrial and commercial zones in the right proportians. Place roads, police, hospital, power plant and stuff. The rules are pretty simple (example place a police for every x citizens). With disasters (optional), arcos and rewards a good (looking too) game. At a certain point the sims will go into space and the game will get pretty boring. |
80% | |
Simon v1.06 (11'99) by David Lenhart port Haroon I; 0.7kB Download (1kB) | Comments (1) A small version of Simon where you have to remember and repeat the order in which the boxes (left, right, up and down) are selected. When you are make an error or you are too slow you lose. Highest score is remembered, so you'll keep playing it to break it. |
70% | |
Slippy ][ v2.0 (1'98) by Martin Hock; 2.8kB + levels (0.4kB) Download (13kB) | Comments (1) A puzzle game in which you have kick boxes in order to get all the gems. Note the graphics are smooth and nice enough. 40 levels included which seems nice too, and even a level editor to create your own! Of course the story is the best of all (bonus points for the readme; really!) Much better than I expected. Grade's 80% at least. |
80% | |
Smack! (8'98) by Zach Schoen; 0.7kB Download (1kB) | Comments (1) Eliminate all 50 pixels as fast as possible by placing your cursor on it and pressing 2nd. Very simple, and gets kinda boring. |
60% | |
Sokoban v1.0 (10'97) by Andrew von Dollen; 5.3kB Download (4kB) | Comments (2) A great (classic) puzzle game in which you have to move all boxes onto a dot. Contains 50 levels! Too bad the game is not saved (select levels with +/-). Also controls seem a bit slow and no ending. Good game though. |
80% | |
Solytare v2.1 (11'97) by Michael Pearce; 2.1kB Download (15kB) | Comments (5) The most popular PC-game - god (yeah that's Bill) knows why. Think it'll load and run faster than the Windows version (unless you have Windows86 installed.) Controls ain't perfect, but they work. The game is ok, although I like Freecell better :P |
75% | |
Space Invaders v1.0 (6'98) by David Phillips; 1.5kB Download (9kB) | Comments (1) Man, this is a terrible version! It's slow and bad sprite routine (ex. you can't see enemy bullets coming when you're shooting yourself). Besides that, all levels are the same, no different enemies, no bosses, no hiscore, nothing! |
50% | |
SpaceWar 2183 (3'00) by Kirk Meyer; 1.5kB Download (7kB) | Comments (1) A two-player game in which each player flies a ship and has to destroy the other. Keys are a bit weird but make sense for a multiplayer game (customizable would be better). Although not much special things it can be fun. Misses 0G like in real space. BTW looks a lot like my own PC-game Noname. |
70% | |
Speed Racer v1 (4'00) by Spencer Brady; 6.8kB + levels (20.0kB) Download (16kB) | Comments (2) A cool racing game with bitmap levels. The advantage is the levels can be real pretty, but this also means the levels are short and huge. Nice game but I don't think you'll wanna keep this on your calc. |
70% | |
Sqrxz v1.0 (7'98) by Jimmy Mårdell; 7.2kB + levels (1.6kB) Download (100kB) | Comments (3) Port of the great sidescrolling platform game for Usgard. Like mario, but it's more like a puzzle. Score doesn't matter, just finish the levels. Looks great. With level editor (many levels available)! No comments, perfect! |
100% | |
Stalactites (12'99) by Matt da cracker; 2.7kB Download (9kB) | Comments (1) Use your pad to push up the stalactites, while evading the bouncy balls. Funny, but not extremely challenging. Why the limit of max. 6 balls? Also entering your name sucks. Should be improved. |
60% | |
Star Chaser v1.03 (9'98) by Sean Hilty; 5.1kB Download (5kB) | Comments (1) You have to guide your ship to the right edge of the screen without hitting the asteroids, while it is bouncing up and down. Along the way you can pick up stars for extra points, but when the time runs out you die. Nice, but abit boring: all levels are the same and nothing special happens. Quite large, too. |
65% | |
