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TI-8x archives

Snow (12'96) ZShell, YAS by Andreas Ess; 0.4kB

Download (2kB) | Comments (1)

It wishes you a merry x-mas and happy 1997, and shows snow pixels falling down.

40%

Sokoban v1.0 (10'97) by Andrew von Dollen; 5.3kB

Download (4kB) | Comments (2)

A great (classic) puzzle game in which you have to move all boxes onto a dot. Contains 50 levels! Too bad the game is not saved (select levels with +/-). Also controls seem a bit slow and no ending. Good game though. pause

80%

Solitaire v1.1 (9'00) Ion by J. Le Pévédic; 2.0kB

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Remove all pieces (except for the last one) by jumping one over another. The game's ok, just a little too basic, only seven levels, and all in french; bluh! pause

70%

Solytare v2.1 (11'97) by Michael Pearce; 2.1kB

Download (15kB) | Comments (5)

The most popular PC-game - god (yeah that's Bill) knows why. Think it'll load and run faster than the Windows version (unless you have Windows86 installed.) Controls ain't perfect, but they work. The game is ok, although I like Freecell better :P pause

75%

Space Invaders v1.0 (6'98) by David Phillips; 1.5kB

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Man, this is a terrible version! It's slow and bad sprite routine (ex. you can't see enemy bullets coming when you're shooting yourself). Besides that, all levels are the same, no different enemies, no bosses, no hiscore, nothing! pause

50%

SpaceWar v2.0 (8'99) Ion, Ion86 by Joe Wingbermuehle; 1.2kB

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Win a level by destroying all enemies, lose when one runs into you. You can move in four directions (abit weird since you're in space). Anyway the game works, but doesn't have too many special features that really made me wanna play it again. hi

65%

SpaceWar 2183 (3'00) by Kirk Meyer; 1.5kB

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A two-player game in which each player flies a ship and has to destroy the other. Keys are a bit weird but make sense for a multiplayer game (customizable would be better). Although not much special things it can be fun. Misses 0G like in real space. BTW looks a lot like my own PC-game Noname.

70%

Speed Racer v1 (4'00) by Spencer Brady; 6.8kB + levels (20.0kB)

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A cool racing game with bitmap levels. The advantage is the levels can be real pretty, but this also means the levels are short and huge. Nice game but I don't think you'll wanna keep this on your calc. pause

70%

Splat (4'00) Ion by Paul Robson; 2.3kB

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Kinda weird game. You have to collect all coins, but you may not move off screen. The screen slowly scrolls and you can change the direction by going over an arrow. Funny, but there're too few levels included (2). A good level editor for DOS is included, so this still could become a nice puzzle game. (* Grade will increase if more levels get available)

65%

Sqrxz v1.2 (8'00) Ion by Jimmy Mårdell port Solignac Julien; 6.7kB + levels (1.6kB)

Download (105kB) | Comments (1)

We all oughta know Sqrxz by now. Sqrxz is a cool platform/puzzle game. It's a port of the TI-86 version. The port's just like the original (with some extra scrolling because of the smaller screen) just a lot slower. Too bad, for it removes some action from the game. Remember to set it at fast. The game's still nearly as cool, but a bit large for an 83. pause

95%

Stalactites (12'99) by Matt da cracker; 2.7kB

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Use your pad to push up the stalactites, while evading the bouncy balls. Funny, but not extremely challenging. Why the limit of max. 6 balls? Also entering your name sucks. Should be improved. hi pause

60%

Star Chaser v1.03 (9'98) by Sean Hilty; 5.1kB

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You have to guide your ship to the right edge of the screen without hitting the asteroids, while it is bouncing up and down. Along the way you can pick up stars for extra points, but when the time runs out you die. Nice, but abit boring: all levels are the same and nothing special happens. Quite large, too. hi pause

65%

Starship Commander v1.2 (4'00) Ion by Andreas Doktar port John Wyrwas; 2.7kB

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Man, these Starshit games are really getting annoying. Yet another evade the asteroids (ships here) game which doesn't have any features at all (not even hiscore saving). Did I mention it's big too? Try 7G.

