 Znood for the TI-86
    by Kirk Meyer
     version 0.9
=====================

DISCLAIMER:
  I am not responsible for anything this program does. This includes damage
  to you, your calculator, your property, loss of calculator memory, or
  anything else that you may consider a loss. Now then...

THE GAME
  You may already be familiar with Znood as Snood, Bust-a-Move, Puzzle
  Bobble, or many other names. The idea is to use your shooter to shoot the
  "znoods" onto the playing field where they will stick. When you stick at
  least 3 of the same type together, they disappear. Any blocks that become
  detached during this process will fall to the bottom.

  The danger bar (right side) increases for each shot you make. If it reaches
  full, the entire field will adjust down, making it harder for you! However,
  if you detach znoods as described above, your danger bar will decrease.
  Also, please note that znoods may be bounced off of walls...

HOW TO PLAY
  There are 5 randomized levels on the 86 version, each with its own high
  score. Simply press F1-F5 on startup to select your level.

  You can press CLEAR at nearly any time to take you directly to the TI-OS
  or the shell you ran Znood from. EXIT will only exit the current function,
  such as abort the current game, etc.

  To aim, use the LEFT and RIGHT arrow keys. To shoot, press 2ND.

HIGHSCORES
  If you get a highscore, "NEW HIGH SCORE" will display, and you will be able
  to type your name (capitalization is automatic, no ALPHA needed). If you
  accidentally hit EXIT or ENTER before you can enter your name, simply run
  the program again, choose the level you got the highscore on, press EXIT to
  abort, and it will still allow you to enter your name at this point.

FEATURES TO BE ADDED (possibly)
  * Fix tiny bug where fireworks leave a few garbage pixels
  * Allow ON key to turn the calculator off during the game
  * Animated pieces
  * Puzzle mode

THANK YOUS
  I used at least two of Jonah Cohen's routines, not to mention bugging him
  and him beta testing stuff. Also I bugged Hideaki Omuro a bit and used his
  random number routine.

CONTACT INFO
  Email me at kirkmeyer@bigfoot.com with any comments or suggestions!
