Well it's may and Worm still ain't finished.
Sorry, I did my best, but since I don't get paid for this or so you shouldn't
complain; be glad you'll get a good game at all.
Here's the changes from version 89% to 90%:
The things I still have to do: make CTF and domination modes and get linkplay working. That's all... I estimate the program size will stay below 5kb. A good size for a good program.
April... the month I did not release Worm. I did improve a lot though. In my monthly overview of the visitors for april 2000 (not hits, just visitors) you can see I got more than double the amount of visitors compared to march. Probably because of increased Worm popularity. To everybody: hang on, Worm's coming soon!
Okay linkplay worx again, but it's still untested, slow, and buggy (However I saved another 4% for linkplay fixes and improvements =). CTF also kinda works, although not completely bugless. I wonder why I ever wanted to make ctf and domination; coding it really s---x! Some more bugs fixed of course, and replaced the prepare text at the beginning of a level with something else.. You'll see it in the beta soon :P
This page was 2nd in TI-Extreme's TTSOTM survey (Top TI Site Of The Month). And I didn't even vote myself. Dunno how many votes but TI-News was 3rd :P
Just wanted to share this colorful creation with allya: a picture I made using Bryce ][ full of reflecting/transparent spheres/marbles in all the colors of tha rainbow. Get that mouse moving and click here for the 1024x768 version. That'll be all.
Because of the positive reactions I got, I made two more spheres-images. Both with less spheres than in my previous image, but more colorful. All my pictures can be found on my new spheres page.
Today I improved several things in linkplay: it's faster - not real fast, but playable enough; worms can die now without crashing/freezing calcs. The game stays synchronized on both calcs at all times. It works better than ever: no problems playing VTI<>VTI and VTI<>rTI.
Update (17.V): Just tested linkplay calc2calc but it didn't work! Handshaking went ok, but the game itself freezed :(
That's right; my page can now be reached via www.shiar.org. The site itself however is still located at games3.net/shiar (both urls may be used for links).
Furthermore I've finally gotten around to rewriting (nearly) my entire site with css making editing a lot easier (I should've done that a long time ago..)
Since the 24th games3.net/shiar has been down, so I put my site back on FortuneCity. Please change links to www.shiar.org which will redirect you to the correct (working) address.
You may have noticed my page now has some fresh new colors!! Changed everything from green to red. Also added several things to this site. At the left you can see a new survey and links to CalcExchange and the TI-Calcs Webring... Enjoy!
Ticalc.org just reviewed my old Nemesis 0.94 beta:
The description says it all: "A cool shoot-em-up game." (...) The fun thing about the game is that you're just mindlessly firing at enemies.
Here's the (way too high) score:
Attention span: 8/10 Fun game, addicting.
Controls: 10/10 I don't have much trouble.
Implementation: 9/10 Need more options on screen.
Overall: 9/10 It's fun.
Great; ZAPO just died, and now I've joined CalcWire: a new unexperienced programming group (well they made the CalcExchange button ;) For you quote-lovers:
And we also got two new members (...) The second is the world famous Shiar! Yes he is now on the CalcWire Team.
They're working on a great idea: Escape Velocity (TiEV) and I may be able to help. Well if they make terrible programs I'll be outta there just as fast :P
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