30%

StuntCopter vy2k (1'00) by Justin TerAvest; 0.9kB

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Whooohooo! This game rules all! You control a heli and you can drop a guy from it by pressing 2nd. Try not to let him hit the moving haycart so the game will be over sooner. You can't see whether he did or didn't, so it's also kind of a gambling game :-) Amazing...

20%

Subhunt v1.4 (9'00) Ion, Ion86 by Sam Heald; 2.0kB

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Drop depth charges to destroy the submarines coming by. The submarines move at different speeds and heights and they fire at will (you can take three hits). The first levels are too easy (don't have to do anything but fire), but from level eight the enemies get a new weapon which you will have to evade. Linear difficulty increase would be better. hi pause

75%

Supercopter vbeta (5'99) Usgard by Olivier Cloirec; 0.9kB

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The classic game where you keep flying over some city bombing buildings before you run into them. It plays rather good, but lacks hiscore saving and a pause key.

60%

Super Mario v0.95 (12'99) by Ben Mickle; 13.3kB + levels (1.7kB)

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Amazing graphics! Smooth (+fast) scrolling platform game in four greyscales (title-screen in eight!), nice animations, good control, fireballs, running, mushrooms, moving platforms, secrets, plants, bowser, etc. Not completely finished, but looking very promising! pause

90%

Super Mario v0.91 (8'98) by Bill Nagel; 8.2kB + levels (1.6kB)

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Another Mario, not as pretty as the Mickle-version. It has more enemies and water, but no moving platforms, fireballs, running, secrets, and some things are hard to see (black enemies on black background). A lot of extra levels available though, 'cause of the on-calc editor. pause

80%

Target v1.0 (4'01) Ion, YAS by Emir Sakic; 2.1kB

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Shoot the targets before they reach the bottom. G/O after missing ten of 'em. The game starts slowly - too slowly. Not a quick game to play because you first have to shoot 200 of those thingies before it gets interesting. Sigh. Also always one at a time :( hi pause

60%

Tetris Attack v1.1 (6'99) by Brandon Sterner; 6.1kB

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A puzzle game in which you have to place 3 or more blocks of the same type on one line to make them disappear. There are 60 levels, starting simple, each with a password to continue later. Also has an endless mode which I think goes too fast. hi pause

80%

Three Point Shootout v1.0 (7'98) by Ricky Wallace; 8.0kB

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You have to aim something (ball? prolly..) good enough to advance to the next level. Plays a lot like Aim, however you don't play to beat your hiscore, but to beat the enemies. Ie you have to hit a little more each level. Gets pretty old pretty fast. The graphics are lovely, but the program's also a little large (coincidence?) Not a game to be playing for hours. pause

50%

THX 1138 v1.5 (5'98) by Brandon Turok; 1.9kB

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Tron (Nibbles growing longer all the time) singleplayer only. Try to survive as long as possible. Five speeds, but no extra score, so no need. Good for a few tries, but no levels or multiplayer. hi pause

60%

TicTacToe (7'00) by Bradford Wilson; 2.5kB

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Just when I thought games couldn't get any worse, I played this. Imagine something bad, and this game has it: It is tictactoe (need I go on? :) Title stuff is like a basic game (no graphics at all, game graphics suck), controls are 1-9 (but you can use any other key as well, exit for example). It's 2-player only, you can put your sign (X or O) on top of an other one, it doesn't detect a line (so it goes on forever since exit doesn't work either), it crashes quite often (besides the fact you can't quit), and all this at the size of 2.6kB! (if you want a good laugh look at the source :P) pause

10%

Tic-Tac-Toe 3D v1.0 (10'99) by Mansot Etienne; 3.4kB

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Oh no!! Another TTT! The only reason I looked at it is because it's different: it's "3D". Well kind-of. It's does seem to work once you know the keys. For one or two players, and more challenging than the classic version. A little large for a ttt-game.. but hey, cool greyscales. pause 2p

65%

Tie Fighter v0.2ß (11'97) by Ahmed El-Helw; 2.5kB

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Enemy ships moving right to left (one at a time) and you must destroy them. Nothing special (no explosions, upgrades, etc.) and some small bugs. No collision detection, hiscore is not saved, movement is very slow. Needs alot of work. pause

