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TI-86 games

NorCaL Fishing v1.4 (3'98) by Colleen Cheng; 4.5kB

Download (5kB) | Comments (1)

Fishing?? On a calculator? This sucks. Horrible graphics, and a game unworthy of even trying to understand.

20%

Orbix v1.0 (9'97) by Trent Lillehaugen; 2.2kB

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Win the game by ending up with more pieces than the computer. You can add one each turn, and all computer pieces between that new one, and any of your other pieces will become yours as well. It's not like Othello: you don't have to jump, and no diagonal moves. I really think the Othello rules are more thought out (better strategy). But there's already a perfect Othello game, so... Anyways, after winning a level, you go to the next (not much more difficult) level. Should at least have a 2-humans mode. pause

55%

Pac-Man 99 v1.1 (8'99) by Patrick Davidson; 4.3kB

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Another classic by Patrick: pacman! Several levels, hiscore table, two speeds. However... the enemies are dumb and I think nine lives is too much (makes one game take too long, and saving doesn't work on my calc). hi pause

75%

Peaworm v0.9 (12'98) by Matthew Shepcar; 0.7kB

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Rules are like in any Nibbles, eat the peas and get larger. The difference with any Nibbles, is that your worm can go any direction it wants, just by turning left/right, which feels much better. It looks great, plays great, and rules Nibbles!! You'll keep playing to beat the hiscore. And look at that size! One disadvantage: just one level. (That's why I'm continuing Scabby's project with Wormy btw, coming soon) hi pause

85%

Pede v1.0 (2'98) by Pat Milheron; 4.8kB

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Oldskool Centepede. Just shoot the damn crawlies. Also featuring spiders and fleas. Too bad the pause key is buggy, the intro thing cannot be skipped, and... no hiscores! This game gets quite annoying if there's nothing to beat. pause

70%

Pegs v1.0 (9'00) by Fred Coughlin and Jason Kovacs port Andreas Finne; 2.4kB

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A puzzle game not unlike Brix/Vexed. Push two identical blocks onto each other and they disappear. You'll find some exceptions to this (two triangles for example make an unmovable brick). Nice game with save feature. The only thing to be improved is more levels! But seems they're already working on external levels.. pause

75%

Penguins v1.1 (7'97) by Bill Nagel; 5.3kB + levels (1.6kB)

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A platform game where you can not kill anything but yourself. I played it several times but I just can't get over the jumping ugly at the beginning. According to the readme the levels start extremely hard (yea I saw) and get easier later on, which doesn't seem right to me. (on-calc level editor available) pause

70%

Penny's Problem v0.8ß (7'99) by Simon Chorley; 3.3kB + levels (1.0kB)

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Your guy has to eat all smileys and get to the exit. In some levels you have to get keys, or sneak behind enemies' backs, or walls appear out of nowhere. Graphics are in greyscale (tile-based however). Just 4 (external) levels so gets boring real soon... for now. pause

65%

Phoenix v0.90 (11'00) by Patrick Davidson; 7.9kB

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Arrite! This new version has both a hiscore table as well as a shield indicator. It sure is 200x better! Also got three difficulty levels plus three speeds (of which easy+slow is too simple: this option kinda ruins the need to play it alot to beat the game). Could use more levels. hi pause

85%

Pinball (6'99) by Charlie Murff; 1.5kB

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ROFL! Press the arrow once and the flipper will go up. Press it agian and it will come down. There is no ball yet. I'm still working on it. No comments :)) pause

20%

Ping-Pong (5'98) by Caymran Cummings; 4.3kB

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Pong, complete enough. Human vs. human/AI/wall or AI vs AI demo. Five speeds, five difficulties, and 3-11 lives limit. Still a bit too boring (there are better games). pause 2p

60%

Plain Jump v1.1 (10'97) by Andreas Ess; 3.0kB + levels (0.3kB)

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Steer a ball over a three dimensional plane, without falling through the holes (by jumping over them). It would be better if up/down would change the speed (where faster would give more points) instead of just start/stop. Also hi-score should be saved for every level. Nice game though. hi pause

80%

Poke v1.0 (2'98) by Ahmed El-Helw; 2.1kB

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Like in his Archery game, you have to shoot at a moving target at the top. In Poke however, there are other moving objects which you may not hit. Too bad the hiscore feature didn't work, because otherwise it's a good game. pause

60%

Proskater86 vAlpha (12'99) by Ben Weber; 1.7kB

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A skate-game much like Bored Generation. Although this game's an alpha release and thus incomplete, I doubt a game based on this can be any good. The graphics couldn't be worse, controls are slow, collision detection sucks... Don't download it.

