Viewing 1 - 50 of 130 programs | Next Page | Last Page
3D Checkers (9'00) by Joshua Seaoge; 2.4kB Download (3kB) | Comments (5) The best-looking checkers ever. Too bad it's two-player/single-calc only, a singleplayer option (AI) would be nice. Also the board-flipping thingy should be an option. |
70% | |
3 in a Row (1'00) by Mike Teeter; 0.7kB Download (1kB) | Comments (1) Tic-tac-toe human vs. terrible TI-AI only. It's pretty hard... to lose. Even has a bug: lines are not always detected! C'mon everybody, keep the ttt games to yourself! |
40% | |
Aces High v1.4 (1'99) by Fritobandito; 2.2kB Download (3kB) | Comments (1) A simple yet very playable video poker game. No special options and stuff, but all the basics are well done. A very nice game, though it could use some more options (hiscore?) |
75% | |
Aim (8'98) by Zach Schoen; 0.8kB Download (1kB) | Comments (1) Stop a line moving right at the position of the block, then stop the line moving down. If it misses, you're game over. It saves a hiscore with initials. Good if you've got nothing better to do. |
60% | |
Arcade Volleyball v1.0 (9'98) by Eugene Fridman; 4.3kB Download (4kB) | Comments (1) Plays abit like the classic pong. Prevent the bouncing ball from hitting the ground on your side, volleyball rules apply. You can move and jump, and it's pretty nice. It sure misses the 2-player option :( |
65% | |
Archery v1.0 (12'97) by Ahmed El-Helw; 1.1kB Download (6kB) | Comments (1) You have to fire an arrow right into the moving black box at the top. But since it always moves the same way, this is not very hard and gets really boring after a few minutes. |
50% | |
Arkanoid 2 v1.03 (12'99) by James Rubingh; 3.0kB + levels (0.2kB) Download (15kB) | Comments (1) Classic Arkanoid (Breakout) in greyscales with (PC) level editor. Features falling thingies (score, bigger paddle, barrier at bottom, lives), three different blocks, teacher key, movement in 256 directions. Needs hiscore saving, a slow-move key and maybe more bricks. |
70% | |
Avalanch v0.9ß (9'98) by Harper Maddox port Ahmed El-Helw; 1.8kB Download (5kB) | Comments (1) Try not to get an icicle on your head, simple as that. At a certain point however a huge icicle-wave comes down, which I haven't been able to survive. Also no hiscore saving, and controls are plain bad. How did Ahmed do it? I mean, the TI-83 version's much smaller and quite cool (graded 75%). Luckily Avalanch83 can be emulated using Ion86. |
20% | |
Ballistic v1.0 (12'99) by Matt Johnson; 8.7kB Download (7kB) | Comments (1) The classic game where two players have to fire missiles at each other at exactly the right angle and speed. A nice version with a shop to buy all kinds of even better weapons. What could be improved: more movement points (you can move nearly nothing in the entire game), maybe more scenarios, a bit smaller? (AI?) |
75% | |
Baseball '99 v0.7 (12'99) by Sam Heald; 5.1kB Download (18kB) | Comments (3) A baseball-like game when you have to hit a ball at the right moment and hope it moves right. Rules are like in real baseball (as far as possible). I personally don't really like this game: doesn't really demands skill and you don't see the guys moving (too simplified). |
60% | |
Blair Witch Project (11'99) by Ben Weber; 2.7kB Download (4kB) | Comments (1) If you move into the house you lose, if you move down (bottom right) you win. That's all. Terrible source (large too) and does not work on ROM v1.4! |
20% | |
Blockbuster v4.62 (1'00) by Doug Torrance; 1.6kB Download (7kB) | Comments (1) Pretty dull game where you must break as many blocks as possible. You can walk left and right, jump one block up and break blocks left, right and below you. Getting a hiscore requires more luck than skill. |
40% | |
Block Dude v1.0 (10'99) by Brandon Sterner; 3.8kB Download (3kB) | Comments (4) A nice puzzle game. Get your guy to the exit (door). You can climb up just one block, so to get higher, you have to use the boxes lieing around. Levels get really hard!! This may cause severe mental and calculator damage. One note: it drains your batteries - it lacks halts - which is terrible for a puzzle-game. |