50%

The Tower of Hanoi v1.1 (8'00) by Andreas Finne; 1.3kB

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The Tower of Hanoi is another well-known puzzle game. The objective is to move all pieces from one pin to another, but you can only place a smaller piece on a larger one. It's fun, but it should save hiscores so you can show you beated a level. pause

75%

Tron86 v1.5 (10'97) by Alan Bailey; 0.8kB

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A 2-player Nibbles-like game, but with the difference your tail doesn't go away. So either you die, or the other player dies before you do. Simple but quite amusing, at a wonderful size. pause 2p

75%

Turbo Breakout 2 v1.5 (6'97) by Bill Nagel; 2.6kB

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The very first ti86-game! Basic break-out with 22 levels, 5 speeds and hiscore save. Misses some exotic effects like falling upgrades, different blocks, etc. Looks more like an 83-game: it's plain and small (and uses clear key to exit). hi pause

65%

Uncle Worm v1.1 (12'99) Ion by Badja; 2.0kB

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Like Peaworm86, you control a snake which you can turn in any direction. It's playable at three speeds, each with its own hi-score. After eating ten peas you go to the next, smaller level. Eventually levels become too small to even turn around, so even skill won't help you to get a higher score. hi pause

80%

Urane v1.10 (10'00) CrASH by Eric Piel; 0.3kB

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Move your Y to eat the *s without getting hit by θs. Does that sound like fun or what. Speed increases from time to time, too. However, it looks like crap, and doesn't run smoothly: just like a basic game. It's extremely small, but I don't like it. hi pause

60%

Vertigo v0.94 (9'98) by Matthew Shepcar; 5.5kB + levels (1.4kB)

Download (49kB) | Comments (2)

A real 3-D game! As a little ball, you have to roll to the exit without falling down. There's gravity and the ball responds very realistic. Several worlds are included as well as an oncalc level editor! I do think it's a bit hard, but call it challenging (and frustrating). hi pause

90%

Vexed v1.3 (10'97) by Andrew von Dollen; 3.1kB

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A nice puzzle game (brix), without objects thingies like teleporters =(. Controls are good, animation, enough levels (59) although too easy (two levels excepted, which seem unsolvable to me). It needs more difficulty (by adding special objects? ;) a save option (you can choose a level with +/-) and halts to stop it from draining your batteries. pause

70%

Wak-A-Goomba v2.1 (10'98) by Kurt Tucker; 1.6kB

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In this game mario-bugs will appear in one of the nine squares, and you whack them as fast as possible by hitting 1-9. Each game takes approx. 40 seconds. It's fast and good for the reflexes, but eventually you'll get bored with it. hi pause

65%

Walls (5'00) Ion, Ion86 by Jonathan Tobe; 0.5kB

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How original. Looks like a normal Tunnel game, plays like a Tunnel game... in fact, it is yet another Tunnel game. Nothing special here. Five speeds, but just one hiscore; no difficulty increase, etc. hi pause

60%

Weave v1.4 (8'97) Ash by Tim FitzRandolph; 2.0kB

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This must be some kind of a joke... At first you're evading some lines like in the average game; then the lines disappear and something just kills you. Well no need to go out and try it. You might wanna take a look at the source though: this is an example of how not to code; terrible!

20%

Whiplash v1.2 (6'99) by Matt Teiken; 3.4kB + levels (0.1kB)

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I'd call it ZKart3D with levels. You now try to get a hiscore in one of the five tracks. In some you can accelerate with 2nd, in others speed will be controlled by the track. The levels are better than in ZKart, but somehow it doesn't seem like _that_ much fun. hi

70%

World Class Soccer v1.0 (9'99) by Zack Soltes; 3.1kB

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Shoot the ball in the enemy goal. Human vs. TI only (unrealistic AI and very easy to win). Your guy moves too slow, and sometimes moves on his own. Stupid game. pause

40%

Worms v0.1 (6'99) by David Hart; 4.0kB

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The TI86 really needs a Worms-clone! This is a start, but since you can't fire any weapon yet, it's kinda worthless. If someone would finish it, this could become a great game! pause

