All software for the PC (DOS) I made so far this year. Starting with my latest releases. For each program I wrote instructions, and something about the creation of it in italics. I also made a screenshot for each program. Before downloading anything, please read any comments (read this first) first.
This program can be used to view raw onebyte=pixel images, like 256c bitmaps without headers stored in one datafile. Scrollable in all directions, line width (320 pixels default) can be increased and decreased with insert and delete. Palette can be loaded from any file position (RGB stored as 3- or 4-byte), or grey/colored/inverted/random palette can be set. Also featuring drawing up and/or left,hex. view to set byte-accurate position and adjustable scrolling-speed and -step. Bad things are: a bit slow (reload and redraw each frame, but works ok with Pentium+), and just 320x200, no more...
Made to view CPU-pictures stored in cpuidle.exe (nice program!). Some useless info: the screenshot shows a piece of poptball.wad.
Download rawview.exe (19kb)
|Latijn (dutch / nederlands)|
educational; text 40x25...132x43
A dutch program that'll practice your latin skills.
My most recent program I wrote so I could learn my latin... Wrote assembler procedures for text-window up/down scrolling, so the whole thing doesn't have to be redrawn every time you scroll one word. Looks nice.
Download latijn.zip (36kb).
game; 320x200 (chained, 8bit)
Noname's like the classic "asteroids", but without the asteroids and with all kinds of ships. It can be played against the computer and/or against upto four human players (on the same computer, keyboard only for now)
My first - and last - real game with good-looking graphics etc. But like most of my programs I never finished it; this time because I couldn't get hi-res graphics working.
demo; 320x240 or 640x400 (8bit)
This program will simply show the Julia-fractal, and change it a bit each time it redraws it (an animation with one frame/sec on my P133). Looks OK.
Download fractal.exe (15kb)
A listing of the software I produced last year..
game; 256x256...640x400 (8bit, tweaked and VESA modes)
Let the snake eat all apples and don't let it run into any wall or something. The snake will grow with each apple. When you ate everything, you'll proceed to the next level, and you will encounter more and more exotic things, like one-way arrows, moving blocks/walls, bouncing balls, enemy snakes, teleporters, and more... Vipers has also got a multiplayer option. Play with a friend (cooperative) or play a deathmatch against one or more players (upto six players, or upto ten computer-controlled snakes). Deathmatch can be played with or without weapons.
My first game with real 256-color graphics (in tweaked resolutions ranging from 256x200 to 400x600 and VESA modes of 512x384 or 640x400) and sound blaster sound. I wrote the procedures myself in assembly language. Spent a lot of time writing the game, but I never finished it...
Download vipers_p.exe (325kb)
animated cursor; 168 frames
Not a program, but an animated cursor (.ani). I took a normal yellow cursor and put it into action. It shakes it's tail, changes color, grows a new tail, and more...
Didn't like that boring white cursor in windows, but wanted something to point with. So I made this hyper-active cursor.
Download pointer.ani (128kb)
edu; text 40x25 (4bit)
This game can be used to practice your mathematical and typing skills. Choose between multiplication, division, addition, substraction, sqaration, flashwords (a word appears for a very brief time, which you have to retype) or choose to type full strings, single words, batch commands. Each game has five difficulty settings and a hi-score list for each difficulty. The score will depend on the correctness and average time.
I wrote this game to help my younger brother reading, my younger sister typing, and both of them to practice their maths. The program is pretty complete, and is playable in both dutch and english.
Download hiq.exe (25kb)
My first real productions for the PC. Programs dating even further back aren't worth displaying.
game (arcade); text 80x25 (4bit)
Move the ship at the bottom left and right. Zeroes will enter the field and'll move around and fire on you. But you can fire back. Earn money by destroying the zeroes. After a sector has been completed you can buy three out of the 27 available weapons, or one of the 15 different missiles, or upgrade the shield. Then continue fighting against more advaced zeroes, and finally, the end-"bosses".
I made this game after Sheet Invaders. The first real playable game I wrote. Also featuring ship damage and a message log (with window "scrolling") and a lot of cheats.
Download Zero.exe (30kb)
"game"; 640x400 (4bit)
You are the four pixels in the upper-right corner of a big maze. First you must go to the middle, then to a purple block, and then to the bottom-left corner. Then you proceed to the next level. In each level there are some green and red "gubs" (=pixels). The reds will damage you or some will even fire. The greens are harmless. You can kill gubs by firing or standing on them.
My first PC-game in graphics mode. I made it together with a friend. We used a standard pascal BGI file. Too slow for real graphics, but it did display basic 640x400x4. The "mazes" were randomally generated and drawn with the line procedure. Not a really cool game, but it was fun to make it.
Download gubweb.exe (50kb)
|/projects/dos · en • created in 0.020s||©1999-2003 by SHIAR • Alle regte voorbehou|