75% | |
Blocked In v1.3 (10'99) by Levi Lansing; 4.4kB Download (34kB) | Comments (1) Move the boxes away to get to the exit. Challenging game with 30 levels and hiscore. Graphics are in greyscale, but have a lot of flickering; I think it would look much better with plain b/w. So a good game, but bad graphics. |
70% | |
BomberBloke v0.96 (3'99) by Matthew Shepcar; 12.4kB Download (48kB) | Comments (2) Classic bomberman. Place bombs, kill enemies, find exit, next level. With greyscale, several upgrades and multiplayer option (2 players one calc, or upto 4 players via link - although link didn't work on my calc ): |
95% | |
Bomb Panic v0.9ß (7'99) by Christopher Tremblay; 2.2kB Download (3kB) | Comments (1) In Bomb Panic you actually have to go to a bomb (to disarm it I assume). To get there, you'll have to move the walls a little, and think fast since you've only got 40 seconds. 18 levels, but lacks some basic features like pause, hiscore, and the ability to begin in later levels. |
65% | |
Boo-Bash v1.8 (1'00) by Ross Palmer; 4.3kB Download (6kB) | Comments (1) Another Wac-A-Mole reflex game. Press 1-9 to whack the ghosts as fast as possible. Boo-Bash features five speeds, although you won't get any higher scores making them kinda useless if you go for the score. Also fairly large! I'd say go with Wak-A-Goomba. |
60% | |
Boom! v1.0 (8'98) by Bruce Herr 2; 2.3kB Download (10kB) | Comments (3) Move your paddle to catch the bombs. Give it a chance, it's quite cool. It's fast and hard enough, but not too hard. This is really a game you'll want to play in lost hours to break your hiscore... but it doesn't save any hiscores!! Why, why?! 65% for the nice game; but this needs hi-saving.. |
65% | |
Bored Generation (2'98) by James Rubingh; 1.2kB Download (3kB) | Comments (1) You're a skating someplace with a lot of trash cans, and you have to jump over them. Another nice feature is that you can spin your board while jumping. Controls are OK. Besides that, nothing special, and no score counting. Overall: bored generation is boring (hahah...) |
30% | |
Boulder Dash (8'97) by Jimmy Mårdell; 6.1kB Download (20kB) | Comments (1) Just one word should do it: WOW! Bd's a diamond-game with everything it needs. The only thing that could be improved is external levels support and smooth scrolling - yes, just like in Repton - but if that would mean a size increase like in Repton, then this is perfect. |
95% | |
BounceBall (9'00) by Sean Smith; 0.8kB Download (12kB) | Comments (2) This is what I call a disgrace to assembly. You have to bounce back the ball, nothing special. No pause, no hiscores, no graphics (text-based) and a terrible game. |
30% | |
BoxWorld v1.0 (12'97) by Joe Wingbermuehle; 1.2kB Download (3kB) | Comments (1) A bit like Sokoban with the difference that you (+) have to move the boxes onto the : where they disappear. Of course this can be pretty hard because of the obstacles. A good puzzle game, however it contains only four levels :( |
65% | |
Brix v0.1b (12'98) by Ahmed El-Helw; 2.1kB Download (6kB) | Comments (2) The famous puzzle-game where you have to clear each level of all boxes, by placing two or more boxes of the same type next to each other. This version features the breaking stones, teleporters and lava; but there are just six (easy) levels, there's no animation, and no continue (password/save). |
65% | |
Cars v1.6 (4'99) by Cullen Sauls; 2.0kB Download (8kB) | Comments (1) Yet another classic racing game. Nothing special (besides nice speed selection, and a bit large - 2kb) just terrible 8x8 pixels! |
60% | |
Catch v1.0a (5'99) by Matthew Costuros; 1.0kB Download (4kB) | Comments (1) Another catch but different: your objective is to walk over as many boxes as possible within one minute. Five different speeds, not too large, but no hiscores are saved, making it a bit senseless to play. |
40% | |
Catch! (8'98) by Zach Schoen; 0.9kB Download (1kB) | Comments (1) Catch the falling blocks with your paddle. Simple but complete: speeds up, hiscore (with initials), holding F1 moves faster, and under 1kb. The left/right keys are a bit weird: F4/F5. |