20%

X-Ball v2.0 (8'00) Ion, Ion86 by Solignac Julien; 1.2kB + levels (0.4kB)

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You control the horizontal movement of a bouncing ball, and must clear each level by collecting two identical bricks. It's got just five levels to start with, but also an on-calc level editor so you can make all you want. It could use a few stats on screen, and the ability to begin at a higher level. pause

70%

XC-1701 ][ v1.0 (6'98) Usgard, YAS by Andreas Ess; 6.7kB + levels (0.5kB)

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Neat arcade space-shooter. Just fire your weapon and evade the incoming enemies. Smooth, fast, cool. Unfortunately some enemies appear on your ship, so you'll have to learn the levels to avoid being hit by ships. Upgrades are cool, but you'll lose everything when you die. hi pause

85%

XTreme Tunnel (6'00) Ion, Ion86 by DrMario; 0.6kB

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Yet another racing game. Not a good clone: no score recorded and the tracks are always the same difficulty (ie they don't start easy and get harder). No recommendations here.

50%

Yet Another Shell (YAS) v0.94 (5'99) by Aaron Curtis; 5.3kB

Download (32kB) | Comments (5)

My favorite shell. Looks nice and supports most features: APD, contrast, shows descriptions, file size, mem free and battery level, five renamable groups, hide, delete, nice icon support, and the best TI-85/82 emulation around (can run games >16kb!); just no password protection (no big deal). A bit large, but worth it!

95%

Yoshi v1.1 (8'99) Ion, Ion86 by Brandon Sterner; 2.5kB

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Yoshi is a game in the Tetris class. Like in columns you have to put two of the same bricks on top of each other, but instead of controlling the falling pieces, you now control the pieces already fallen. The game itself is very good. It lacks a pause-key, and - looking at ZTetris - multiplayer. Everything else is perfect. hi

90%

Yugi 2 (10'98) by Dux Gregis; 0.2kB

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Yugi prevents anyone from deleting your memory. Resets (and self tests) will be harmless and deleting files must be done with the cos-key instead of enter. Very small and source is well-commented. Btw: doesn't crash programs like the Rascall memlock.

95%

Z-Blitz v0.72 (9'98) by Dux Gregis; 5.3kB

Download (20kB) | Comments (2)

Good looking chess. Features 4greys, unlimited undos, save/load games, two-player only. Not all good though: it doesn't detect check/G-O and no AI. Implemented this game would really rule! (100%?) 2p

70%

Z-Kart 3D v9.0 (9'00) by Patrick Davidson; 1.3kB

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This is version 9.0, although compared to the previous version, I'd call it v3.2 or something. Barely changed, and hiscore still doesn't work!! It is saved alright, but sometimes replaced by a lower score. Again, get the TI-85 version. pause

50%

Znood v0.9 (5'01) by Kirk Meyer; 2.4kB

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Shoot tiles to make groups which makes them go away. With some strategy you can make a lot come down at once, which always is a lot of fun. It's also cool to let them bounce via the sides to their place. Controls and movement is perfect, five difficulties each with seperate hiscore, quite small program size, and fun to play. hi pause

85%

Ztatuz v0.1 (10'98) by Kirk Meyer; 0.6kB

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Running this will put a status-bar at the bottom of your (TI-OS) screen showing some modes: angle, notation number base, and decimal mode. These modes can easily be changed with F1-5. Not completely bugless, but this could be pretty usefull.

85%

ZTetris v3.0 (8'97) Usgard, YAS by Jimmy Mårdell; 3.5kB

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Classic tetris. Both singleplayer and multiplayer! Available for (and compatible with) nearly every TIcalc. Good scoring system, some multiplayer options (handicap), drop-key, rotating left/right, teacher-key... A few things that can be improved (grid, survival mode?) but this is probably as good as it gets. Really great game! hi pause 2p

100%

ZWar v12 (9'99) ZShell, YAS by Antoine Richard; 19.4kB

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It's supposed to be an arcade shooter, alot like my own Nemesis. In level one you have to get passed the asteroids, in later levels destroy the ships. Your ship has four different weapons. However it's terribly, really slow. Too slow to be a real arcade. And big (20kb) too. The idea is good, but the program ain't. pause

65%