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TI-86 games

Colony v1.0 (1'00) by Cassady Roop; 2.7kB

Download (14kB) | Comments (1)

An original game! Cells live according to the famous rules of life (they die with too much (>4) or too little (<2) neighbours) which is pretty cool on itself. But in this game you can help by adding or removing a cell each turn. 20 levels and hiscore save, well done! (With a demo-mode it would be complete) hi pause

75%

Connect Four v1.0 (12'99) by Olcay Cirit; 2.5kB

Download (5kB) | Comments (1)

Connect-4 written in smallC; well at least it's not in basic... let's see, 2-player of course, but AI too. And not just any AI, it's a very slow one but pretty good as well (thinks 3 moves ahead; challenging at least, scalable skill would be much better). If it were written in asm this game would be less slow and large. pause 2p

60%

Control (3'02) by Jarno Lääveri; 0.4kB

Download (2kB) | Comments (1)

An extremely small and simple game. Control two dots by moving them up and down, so they don't hit the zigzagging line. Over time the dots come closer to each other so the game gets harder. A little like all those racing games. A good program (and the smallest game I've seen so far), but since the 86 has so much memory, I'd add a little more features: a pause key couldn't hurt, and hiscore (score is counted though).

65%

Cosmic Ark v0.05b preview (11'99) by Robin Harbron; 1.8kB

Download (2kB) | Comments (1)

Incoming asteroids (one at a time of course), destroy them by firing either up, down, left or right. If you were too slow (hit), you lose some shield. No score counting so you'll never know whether you played good or bad.

40%

Crapong v1.4 (1'99) by Jonah Cohen; 1.3kB

Download (6kB) | Comments (1)

C'mon Jonah, you can do better than this! This is a singleplayer-only pong with some real bad AI. The gun feature would be real cool with two players or better AI. Also the paddles move too slow. pause

40%

Crown of Darkness v0.4b (3'98) by Ahmed El-Helw; 3.1kB

Download (4kB) | Comments (1)

Unfinished RPG-wannabe. One screen to walk on, with a piece of text and a non-functional shop, and some enemy-thingies bugging you.

20%

Dasher v1.0 (12'97) by Ahmed El-Helw; 1.1kB

Download (2kB) | Comments (1)

Your guy (or whathever it is) has to eat all thingies before the time runs out to advance to the next level. Challenging cause the time ticks away very fast. Annoying that holding a key takes a while to repeat, so it's often faster to repeat a key yourself. Also when you die you have to start back in level 1 again, and no hi-score saving.

50%

Defender v1.1 (6'99) by Aaron Curtis; 5.6kB

Download (19kB) | Comments (1)

Woohoo! In defender you have to protect/safe the city below from some ugly ships. Featuring several levels, much different enemies, a nice powerful laser, hiscore, and unfortunately some bug that sometimes crashes your calc :( An ending would be nice, too. hi pause

75%

Demineur v1.0 (3'00) by Mansot Etienne; 1.5kB

Download (2kB) | Comments (3)

A Minesweeper clone with five difficulties. The graphics are pretty good, but it lacks hiscores, or even a timer, and doesn't g/o when you win. pause

65%

Diamonds v2.0 (2'00) by Jonah Cohen; 3.1kB + levels (0.9kB)

Download (15kB) | Comments (1)

Like version 1.2 but with a few improvements: graphics are in greyscale, there's a teacher key and speeds are better. The game's still the exactly the same, and size increases a littlebit as well, so score goes up only one or two percent. hi pause

80%

Dodger v1.2 (7'99) by Cullen Sauls; 2.4kB

Download (8kB) | Comments (1)

In Dodger you have to evade block-thingies coming from all sides (one at a time). Along the way speed will increase becoming almost impossible at the end (making it more a game of luck). Gfx not great (tile-based). hi pause

60%

Dots v1.0 (11'00) by Andreas Finne; 1.9kB

Download (6kB) | Comments (2)

A real "school"-game. We've all done it on paper, but that's barely as entertaining as doing it on your calc ;) You can play vs human or AI (although the computer's really too dumb to be playable), in fields sized 3x3 upto 9x6 (hmm, seems a little small, no extreme huge fields.) pause 2p

70%

Drugwars v3.1 (1'00) by Jonah Cohen; 4.9kB

Download (14kB) | Comments (2)

It's all about the money. Basically: buy drugs when they're cheap, sell when they're expensive, and make enough profits to pay off your debt and make as much money as possible within 30 days (and get a hiscore!). Not very graphical (although it is asm), but it's a nice game anyway. hi pause

