It's been almost a month since I last updated my homepage. That's not good, and from now on I'll try to update my page more frequently (weekly?). Like no more releases of Nemesis on other sites before I even released it to my own site. I just updated/written the about shiar and my computers sections, and actually everything on my page. Hope I can keep everything updated.
This version will not be released to other ti-sites like ticalc.org (I'll release the next version: this version doesn't have enough levels and gets boring too soon). I just release this version so y'all can see I'm still working on Nemesis. A lot of improvements like:
And much more of course. Just need to make it so there can be different enemies in one level, and make some challenging levels. Then I'll release it on all major sites and begin working at the last details (compressed levels, boss-key, options, etc.) and then Nemesis is done.
Forgot to mention I joined ZAPO — the Z80
Organization — the 16th of october.
ZAPO is a group of teenagers who program for the z80 microprocessor,
mostly on Texas Instruments graphing calculators.
Zapo's got some skilled programmers and I think we'll make some great
programs in the future.
As of today I'm at the zapo site too.
Made a page with links to my favorite internet-sites. Especially sites about Nemesis and TI-calculators. There ain't many, but I may add some more in the future. Looks kinda cool, so take a look.
Continued working on my homepage: as you can see above, besides counting visitors you can also see whether I'm online or not. If you click on the online/offline you can send me a message through ICQ! Neat! Also updated my about section again (just take a look at my favorite games...!)
You all remember Peaworm, the great game where you control a Nibbles-like worm that doesn't make 90° corners, but can move about freely (just glance at the screenshot and be amazed ;). Since the last update was almost one year ago, I asked the allmighty Matthew Shepcar whether I could continue his work.
Well he gave me his new (unreleased) version with scrolling and levels! Now I'll try not to screw things up. Jonah Cohen will make the levels, and I'll try to make it multiplayer! That's right. Like Tron86 but 100x cooler. Maybe with link and scrolling (big) playfield. Stay tuned!
Just some brief notes (I'm trying to update my page at least once a week):
This page has moved to http://www.games3.net/shiar! This means no more Fortunecity/come.to-banners!! It can still be accessed via http://come.to/shiar, but please use the games3-URL for links. Furthermore: made the Shiar Homepage logo in 3D (using Cool3D).
Just wanted everybody to know Unreal Tournament is the greatest game ever!! Guess my Worm-game will be greatly influenced by it. Worm will become the best multiplayer game for the ti86, as UT is the best multiplayer game for the PC. Still working hard on Worm, but it's getting close... more about Worm coming this weekend.
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