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TI-86 games

Catch! (8'98) by Zach Schoen; 0.9kB

Download (1kB) | Comments (1)

Catch the falling blocks with your paddle. Simple but complete: speeds up, hiscore (with initials), holding F1 moves faster, and under 1kb. The left/right keys are a bit weird: F4/F5. hi pause

65%

Cave In (7'98) by Ryan Watt; 1.8kB

Download (2kB) | Comments (1)

Try to evade the falling rocks. Quite impossible 'cause of the terrible controls (slow response/repeat). Bad graphics, no hiscore saving, terrible game! pause

20%

CDoom 3 v.25a (12'98) by BillybobIV; 5.5kB

Download (8kB) | Comments (1)

I actually really like FPSes myself, but no matter how much I like them; this game sux! I can't remember playing for more than one minute without crashing it. It's slow, and you can only turn 90 degrees. Then add there's no objective, and you have a very incomplete game that needs alot of work.

10%

The Chase v1.0 (2'98) by Ahmed El-Helw; 1.8kB

Download (5kB) | Comments (1)

The square has to catch the circle (you can be both). The computer goes way to fast making it quite impossible to win. Nothing special, no hiscore save, no (re)play value.

20%

Clickers v2.1 (6'01) by Thibaut Chevalier; 3.4kB

Download (24kB) | Comments (1)

A slide puzzle game like Fifteen. This one plays a lot faster though, is smaller, and has multiple (external) images to choose from. Still lacks hiscores and a teacher key. pause

65%

Colony v1.0 (1'00) by Cassady Roop; 2.7kB

Download (14kB) | Comments (1)

An original game! Cells live according to the famous rules of life (they die with too much (>4) or too little (<2) neighbours) which is pretty cool on itself. But in this game you can help by adding or removing a cell each turn. 20 levels and hiscore save, well done! (With a demo-mode it would be complete) hi pause

75%

Connect Four v1.0 (12'99) by Olcay Cirit; 2.5kB

Download (5kB) | Comments (1)

Connect-4 written in smallC; well at least it's not in basic... let's see, 2-player of course, but AI too. And not just any AI, it's a very slow one but pretty good as well (thinks 3 moves ahead; challenging at least, scalable skill would be much better). If it were written in asm this game would be less slow and large. pause 2p

60%

Control (3'02) by Jarno Lääveri; 0.4kB

Download (2kB) | Comments (1)

An extremely small and simple game. Control two dots by moving them up and down, so they don't hit the zigzagging line. Over time the dots come closer to each other so the game gets harder. A little like all those racing games. A good program (and the smallest game I've seen so far), but since the 86 has so much memory, I'd add a little more features: a pause key couldn't hurt, and hiscore (score is counted though).

65%

Cosmic Ark v0.05b preview (11'99) by Robin Harbron; 1.8kB

Download (2kB) | Comments (1)

Incoming asteroids (one at a time of course), destroy them by firing either up, down, left or right. If you were too slow (hit), you lose some shield. No score counting so you'll never know whether you played good or bad.

40%

Crapong v1.4 (1'99) by Jonah Cohen; 1.3kB

Download (6kB) | Comments (1)

C'mon Jonah, you can do better than this! This is a singleplayer-only pong with some real bad AI. The gun feature would be real cool with two players or better AI. Also the paddles move too slow. pause

40%

Crown of Darkness v0.4b (3'98) by Ahmed El-Helw; 3.1kB

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Unfinished RPG-wannabe. One screen to walk on, with a piece of text and a non-functional shop, and some enemy-thingies bugging you.

20%

Dasher v1.0 (12'97) by Ahmed El-Helw; 1.1kB

Download (2kB) | Comments (1)

Your guy (or whathever it is) has to eat all thingies before the time runs out to advance to the next level. Challenging cause the time ticks away very fast. Annoying that holding a key takes a while to repeat, so it's often faster to repeat a key yourself. Also when you die you have to start back in level 1 again, and no hi-score saving.