80%

DStar v1.0 (10'97) by Andrew von Dollen; 1.4kB

Download (6kB) | Comments (2)

A puzzle game in which you have to get all circles to proceed to the next, more difficult, level. And it gets really hard! Unfortunately a game cannot be saved, which drops the score by about 10%. pause

70%

Dying Eyes (4'00) by Alex Highsmith port Andreas Finne; 22.1kB

Download (52kB) | Comments (1)

Another good RPG like Joltima. This one has got quite some story, even with multiple endings. Easy controls, total 16 magic spells and skills, several weapon and armor upgrades, bosses. The "world" is less advanced than in Joltima (much smaller, not as pretty, etc) but Dying Eyes has other cool features (the battles are more advanced, magic, the story and the thinkin ;) Try it! pause

90%

Falldown Forever v2.0 (12'99) by Aaron Curtis; 2.5kB

Download (21kB) | Comments (1)

You'll have to guide a falling ball through the holes so it won't reach the top of the screen. Five different speeds, each with a different background, saves top scores, and it has a two-player link option (not perfect, but it worx)! Wow! So simple, so nice, and a large replay value. hi pause 2p

95%

Fifteen (10'98) by BearSoft; 8.9kB

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Your basic slide puzzle pushed to the limit. It's got some great graphics, but (because of this) it's quite huge for such a simple game. "I wonder if you can make a fifteen game better than this." Well, you can: think teacher key, best time saved, much smaller! (imo, leave out the neat effects so you have a smaller and much faster game, like Clickers.) pause

60%

Firing Range (6'01) by Jarno Lääveri; 1.2kB

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There's two arrows moving, horizontally and vertically. Try to fire when they're pointing to the middle of the screen. You can shoot five times, and the best total score is saved. A simple game which you might wanna have on your calc when you're bored. hi pause

70%

Four (4'01) by Esben Rossel; 0.4kB

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Four in a row; two players only and doesn't detects lines. At least it's small, and it doesn't crash. pause 2p

30%

FrAWgGutS v1.3 (6'99) by Derrick Ward; 2.9kB

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Another Frogger. Cross the traffic and water and place yourself in the (six) homes. The screen is smaller because of the port (TI-82). 13 levels, butterflies and score (hi saved). Controls are a bit slower than in Frogger and sprites should be clipped. hi

80%

Freecell v1.1 (1'01) by Ben Mickle; 3.6kB

Download (13kB) | Comments (1)

The well-known card-game for your TI. Extremely well-done (fast, nice pointer, no-moves-left-detection (faulty on rare occasions though ):, with greyscale and statistics), and just like the PC-version. And the new teacher-key really kicks ass! Perfect for during (boring) classes. pause

95%

Frogger v1.0 (9'97) by Trent Lillehaugen; 2.8kB

Download (10kB) | Comments (1)

Classic game in which you have to cross a road with traffic crossing left and right. On the other side you have to place yourself in each of the five "homes" to proceed to the next - more difficult - level. No scoring, just beat the (10) levels. Not much special things.

75%

Game No1 v1.00 (5'99) by Akshay Dhalwala; 1.2kB

Download (7kB) | Comments (1)

Another look grannie, I can code asm!-game, hence the title. Collect as many $-thingies as you can within 60 "seconds". Even worse than Catch.

30%

Highway vDX (9'00) by Jarno Lääveri; 1.6kB

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A real neat arcade racer in which you have to evade the other cars. Traffic increases along the way. It's got three speeds and saves the hiscore for each. Great controls, ok graphics. To be improved? Maybe different cars, name w/ hiscore, pause key? Still this is fun! hi

80%

Hover Bug v0.001 (6'99) by Matt Teiken; 4.6kB

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A platform game alot like Sqrxz with one difference: you can fly (hover) for a short time. Looks and plays ok, but I haven't been able to get pass the first bug. I hope the completed version (?) will be a bit easier.

