
  PPPPP EEEEE N   N GGGGG U   U III N   N SSSSS
  P   P E     NN  N G     U   U  I  NN  N S
  PPPPP EEEEE N N N G  GG U   U  I  N N N SSSSS
  P     E     N  NN G   G U   U  I  N  NN     S
  P     EEEEE N   N GGGGG UUUUU III N   N SSSSS

WARNING:  This game is extremely hard and is meant to be a challenge,
          you WILL get frustrated (esp. since you can't kill the little
          round thingys :).  Anyone with heart conditions should
          NOT play this game! j/k

Author:   Bill Nagel
Version:  1.1
Machine:  TI-86
First public release:  July 15, 1997 at the TI-Files
Description:  Platform game featuring a variety of characters and smooth scrolling!

Version 1.1:
   Updated for use with Aurora v.86

Setup:
Send penguins.86g to TI-86.
Run ProgPeng or run Aurora and click Peng.
If you are not using Aurora delete IconPeng.

Our hero, Pete the Pimpin' Penguin is on a mission to defeat the evil
Puffy Penguin and rescue Penny the Princess Penguin, and Pete needs
YOUR help.

Controls:
[2nd] - jump
      - swim upwards when in water
Right/Left - move Pete
[EXIT] - quit
[MORE] - pause

Title Screen:
[2nd] - start game
[ALPHA] - load a different world
        - Penguins comes with one world, ZPWLDPNG, which is displayed on the title screen as "PNG"
        - Editor can be used to make your own world!

Each world has five levels, after the fifth you must battle
Puffy the Penguin.  In PNG (the world that comes with Penguins),
the first level is the hardest and the last level is the easiest.
YOU WILL GET FRUSTRATED WITH THIS GAME, when you through your calc up
against the wall, I'm not responsible for any damages!
REMEMBER - HAVE PATIENCE!  With time great skill can come, I have been
able to complete this game with one life.

Penguins are peaceful animals, thefore the only enemy you can kill in
this game is Puffy Penguin himself.

Enemies:
Ugnep - walks wherever he can go
Bouncing Ugnep - go under or over
Flyzm - flys in a straight path
Blobah - Bounces towards Pete
Smilokill - rolling happy face
Spiduh - usually best to go under
Baht - hangs waiting for someone to drop on, but can be fooled
Swish - fast swimming fish
Fragon - fire breathing dragon head
Puffy Penguin - final enemy
              - jump on his beak 3 times to kill him
              - time your jumps wisely!

Tips:
   Level1 - jump over the bouncing ugnep from the middle block
          - jump over the blob from the top of the ledge
   Level2 - jump down to the ledge as quickly as possible before the first flyzm gets you
          - dont go past the 3rd baht until he has already fallen
          - wait until the spiduh is down before jumping across the really big pit
   Level3 - go over the well (not under) before the bouncing ugnep
          - stay close the left side of the wall between the door and the last spiduh
   Level4 - at the first smilokill, get close to the wall and jump after it has just rolled left and then make a quick jump up and over it
          - make a quick short jump over the pit with the bahts
   Level5 - jump all of the way over the two smilokills
          - go under the blobah with quick short jumps
   Puffy Penguin - take your time put don't wait too long, he'll corner you


If you mail me and say that I should make it so that you should be able
to jump on enemies to kill them, then that means you have NO SKILZ and you
should wait for Mario Land 86.

Special thanks to:
   Tim Anderson (Zoobs) who made the logo
   Matt Renfrow who drew the 2 penguins on the title screen
   Dan Koester for his ideas
   Chad Palmer also for his ideas
   Movax & his sprite routine
   Dave Jaklitsch
   Eric Chow-Allen
   Andy Straube
   The TI-Files
   And anyone else I forgot to mention

If you find any problems or have any suggestions,
e-mail me at penguinb@geocities.com

DO NOT SEPARATE THIS DOCUMENT FROM PENGUINS!

Copyright (C) 1997 Bill Nagel
