Program: Super Mario 86
Author: Ben Mickle
Version: 0.95
Initial Release: July 16,1999
Current Release: December 11,1999
Other Notes: Based on original Super Mario for the NES

* Introduction
	This game did not even start as Super Mario.  It began when I was
 messing around with tilemaps and scrolling trying to think of a game (back
 in December of '98).  I added grayscale which slowed the game down a lot.
 I did everything I could think of to make it as fast as possible and I
 actually got it up to almost 40 frames per second (scrolling one pixel at
 a time).  By this time the game was a flying game (much like the final
 level of Super Mario Land for the Game Boy).  But, since I was more
 interested in coding a great game rather than coming up with a story line,
 enemies, graphics, etc., I decided to turn it into mario in late March.
 The game is not completely implemented; it only supports things in the
 first four levels of Super Mario Bros. (actually not even _everything_ in
 those levels).  This may be the final version unless I feel like working on
 it more in the future.

 Thank you for playing Super Mario 86.

* Version History
	Version 0.65 - July 16,1999
	- Initial release
	- Support for all basics in first 3 levels (except for fireballs and
	  going down pipes)
	Version 0.76 - July 21,1999
	- Bug fixes
	- Many little changes and improvements
	- Improved level compression
	- Fireballs
	- Going down pipes
	- Contrast changing
	- Bricks with coins and mushrooms
	Version 0.95 - December 11,1999
	- More bug fixes
	- Enemy fireballs
	- Improved jumping
	- Graphics data has been moved to mariolib
	- First release of level editor
	- Support for external worlds
	- Bowser
	- More graphics
	- More animations
	- 8-level grayscale title picture
	- Other improvements

* Installation
	1. Send mario86.86g to your calculator.
	2. Type Asm(mario86 on the homescreen and press enter.
	Note: If you delete mariolib, mario86 will not run.

* Playing the game
	[2ND] - Jump
	[Left]/[Right] - Move Mario
	[ALPHA] - Shoot Fireball - Hold down to run faster
	[MORE] - Turn off calculator
	[+]/[-] - Change Contrast
	[EXIT] - Quit the game

* Features
	- Fast smooth scrolling
	- Grayscale
	- Enemies
	- Fireballs
	- Mushrooms
	- Moving platforms
	- Compressed external levels
	- Blinking question boxes
	- Coins
	- Running
	- Going down pipes
	- Invincibility
	- Bricks with coins and mushrooms
	- Turtle shells can kill enemies
	- Gravity (sort of)
	- Bowser
	- Y2K compliant ;-)
	- And much more!

* Why this is only version 0.95...
	- Bowser can't be killed with fireballs
	- Mario can't slide
	- No mushrooms for extra lives
	- No stars
	- No water
	- Some enemies not implemented
	- Things such as poisonous mushrooms not implemented
	- Probably a few bugs...

* The Level Editor

	With this version, I have also released a level editor
	which can be found online.

* Future Possibilities
	- Extra lives
	- Stars
	- Bug fixes

* Thanks

	BlackBelt - for beta testing and suggestions
	Dave - for beta testing and suggestions
	Brent - for beta testing, suggestions, and the title pic
	Kirk - for some help with the title pic
	Everyone who sent me suggestions

* About me

	I am 15 years old and I live in Virginia, in the USA.  I am
	a sophmore in high school.

	Email any feedback or suggestions to bmickle@yahoo.com.
	For the latest versions of Super Mario 86 and my other programs,
	go to my web site: http://bolt.icestorm.com/bmickle

* Disclaimer

	I am not responsible for any damage this program causes.


DO NOT SEPARATE THIS DOCUMENT FROM SUPER MARIO 86.