30%

Insane Game v2.71 (4'97) by Martin Hock; 2.6kB

Download (8kB) | Comments (1)

A puzzle game. Remove groups of two or more of the same tiles. If you think ahead, you'll be able to remove more. The game also contains an action mode, in which tiles are contantly added, and a versus mode to play against a friend (i haven't been able to test this one though..) Each mode has its own hiscore. Game controls are good (menu/hiscore keys good be improved though). Even has a save-n-quit key. Nice lil' game. hi pause 2p

85%

Jaws v1.0 (4'01) by Thibaut Chevalier; 3.7kB

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Help your surfer surf one minute without running into jawses and other junk. Plays a lot like Highway DX, but looks a little better. Nice greyscale gfx, but the gameplay could be better. It doesn't save hiscores, and why does it have to end after one minute? pause

65%

Jezzball v1.0 (4'99) by Magnus Svedin port Andreas Finne; 3.4kB

Download (13kB) | Comments (1)

Win 75%+ of the screen by drawing lines (without getting hit by a ball) and making closed spaces without balls in them. Balls are bouncing around (one more each level), making it very hard and challenging. Changable speed and hiscore saving. hi pause

80%

Joltima (4'98) by Justin Karneges port Bill Nagel; 19.0kB

Download (14kB) | Comments (1)

A good and complex RPG. that can keep you busy for quite a while. Lead your four guys around the (pretty big) world to get all 8 shards. You can buy items and rest your men in towns, because outside you'll be contanly attacked by enemy creatures (which can get pretty boring after a while). Overall: complex and well done! pause

95%

JSnake v1.0 (5'98) by James Rubingh; 1.0kB

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Hmmmm. How complex: eat 14 pixels in one of the five speeds, and the game is over. Hit a wall or yourself, and the game is over too. Doesn't have backwards-detection (die accidentally by going the other way) and why play it with just one level and no score count anyways? pause

40%

Kollums v2.0 (8'97) by Alan Bailey; 2.2kB

Download (15kB) | Comments (1)

Like tetris but you here you have different kinds of bricks which you have to place together (3 or more of the same kind disappear and give you points). Real good game: 6 difficulties (3-8 different bricks) with different hiscore for each, good controls and teacher/boss-key. No multiplayer, but very nice! hi pause

85%

Laser Mayhem v1.0 (11'99) by Badja port Brandon Sterner; 3.6kB

Download (4kB) | Comments (3)

In this puzzle-game you must destroy your target by controlling a few laser-cannons. Besides these cannons more toys are present in each level: mirrors, several different bricks, gates... Not my favorite, but still an ok game. Port could be better (usage of full screen and exit instead of clear ;) and could use a save/password to continue later. pause

70%

Legend of Zelda Demo v0.52.6 (1'99) by Sam Heald and Harper Maddox; 8.1kB

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An attempt @ the classic Zelda. While Link can move and fight the enemies, it's definately not finished yet. A few small bugs (like auto-writeback: how can i reset?) and just one "level". A few rooms with enemies, keys, and an easy boss. Nice graphics, but just a demo, nothing more. Completed, this could be good. pause

60%

Lunar Lander ][ v0.98ß (11'97) by Ahmed El-Helw; 2.3kB

Download (6kB) | Comments (1)

Land your vessel on the weird shape thingy before you run out of fuel. You can land at any speed, gravity (or 0G) is bad (no acceleration for one), too random (sometimes landing is impossible), no score, etc. Much to be improved. pause

50%

Mars Patrol v2.0 (1'00) by Zombi; 4.4kB

Download (12kB) | Comments (1)

While running, jump over holes and obstacles and blast away the enemies. A pretty cool and fast game. It's got 256 random levels but just saves one hiscore. Maybe could use a few more features. hi pause

75%

Maze-3D v0.5ß (10'99) by Clem Vasseur; 8.5kB + levels (1.0kB)

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A new version. Even more pointless than version 0.4: no exit, just walk around. The levels are external, bigger, more textures. The game does seem slower than before, and screen size cannot be altered anymore. The source is included for someone else to finish the game (and I sure hope somebody does.) pause

65%

MegaCar v1.1 (1'01) by Jonah Cohen; 3.8kB + levels (1.0kB)

Download (48kB) | Comments (2)

Awesome racing game. Race as fast as you can to beat the level's hiscore. Going off the road (and braking too ;) will slow you down. The car can be turned in more than 127 directions, and the screen scrolls smoothly. So, easy controls, good graphics and gameplay, and eight levels included plus many more to come because of the easy level editor (Windows) included (look at the 2nd screeny :-) Really cool. May get boring because of the simplicity (no powerups or multiplayer or whathever...) but not anytime soon! hi pause

95%

MegaMan (8'01) by Cullen Sauls; 14.0kB + levels (2.1kB)

Download (108kB) | Comments (11)

