
-----------------------
Star Chaser 86 ASM v1.0 Release 3
Sean Hilty
UraniuMan@yahoo.com
Grafixx Software
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-Star Chaser 86 ASM is an assembly version of Grafixx Software's
Star Chaser for TI-85 Basic, but it has had a major facelift! It
is fully graphical, and has as many levels as you can get through,
with a random level each time. 

-Version 1.0 Release 3 has the following changes:
  -[2nd] key hit when initials entered bug fixed
  -Up and Down keys switched for scrolling through
   letters to enter initials

-To put Star Chaser 86 ASM on your TI-86, you need to have a 
graph-link. All you have to do is send StarChas.85p to your
TI-86.  It takes up 5262 bytes (We have cut off about 800 bytes
from the first release, but we still have some optimizing to do.)

-To run Star Chaser 86 ASM, you can use a TI-86 Assembly shell,
or just type:

ASM(StarChas

-A title screen will show, and when you hit [Enter], you will
go to the main screen.

-From the main screen you can select Play, Top Score, Info and Quit.
Play begins the game. Top Score displays the top score and the
initials of the top scorer. **Info has all the information you need
to know to play the game.  It is also documented here.

-When you hit play, you will see a ship bouncing up and down.  This
is the vehicle you have to control.  The object is to manuever this
vehicle through the field of asteroids before time runs out.  Your
time and score are displayed at the bottom of the screen.  Also,
as you make your way through the course, try to collect the stars
you see... they give you a 125 point bonus.

-Because courses are generated randomly, there is a chance that some
missions are impossible to complete. Many may look impossible, but
usually you can squeeze you ship in-between two asteroids that are 
semi-close.  With practice, you should be able to get through most
courses.

-Mission = Course = Level
   Each field that you have to steer through is called a mission. It
   is also referrerd to here as a level or a course...


---KEYS------------------------------------------

Left/Right Arrows: Move your ship left and right
[Alpha] : Pause until another key is pressed
[Exit] : Quit
[Enter] : Hit [Enter] after you hit an asteroid or your time runs out
	  to go to the next screen
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-If you hit an asteroid or time runs out, you will see a message
saying what happened. Hit [Enter] and then you will go to the
Mission Screen.  You will also go here if you make it through a level.
The Mission Screen tells you if you completed the mission, how many 
Time Bonus points you had, and what your score is.  It also shows how
many missions you have failed (Time has run out or you hit an 
asteroid.)  If you have five failed missions, you get a GAME OVER.
Now, if you have a high score you will be prompted to enter your
initials.

-To enter your initials, use the up and down arrows to scroll through
the letters, and hit enter to select the one you want.

-Watch Out! As you get farther, your time becomes less and less! 

-The program now writes back, so it saves high scores after you quit.

-If you have any suggestions about this game, E-mail me at

UraniuMan@yahoo.com  or

GrafixxHQ@aol.com with "Star Chaser 86 ASM" in the subject


For our TI-85 games and more, check out our webpage at:
http://members.aol.com/GrafixxHQ/index.htm

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-----------------------Credits---------------------
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Programming by Sean Hilty, Grafixx Software

Thanks to Peter Landry for the concept

Thanks to David Phillips for pic2rle

Thanks to Jimmy Mardell for the Random routine,
 PutSprite routine, and Writeback Routine

Thanks to Dan Eble and James Yopp for the FindPixel 
 routine
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