StuntCopter vy2k (1'00) by Justin TerAvest; 0.9kB Download (5kB) | Comments (2) Whooohooo! This game rules all! You control a heli and you can drop a guy from it by pressing 2nd. Try not to let him hit the moving haycart so the game will be over sooner. You can't see whether he did or didn't, so it's also kind of a gambling game :-) Amazing... |
20% | |
Subhunt v1.3 (9'99) by Sam Heald; 2.2kB Download (24kB) | Comments (1) Drop depth charges to destroy the submarines coming by. The submarines move at different speeds and heights and they fire at will (you can take three hits). The first levels are too easy (don't have to do anything but fire), but from level eight the enemies get a new weapon which you will have to evade. Good port (uses full screen) and small. |
70% | |
Super Mario v0.95 (12'99) by Ben Mickle; 13.3kB + levels (1.7kB) Download (12kB) | Comments (2) Amazing graphics! Smooth (+fast) scrolling platform game in four greyscales (title-screen in eight!), nice animations, good control, fireballs, running, mushrooms, moving platforms, secrets, plants, bowser, etc. Not completely finished, but looking very promising! |
90% | |
Super Mario v0.91 (8'98) by Bill Nagel; 8.2kB + levels (1.6kB) Download (16kB) | Comments (1) Another Mario, not as pretty as the Mickle-version. It has more enemies and water, but no moving platforms, fireballs, running, secrets, and some things are hard to see (black enemies on black background). A lot of extra levels available though, 'cause of the on-calc editor. |
80% | |
Tetris Attack v1.1 (6'99) by Brandon Sterner; 6.1kB Download (6kB) | Comments (1) A puzzle game in which you have to place 3 or more blocks of the same type on one line to make them disappear. There are 60 levels, starting simple, each with a password to continue later. Also has an endless mode which I think goes too fast. |
80% | |
Three Point Shootout v1.0 (7'98) by Ricky Wallace; 8.0kB Download (7kB) | Comments (1) You have to aim something (ball? prolly..) good enough to advance to the next level. Plays a lot like Aim, however you don't play to beat your hiscore, but to beat the enemies. Ie you have to hit a little more each level. Gets pretty old pretty fast. The graphics are lovely, but the program's also a little large (coincidence?) Not a game to be playing for hours. |
50% | |
THX 1138 v1.5 (5'98) by Brandon Turok; 1.9kB Download (5kB) | Comments (2) Tron (Nibbles growing longer all the time) singleplayer only. Try to survive as long as possible. Five speeds, but no extra score, so no need. Good for a few tries, but no levels or multiplayer. |
60% | |
TicTacToe (7'00) by Bradford Wilson; 2.5kB Download (3kB) | Comments (2) Just when I thought games couldn't get any worse, I played this. Imagine something bad, and this game has it: It is tictactoe (need I go on? :) Title stuff is like a basic game (no graphics at all, game graphics suck), controls are 1-9 (but you can use any other key as well, exit for example). It's 2-player only, you can put your sign (X or O) on top of an other one, it doesn't detect a line (so it goes on forever since exit doesn't work either), it crashes quite often (besides the fact you can't quit), and all this at the size of 2.6kB! (if you want a good laugh look at the source :P) |
10% | |
Tic-Tac-Toe 3D v1.0 (10'99) by Mansot Etienne; 3.4kB Download (11kB) | Comments (1) Oh no!! Another TTT! The only reason I looked at it is because it's different: it's "3D". Well kind-of. It's does seem to work once you know the keys. For one or two players, and more challenging than the classic version. A little large for a ttt-game.. but hey, cool greyscales. |
65% | |
Tie Fighter v0.2ß (11'97) by Ahmed El-Helw; 2.5kB Download (3kB) | Comments (1) Enemy ships moving right to left (one at a time) and you must destroy them. Nothing special (no explosions, upgrades, etc.) and some small bugs. No collision detection, hiscore is not saved, movement is very slow. Needs alot of work. |
50% | |
The Tower of Hanoi v1.1 (8'00) by Andreas Finne; 1.3kB Download (7kB) | Comments (1) The Tower of Hanoi is another well-known puzzle game. The objective is to move all pieces from one pin to another, but you can only place a smaller piece on a larger one. It's fun, but it should save hiscores so you can show you beated a level. |