50%

Defender v1.1 (6'99) by Aaron Curtis; 5.6kB

Download (19kB) | Comments (1)

Woohoo! In defender you have to protect/safe the city below from some ugly ships. Featuring several levels, much different enemies, a nice powerful laser, hiscore, and unfortunately some bug that sometimes crashes your calc :( An ending would be nice, too. hi pause

75%

Demineur v1.0 (3'00) by Mansot Etienne; 1.5kB

Download (2kB) | Comments (3)

A Minesweeper clone with five difficulties. The graphics are pretty good, but it lacks hiscores, or even a timer, and doesn't g/o when you win. pause

65%

Diamonds v2.0 (2'00) by Jonah Cohen; 3.1kB + levels (0.9kB)

Download (15kB) | Comments (1)

Like version 1.2 but with a few improvements: graphics are in greyscale, there's a teacher key and speeds are better. The game's still the exactly the same, and size increases a littlebit as well, so score goes up only one or two percent. hi pause

80%

Dodger v1.2 (7'99) by Cullen Sauls; 2.4kB

Download (8kB) | Comments (1)

In Dodger you have to evade block-thingies coming from all sides (one at a time). Along the way speed will increase becoming almost impossible at the end (making it more a game of luck). Gfx not great (tile-based). hi pause

60%

Dots v1.0 (11'00) by Andreas Finne; 1.9kB

Download (6kB) | Comments (2)

A real "school"-game. We've all done it on paper, but that's barely as entertaining as doing it on your calc ;) You can play vs human or AI (although the computer's really too dumb to be playable), in fields sized 3x3 upto 9x6 (hmm, seems a little small, no extreme huge fields.) pause 2p

70%

Drugwars v3.1 (1'00) by Jonah Cohen; 4.9kB

Download (14kB) | Comments (2)

It's all about the money. Basically: buy drugs when they're cheap, sell when they're expensive, and make enough profits to pay off your debt and make as much money as possible within 30 days (and get a hiscore!). Not very graphical (although it is asm), but it's a nice game anyway. hi pause

80%

DStar v1.0 (10'97) by Andrew von Dollen; 1.4kB

Download (6kB) | Comments (2)

A puzzle game in which you have to get all circles to proceed to the next, more difficult, level. And it gets really hard! Unfortunately a game cannot be saved, which drops the score by about 10%. pause

70%

Dying Eyes (4'00) by Alex Highsmith port Andreas Finne; 22.1kB

Download (52kB) | Comments (1)

Another good RPG like Joltima. This one has got quite some story, even with multiple endings. Easy controls, total 16 magic spells and skills, several weapon and armor upgrades, bosses. The "world" is less advanced than in Joltima (much smaller, not as pretty, etc) but Dying Eyes has other cool features (the battles are more advanced, magic, the story and the thinkin ;) Try it! pause

90%

Falldown Forever v2.0 (12'99) by Aaron Curtis; 2.5kB

Download (21kB) | Comments (1)

You'll have to guide a falling ball through the holes so it won't reach the top of the screen. Five different speeds, each with a different background, saves top scores, and it has a two-player link option (not perfect, but it worx)! Wow! So simple, so nice, and a large replay value. hi pause 2p

95%

Fifteen (10'98) by BearSoft; 8.9kB

Download (15kB) | Comments (1)

Your basic slide puzzle pushed to the limit. It's got some great graphics, but (because of this) it's quite huge for such a simple game. "I wonder if you can make a fifteen game better than this." Well, you can: think teacher key, best time saved, much smaller! (imo, leave out the neat effects so you have a smaller and much faster game, like Clickers.) pause

60%

Firing Range (6'01) by Jarno Lääveri; 1.2kB

Download (5kB) | Comments (1)

There's two arrows moving, horizontally and vertically. Try to fire when they're pointing to the middle of the screen. You can shoot five times, and the best total score is saved. A simple game which you might wanna have on your calc when you're bored. hi pause

70%

Four (4'01) by Esben Rossel; 0.4kB

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Four in a row; two players only and doesn't detects lines. At least it's small, and it doesn't crash. pause 2p

30%

FrAWgGutS v1.3 (6'99) by Derrick Ward; 2.9kB

Download (16kB) | Comments (1)

Another Frogger. Cross the traffic and water and place yourself in the (six) homes. The screen is smaller because of the port (TI-82). 13 levels, butterflies and score (hi saved). Controls are a bit slower than in Frogger and sprites should be clipped. hi

80%