****************************************************************************
*			Running The Halls 				   *
*			ported to ASM by:				   *
*			OneBigDoofus(OBD)				   *
*			   Mark May					   *
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This version of running the halls is in asm.  The original game was written
by Harris Novar and David Mazur.(I think thats what there names were, it has
been long time) This is my first game to write in ASM.  It is a very simple game
in which the object of the game is to go though the halls without being hit
by one of two different types of enemies, not really different just look 
different.

Now you know the history of the game
 it is now 599 bytes, which will take up almost nothing as compared to other asm
 games

Future Implementations:
 bonus items to collect as they scroll down, with enemies!
 these will give you extra points
 I may never make another version of this, just an idea
Bugs:
 There are no known bugs with this game, i know that it works with Crash 1.3
 and soon to be ASH 3.1 when it comes out.  If you find any bugs in this game
 please email me (1bigdoofus@bigger.com) 

Choose between 8 speeds, 0-7, and 0 is slowest 7 being the fastest.
Speeds:
0-Close to BASIC speed but is faster
1-still easy
2-intermediate
3-getting harder
4-really hard
5-last controllable speed
6-WAY TOO FAST
7-NO INTERUPTION, NO CHANCE AT ALL
Y= Speed that was used last		; thanks to Tim R.(Quija13) for this idea
keys while playing:
 left and right move you left and right
 pause = 2nd
 exit  = MODE

Special Thanks to:
 Jacob Boyce (Sk0ggie on IRC)- helped me fix a major bug, and some other stuff
 	Also 83 port
 Hideaki Omuro - Maker of Crash, and used many of his routines for this game

 


hope you enjoy this crappy game.

:-) 