65% | |
Cave In (7'98) by Ryan Watt; 1.8kB Download (2kB) | Comments (1) Try to evade the falling rocks. Quite impossible 'cause of the terrible controls (slow response/repeat). Bad graphics, no hiscore saving, terrible game! |
20% | |
CDoom 3 v.25a (12'98) by BillybobIV; 5.5kB Download (8kB) | Comments (1) I actually really like FPSes myself, but no matter how much I like them; this game sux! I can't remember playing for more than one minute without crashing it. It's slow, and you can only turn 90 degrees. Then add there's no objective, and you have a very incomplete game that needs alot of work. |
10% | |
The Chase v1.0 (2'98) by Ahmed El-Helw; 1.8kB Download (5kB) | Comments (1) The square has to catch the circle (you can be both). The computer goes way to fast making it quite impossible to win. Nothing special, no hiscore save, no (re)play value. |
20% | |
Clickers v2.1 (6'01) by Thibaut Chevalier; 3.4kB Download (24kB) | Comments (1) A slide puzzle game like Fifteen. This one plays a lot faster though, is smaller, and has multiple (external) images to choose from. Still lacks hiscores and a teacher key. |
65% | |
Colony v1.0 (1'00) by Cassady Roop; 2.7kB Download (14kB) | Comments (1) An original game! Cells live according to the famous rules of life (they die with too much (>4) or too little (<2) neighbours) which is pretty cool on itself. But in this game you can help by adding or removing a cell each turn. 20 levels and hiscore save, well done! (With a demo-mode it would be complete) |
75% | |
Connect Four v1.0 (12'99) by Olcay Cirit; 2.5kB Download (5kB) | Comments (1) Connect-4 written in smallC; well at least it's not in basic... let's see, 2-player of course, but AI too. And not just any AI, it's a very slow one but pretty good as well (thinks 3 moves ahead; challenging at least, scalable skill would be much better). If it were written in asm this game would be less slow and large. |
60% | |
Control (3'02) by Jarno Lääveri; 0.4kB Download (2kB) | Comments (1) An extremely small and simple game. Control two dots by moving them up and down, so they don't hit the zigzagging line. Over time the dots come closer to each other so the game gets harder. A little like all those racing games. A good program (and the smallest game I've seen so far), but since the 86 has so much memory, I'd add a little more features: a pause key couldn't hurt, and hiscore (score is counted though). |
65% | |
Cosmic Ark v0.05b preview (11'99) by Robin Harbron; 1.8kB Download (2kB) | Comments (1) Incoming asteroids (one at a time of course), destroy them by firing either up, down, left or right. If you were too slow (hit), you lose some shield. No score counting so you'll never know whether you played good or bad. |
40% | |
Crapong v1.4 (1'99) by Jonah Cohen; 1.3kB Download (6kB) | Comments (1) C'mon Jonah, you can do better than this! This is a singleplayer-only pong with some real bad AI. The gun feature would be real cool with two players or better AI. Also the paddles move too slow. |
40% | |
Crown of Darkness v0.4b (3'98) by Ahmed El-Helw; 3.1kB Download (4kB) | Comments (1) Unfinished RPG-wannabe. One screen to walk on, with a piece of text and a non-functional shop, and some enemy-thingies bugging you. |
20% | |
Dasher v1.0 (12'97) by Ahmed El-Helw; 1.1kB Download (2kB) | Comments (1) Your guy (or whathever it is) has to eat all thingies before the time runs out to advance to the next level. Challenging cause the time ticks away very fast. Annoying that holding a key takes a while to repeat, so it's often faster to repeat a key yourself. Also when you die you have to start back in level 1 again, and no hi-score saving. |
50% | |
Defender v1.1 (6'99) by Aaron Curtis; 5.6kB Download (19kB) | Comments (1) Woohoo! In defender you have to protect/safe the city below from some ugly ships. Featuring several levels, much different enemies, a nice powerful laser, hiscore, and unfortunately some bug that sometimes crashes your calc :( An ending would be nice, too. |