20%

Putz v0.90 (10'99) by John Kempen; 6.5kB + levels (2.5kB)

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No, this was not written in TI-Basic, although it sure looks that way. The only difference is that it's a bit faster. But the controls are bad, and it's huge (almost 10kb with help files deleted!) The game itself is pretty basic as well (get all phis without getting cought by the random moving Xes). hi pause

50%

Racer-X v1.0ß (9'98) by Bryan Thomas; 4.9kB

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The best thing of this game is the title-screen. In the game you should race around a track. This isn't quite possible, because the car moves and turns too fast, and there's no collision detection (can move right through walls). There's no score nor end. It could become a cool game (Megacar), but this is nothing. pause

20%

Raycasting Engine vWIP Demo #7 (8'01) by Aaron Curtis; 10.4kB + levels (2.0kB)

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Aaron's Raycasting Engine still under construction (it's likely to crash instantly and blow up your house or something.) But actually it's an ubercool RPG!! If you thought the FOV (field of view) in Joltima was leet, check this. Also has a fast mode if you think all this prettyness is too slow. Either way, a beautiful game with greyscales and good graphics.
The game itself contains several screens with objects, enemies (just one kind so far..), doors, switches, chests with items in it. These items can be herbs, keys, or new armor and weapons. And this stuff can have special effects, for example a sword of murder doing extra damage. Your character has your selected attributes (like strength for carrying stuff and damage, dexterity for hitting, etc.) like a real RPG. This game just has so much, but it's still unfinished. Meaning, it isn't _that_ big. So it just needs to get bigger, and also coming up is different enemies, missile weapons and an experience system. Can hardly wait.... pause

75%

Repeat After Me v1.1 (8'00) by Levi Lansing; 3.1kB

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Repeat the numbers displayed. You start with one digit, and each level you have to remember one digit more. Great for some mind exercising, and breaking the high scores. Nothing missing (even gots a timer), well done! hi

80%

Repton v0.9ß (10'97) by Matthew Shepcar; 8.7kB

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Yet another terrific game by Scabby: the classic repton/diamonds/boulderdash. Your guy has to get some diamonds to get to the next level. The whole game looks great, runs/scrolls smoothly, and uses external levels (each with one hiscore table). It's just too damn large (levels too), otherwise it would be 100% for sure! hi pause

90%

Rock, Paper, Scissors v1.01 (9'00) by InFuZeD; 0.6kB

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Of course I downed this game the instant I saw the title. Could I finally play Rock-Paper-Scissors on my calc?? Unfortunately this game ain't as good as the real game. The graphics are barely recognisable (the real hand-symbols are much better.) It misses all the special features: competition, multi-player, hiscore... Someone really should make a good RPS-game (I once played a platform rps, really neat!) pause

40%

Sim Community 2000 v2.21 (8'98) by Kirk Meyer; 9.7kB

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SimCity for yer calc! Build your own residential, industrial and commercial zones in the right proportians. Place roads, police, hospital, power plant and stuff. The rules are pretty simple (example place a police for every x citizens). With disasters (optional), arcos and rewards a good (looking too) game. At a certain point the sims will go into space and the game will get pretty boring. pause

80%

Simon v1.06 (11'99) by David Lenhart port Haroon I; 0.7kB

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A small version of Simon where you have to remember and repeat the order in which the boxes (left, right, up and down) are selected. When you are make an error or you are too slow you lose. Highest score is remembered, so you'll keep playing it to break it. hi

70%

Slippy ][ v2.0 (1'98) by Martin Hock; 2.8kB + levels (0.4kB)

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A puzzle game in which you have kick boxes in order to get all the gems. Note the graphics are smooth and nice enough. 40 levels included which seems nice too, and even a level editor to create your own! Of course the story is the best of all (bonus points for the readme; really!) Much better than I expected. Grade's 80% at least. pause

80%

Smack! (8'98) by Zach Schoen; 0.7kB

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Eliminate all 50 pixels as fast as possible by placing your cursor on it and pressing 2nd. Very simple, and gets kinda boring. hi pause

60%

Sokoban v1.0 (10'97) by Andrew von Dollen; 5.3kB

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A great (classic) puzzle game in which you have to move all boxes onto a dot. Contains 50 levels! Too bad the game is not saved (select levels with +/-). Also controls seem a bit slow and no ending. Good game though. pause

80%