StarCraft

StarCraft
Without doubt the best RTS to date.


Protoss, my personal favorites

Units

Some unofficial info about the Starcraft+bw (1.09b) units in a nice overview (couldn't find it anywhere else, so made it myself). I think it's very useful for learning the game. Note though, I give no guarantees about the correctness of given info. Especially movement speed is probably very inaccurate.

  min gas build size HP shield armor ground air sight range speed specials
PROTOSS
  Probe 50  20 S1m 4050%   5 7   8 1 14  
Cannon 150  50 L 20050%   20 27 20 27 11 7    
GROUND Zealot 100   40 S2o 16038% 1 16-22 22-30   7 1 11-16  
Dragoon 125 50 40 L2m 18044% 1 20-26 20-26 20-26 20-26 8 4-6 15  
High Templar 50 150 50 S2o 8050% 1   7 10 9 (ps) (hl)
Dark Templar 125 100 50 S2o 12033% 1 40-49 40-49   7 1 15 cl
PSIONIC Archon 100300 +20 L4m 36097%   30-39+ 45-59 30-39+ 45-59 8 2 14  
Dark Archon 250200 +20 L4m 22589% 1   10   14 fb (mc) (ms)
AERIAL Scout 275125 80 L3m 25040%   8-11 8-11 28-34 38-46 8-10 4 13-18  
Corsair 150100 40 M2m 18044% 1   5-8+ 19-30+ 9 5 17 (dw)
Carrier 350+250 140+ L6m 45033% 4 6-9 17-49 6-9 17-49 11 8 10  
Arbiter 100350 160 L4m 35043% 1 10-13 7-9 10-13 7-9 9 5 12 cs (rc) (sf)
ROBOTIC Reaver 200+100 70+ L4m 18044%   100-125+ 50-63+   10 8 5  
Observer 2575 40 S1m 6033%     9-11   9-13 cl
Shuttle 200  60 L2m 14043% 1   8   13-19 tr
TERRAN
  SCV 50  20 S1m 60  5 10   71 15  
Turret 75  30 L 200    20 40 117    
BARRACKS Marine 50   24 S1o 40  6-9 12-18 6-9 12-18 7 4-5 11 [17] ([sp])
Firebat 5025 24 S1o 501 16-22+ 22-30+   72 11 [17] ([sp])
Ghost 2575 50 S1o 45  10-13 14-18 10-13 14-18 9-117 11 (cl) (ld) ns
Medic 5025 30 S1o 601   9   11 hl (rs) (of)
FACTORY Vulture 75  30 M2m 80  20-26 20-26   85 20-28 (sm)
Tank 150100 50 L2m 1501 30-39
[70-85+]
24-32
[28-34+]
  10 7
[12]
12
[0]
([sg])
Goliath 10050 40 L2m 1251 12-15 16-20 20-32 27-44 8 5-8 13  
STARPORT Wraith 150100 60 L2m 120  8-11 8-11 20-26 27-35 75 17 (cl)
Battle Cruiser 400300 160 L6m 5003 25-34 25-34 25-34 25-34 116 7 (yg)
Science Vessel 100225 80 L2m 2001   10  15 dm (ep) (ir)
Valkyrie 250125 60 L3m 2002   6-9+ 23-25+ 86 19  
Dropship 100100 50 L2m 1501   8  15 tr
ZERG
  Drone 50  20 S(1)o 40  5 7   71 14  
Overlord 100  40 L0o 200    9-11  2-10 tr
CREEP Larva     S0o 2510   4     
Egg     L0o 20010   4     
Sunken Colony 175  20 L 3002 40 38   107    
Spore Colony 175  20 L 400    15 30 107    
HATCHERY Zergling 25  14 S½o 35   5-8 18-42   51 14-22  
Hydralisk 7525 28 M1o 80  10-13 20-26 10-13 20-26 64-5 11-16  
LAIR Lurker 125125 +40 M2o 1251 20-26+ 16-21+   86 17  
Queen 100100 50 M2o 120    10  18 ic ps (es) (bl)
Broodling     S0o 30  4-7 8-14   51 19  
Infested Terran 10050 40 S1o 60  500+   51 17  
Scourge 1238 15 S½o 25    110 110 51 18  
Mutalisk 100100 40 S2o 120  9-12+ 9-12+ 9-12+ 9-12+ 73 18  
HIVE Guardian 150200 +40 L2o 1502 20-26 20-26   118 7  
Devourer 250150 +40 L2o 2502   25-31 8-9 106 15  
Defiler 50150 50 M2o 801   10  12 (cs) ds (pl)
Ultralisk 200200 60 L4o 4001-3 20-29 40-58   71 16-21  

 

Legend

cost
minerals+gas required to create one unit
build
relative time needed to create one unit
size
Small/Medium/Large unit; # command points per unit organic/mechanic unit
HP
total number of hitpoints (including shields)
shield
percentage of HP in shields
armor
base armor (excluding 3 general upgrades)
ground/air
damage done per single attack against ground/air units; 2nd column indicates relative amount of damage done in certain amount of time; + indicates splash damage is also done; explosive damage does only 50% damage to small units, 75% to medium, 100% to large; concussive/plasma damage does 25% to large, 50% medium, 100% to small units
sight
range in which the unit detects other units; bold indicates ability to detect cloaked units;
range
maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials
special abilities; parentheses () indicated that it needs to be researched first; hover for description; range is maximum range required to activate; cost is percentage of total energy lost

when two values given (1-2), second value indicates attribute after all possible upgrades

Duels

  zealot dark templar archon scout dragoon corsair arbiter
zealot 18 6 (55%) 6 (17%) (-) 20 N/A (-)
dark templar 6 4 5 (38%) (-) 7
archon 6 5 14 12 7 8
scout 60 48 12 (12%) 12 23 (44%) 13 17
dragoon 23 (94%) 9 (67%) 10 (31%) 23 17 17
corsair N/A N/A (-) 13 (38%) (-) 31 61
arbiter 17 (25%) 61 (66%) 181

Time (in seconds at average speed) from the moment of a unit's first hit until victory, or death (in which case amount of damage dealt is given in braces).