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Written by Kurt Tucker
Platform: TI-86
Released: Oct. 23, 1998
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Object of the game

Wak-A-Goomba is a Wak-A-Mole type game where you try to whack as many
Goombas as you can in 60 seconds.  For each Goomba you hit, you get 0-30
points depending on how fast you whack the Goomba. Hit them faster to get a
higher score.

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Installation

Simply send wakagmba.86p to your TI-86. Then, type Asm(wakagmba) to run,
or run wakagmba from a shell, such as AShell or Rascall.

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Controls

Title screen:
     ENTER    Play
     EXIT     Return to TI-OS or shell
Play screen:
     1-9      Whack the Goombas (see key below)
     MORE     Pause game
     EXIT     Return to title screen
Pause screen:
     ENTER    Resume game
     EXIT     Return to title screen

     KEY
+---+---+---+
| 7 | 8 | 9 |	Each of the squares on the screen corresponds to		
+---+---+---+	a number key (1-9) as shown in the key at left.
| 4 | 5 | 6 |	Use the number keys to whack the Goombas. For
+---+---+---+	example, if you see a Goomba in square 5, press 5
| 1 | 2 | 3 |	to whack it.
+---+---+---+

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Other stuff

This is my first real ASM game -- let me know what you think! :)
I don't think there are any bugs, but if there are, let me know.

I noticed that there weren't any assembly Wak-A-Mole type games on
ticalc.org, so that's why I made this. I got the Goomba image from Super
Mario Bros. 3.

Wak-A-Goomba v2.1 by Kurt Tucker
e-mail:  yosterisle@aol.com
website: (none yet)

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Version history

v1.0 09/02/98	*** Never released ***
		- First version
		- Size: 3648 bytes

v2.0 09/06/98	- Improved time counter
		- Added high score feature!
		- Removed title screen and play screen pictures to save
		  lots of space
		- Put subroutines in main source file
		- Took out in-game help screen
		- Size: 1713 bytes

v2.1 10/23/98	- Added high score initial keeper (thanks to Sam Heald)
		- Optimized some, 41 bytes smaller
		- Size: 1672 bytes