Just for the ones with TI-86/z80-knowledge:
the memory areas Worm uses:
| begin | end | size | |
|---|---|---|---|
| Virtual screen | 8820 | A7FF | 1FE0 |
| Worm 1 | A800 | ABFF | 400 |
| Game Data | AC00 | ACFF | 100 |
| Sin/cos Table | AD00 | AE00 | 101 |
| Worm 2 | B000 | B3FF | 400 |
| Display buffer | B400 | B78F | 390 |
| Worm 3 | B800 | BBFF | 400 |
| Worm 4 | F000 | F3FF | 400 |
| Levels data | F400 | FA70 | <671 |
Note1: Everything in hex. Note2: Worm 1-4 addresses must be mod$800=0.
I just want to ask all z80-programmers out there: can I safely use these
addresses? If not, tell me now!
| NO OBJECTIONS, now GO AWAY! |
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