75% | |
Tron86 v1.5 (10'97) by Alan Bailey; 0.8kB Download (4kB) | Comments (1) A 2-player Nibbles-like game, but with the difference your tail doesn't go away. So either you die, or the other player dies before you do. Simple but quite amusing, at a wonderful size. |
75% | |
Turbo Breakout 2 v1.5 (6'97) by Bill Nagel; 2.6kB Download (3kB) | Comments (1) The very first ti86-game! Basic break-out with 22 levels, 5 speeds and hiscore save. Misses some exotic effects like falling upgrades, different blocks, etc. Looks more like an 83-game: it's plain and small (and uses clear key to exit). |
65% | |
Vertigo v0.94 (9'98) by Matthew Shepcar; 5.5kB + levels (1.4kB) Download (49kB) | Comments (2) A real 3-D game! As a little ball, you have to roll to the exit without falling down. There's gravity and the ball responds very realistic. Several worlds are included as well as an oncalc level editor! I do think it's a bit hard, but call it challenging (and frustrating). |
90% | |
Vexed v1.3 (10'97) by Andrew von Dollen; 3.1kB Download (7kB) | Comments (1) A nice puzzle game (brix), without objects thingies like teleporters =(. Controls are good, animation, enough levels (59) although too easy (two levels excepted, which seem unsolvable to me). It needs more difficulty (by adding special objects? ;) a save option (you can choose a level with +/-) and halts to stop it from draining your batteries. |
70% | |
Wak-A-Goomba v2.1 (10'98) by Kurt Tucker; 1.6kB Download (7kB) | Comments (1) In this game mario-bugs will appear in one of the nine squares, and you whack them as fast as possible by hitting 1-9. Each game takes approx. 40 seconds. It's fast and good for the reflexes, but eventually you'll get bored with it. |
65% | |
Whiplash v1.2 (6'99) by Matt Teiken; 3.4kB + levels (0.1kB) Download (6kB) | Comments (1) I'd call it ZKart3D with levels. You now try to get a hiscore in one of the five tracks. In some you can accelerate with 2nd, in others speed will be controlled by the track. The levels are better than in ZKart, but somehow it doesn't seem like _that_ much fun. |
70% | |
World Class Soccer v1.0 (9'99) by Zack Soltes; 3.1kB Download (3kB) | Comments (1) Shoot the ball in the enemy goal. Human vs. TI only (unrealistic AI and very easy to win). Your guy moves too slow, and sometimes moves on his own. Stupid game. |
40% | |
Worms v0.1 (6'99) by David Hart; 4.0kB Download (21kB) | Comments (3) The TI86 really needs a Worms-clone! This is a start, but since you can't fire any weapon yet, it's kinda worthless. If someone would finish it, this could become a great game! |
20% | |
Z-Blitz v0.72 (9'98) by Dux Gregis; 5.3kB Download (20kB) | Comments (2) Good looking chess. Features 4greys, unlimited undos, save/load games, two-player only. Not all good though: it doesn't detect check/G-O and no AI. Implemented this game would really rule! (100%?) |
70% | |
Z-Kart 3D v9.0 (9'00) by Patrick Davidson; 1.3kB Download (9kB) | Comments (1) This is version 9.0, although compared to the previous version, I'd call it v3.2 or something. Barely changed, and hiscore still doesn't work!! It is saved alright, but sometimes replaced by a lower score. Again, get the TI-85 version. |
50% | |
Znood v0.9 (5'01) by Kirk Meyer; 2.4kB Download (3kB) | Comments (1) Shoot tiles to make groups which makes them go away. With some strategy you can make a lot come down at once, which always is a lot of fun. It's also cool to let them bounce via the sides to their place. Controls and movement is perfect, five difficulties each with seperate hiscore, quite small program size, and fun to play. |
85% | |
ZTetris v1.1 (9'97) by Jimmy Mårdell; 3.4kB Download (15kB) | Comments (3) Classic tetris. Both singleplayer and multiplayer! Available for (and compatible with) nearly every TIcalc. Good scoring system, some multiplayer options (handicap), drop-key, rotating left/right, teacher-key... I use the TI-85 version myself because the linkplay at least doesn't work 1.4 vs 1.6. |
95% |
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