75% | |
Demineur v1.0 (3'00) by Mansot Etienne; 1.5kB Download (2kB) | Comments (3) A Minesweeper clone with five difficulties. The graphics are pretty good, but it lacks hiscores, or even a timer, and doesn't g/o when you win. |
65% | |
Diamonds v2.0 (2'00) by Jonah Cohen; 3.1kB + levels (0.9kB) Download (15kB) | Comments (1) Like version 1.2 but with a few improvements: graphics are in greyscale, there's a teacher key and speeds are better. The game's still the exactly the same, and size increases a littlebit as well, so score goes up only one or two percent. |
80% | |
Dodger v1.2 (7'99) by Cullen Sauls; 2.4kB Download (8kB) | Comments (1) In Dodger you have to evade block-thingies coming from all sides (one at a time). Along the way speed will increase becoming almost impossible at the end (making it more a game of luck). Gfx not great (tile-based). |
60% | |
Dots v1.0 (11'00) by Andreas Finne; 1.9kB Download (6kB) | Comments (2) A real "school"-game. We've all done it on paper, but that's barely as entertaining as doing it on your calc ;) You can play vs human or AI (although the computer's really too dumb to be playable), in fields sized 3x3 upto 9x6 (hmm, seems a little small, no extreme huge fields.) |
70% | |
Drugwars v3.1 (1'00) by Jonah Cohen; 4.9kB Download (14kB) | Comments (2) It's all about the money. Basically: buy drugs when they're cheap, sell when they're expensive, and make enough profits to pay off your debt and make as much money as possible within 30 days (and get a hiscore!). Not very graphical (although it is asm), but it's a nice game anyway. |
80% | |
DStar v1.0 (10'97) by Andrew von Dollen; 1.4kB Download (6kB) | Comments (2) A puzzle game in which you have to get all circles to proceed to the next, more difficult, level. And it gets really hard! Unfortunately a game cannot be saved, which drops the score by about 10%. |
70% | |
Dying Eyes (4'00) by Alex Highsmith port Andreas Finne; 22.1kB Download (52kB) | Comments (1) Another good RPG like Joltima. This one has got quite some story, even with multiple endings. Easy controls, total 16 magic spells and skills, several weapon and armor upgrades, bosses. The "world" is less advanced than in Joltima (much smaller, not as pretty, etc) but Dying Eyes has other cool features (the battles are more advanced, magic, the story and the thinkin ;) Try it! |
90% | |
Falldown Forever v2.0 (12'99) by Aaron Curtis; 2.5kB Download (21kB) | Comments (1) You'll have to guide a falling ball through the holes so it won't reach the top of the screen. Five different speeds, each with a different background, saves top scores, and it has a two-player link option (not perfect, but it worx)! Wow! So simple, so nice, and a large replay value. |
95% | |
Fifteen (10'98) by BearSoft; 8.9kB Download (15kB) | Comments (1) Your basic slide puzzle pushed to the limit. It's got some great graphics, but (because of this) it's quite huge for such a simple game. "I wonder if you can make a fifteen game better than this." Well, you can: think teacher key, best time saved, much smaller! (imo, leave out the neat effects so you have a smaller and much faster game, like Clickers.) |
60% | |
Firing Range (6'01) by Jarno Lääveri; 1.2kB Download (5kB) | Comments (1) There's two arrows moving, horizontally and vertically. Try to fire when they're pointing to the middle of the screen. You can shoot five times, and the best total score is saved. A simple game which you might wanna have on your calc when you're bored. |
70% | |
Four (4'01) by Esben Rossel; 0.4kB Download (2kB) | Comments (1) Four in a row; two players only and doesn't detects lines. At least it's small, and it doesn't crash. |
30% | |
FrAWgGutS v1.3 (6'99) by Derrick Ward; 2.9kB Download (16kB) | Comments (1) Another Frogger. Cross the traffic and water and place yourself in the (six) homes. The screen is smaller because of the port (TI-82). 13 levels, butterflies and score (hi saved). Controls are a bit slower than in Frogger and sprites should be clipped. |
80% |
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