After long anticipation, it's finally here! This MegaMan sure is the best looking TI-86 game ever. And if that isn't enough already, you also get a great MegaMan game, with 12 levels and bosses, 9 weapons, five endings, and more. All files together are over 70kB (!), but the levels are optional, so you can show off with just 20kB or so.. Definitely a game to at least see. The game is pretty smooth and certainly enjoyable (until you've finished it a few times (see all endings in all difficulties ;)) pause

90%

Minefields v1.0 (1'99) by Thomas Bladh; 4.2kB

Download (22kB) | Comments (2)

An OK game in which you have to get the diamonds without walking on the mines. Since you can't see the mines, the only way to finish the game is to either be very damn lucky, or play it so often you know where the mines will be. Btw: it creates sounds! hi pause

65%

Mines86 v1.3 (4'00) by Sean Barnes; 2.4kB

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Pretty weak minesweeper. It's got a timer, but doesn't store best time(s), graphics are too basic, blanks are not automatically cleared, sometimes you start on a mine, you can't see the square you're on...... need i go on? Go with another clone (Minesweeper85 or Demineur for example) pause

50%

Movement Madness v0.5 (12'97) by Ahmed El-Helw; 1.6kB

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It's a waste of time to download this. Your guy has to reach the exit in a limited number of moves. The controls and graphics suck, and levels (just 5) are too easy to even call this a game. pause

30%

Nibbles v1.6 (6'97) by Bill Nagel; 2.1kB

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Nibbles in five speeds, nine levels. Misses score and peas-left display during game. Saves hiscore with initials (entering name sucks and the same score for all speeds). hi pause

65%

Nibbles 0 (9'97) by Patrick Davidson; 1.6kB

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Another Nibbles, again with five speeds, ok controls, large snake; but just four levels, no score and no lives. Not a very good game.

50%

Nibbles 86 v1.16 by Oskar Liljeblad port Haroon I; 3.2kB

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Overall it's a nice Nibbles game (something I haven't seen that in any other Nibbles-games yet is that score decreases over time.) Levels are like in the original Nibbles. Unfortunatly it's also got several imperfections. Speeds are too fast (even at the slowest speed level 10 is undoable) and they make no difference in scores. Moving backwards by accident kills yourself, and in level 8 you run right into a wall when you start. These things really should be fixed. hi pause

60%

Nibblez v3.0 (8'01) by Ravneet Singh; 6.8kB

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Nice Nibbles clone, with some very good (greyscale) graphics. Controls are okay (except for the main menu: that mouse pointer thing sucks!), it's got a teacher key (save+quit), and a hiscore table (needs backspace for entering names though.) Levels are ok, it's just that they take too long: 25 apples per level. The ability to start in higher levels and speed options are a bit pointless when playing for hiscore. Also a bit large, but still quite good. hi pause

75%

NorCaL Fishing v1.4 (3'98) by Colleen Cheng; 4.5kB

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Fishing?? On a calculator? This sucks. Horrible graphics, and a game unworthy of even trying to understand.

20%

Orbix v1.0 (9'97) by Trent Lillehaugen; 2.2kB

Download (3kB) | Comments (1)

Win the game by ending up with more pieces than the computer. You can add one each turn, and all computer pieces between that new one, and any of your other pieces will become yours as well. It's not like Othello: you don't have to jump, and no diagonal moves. I really think the Othello rules are more thought out (better strategy). But there's already a perfect Othello game, so... Anyways, after winning a level, you go to the next (not much more difficult) level. Should at least have a 2-humans mode. pause

55%

Pac-Man 99 v1.1 (8'99) by Patrick Davidson; 4.3kB

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Another classic by Patrick: pacman! Several levels, hiscore table, two speeds. However... the enemies are dumb and I think nine lives is too much (makes one game take too long, and saving doesn't work on my calc). hi pause

75%

Peaworm v0.9 (12'98) by Matthew Shepcar; 0.7kB

Download (3kB) | Comments (1)

Rules are like in any Nibbles, eat the peas and get larger. The difference with any Nibbles, is that your worm can go any direction it wants, just by turning left/right, which feels much better. It looks great, plays great, and rules Nibbles!! You'll keep playing to beat the hiscore. And look at that size! One disadvantage: just one level. (That's why I'm continuing Scabby's project with Wormy btw, coming soon) hi pause

85%

Pede v1.0 (2'98) by Pat Milheron; 4.8kB

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Oldskool Centepede. Just shoot the damn crawlies. Also featuring spiders and fleas. Too bad the pause key is buggy, the intro thing cannot be skipped, and... no hiscores! This game gets quite annoying if there's nothing to beat. pause

70%