Program :	Crown of Darkness v 0.4b
Author  :	Ahmed El-Helw
Date    :       March 22, 1998
Size	:	>3300 bytes

			Be Sure to Turn on Word Wrap!

	Well, this is the newer beta version of the once called "UnNamed RPG."  It is again still under construction, and is not at all complete yet... Lots and lots will change before release 1.0, but every now and then, I'll probably release a newer beta version.  This version has a lot new!  Read on!

Graphics Competition:
	I got some good graphics... just still need some sprites...

Controls:
-Arrows    : Move
-Exit      : Exit
-Del       : Information
-2nd       : Action in battle


Versions:
0.4b -  MAJOR Difference from previous releases
	Totally redesigned battle engine
	Can now have magic in battle!
	More than 1 enemy/type per battle!
	Optomized.. dropped over ~2000 bytes!!!
	Changed the story a little bit...
	Unfortunatley, certain things are disabled [read the todo section]

0.31b-  Fixed a few minor problems with saving/loading
0.3b -  The third release
        Can Save/Restore Games!!!
	Has the ability to get level ups!
	Has a NEW story line!! [Thanks Rm-Rf]
0.2b -  The second release
	Finally has a name!
	Fixed the OverKill bug
	Made some modification to the shield routine
	Added random enemies [possible = 3]
	Allowed you to earn $$ after each battle 
	The store now requires you to pay $$ to purchast things
	Added money to the items menu [Delete, then F1 for Items]
	Added and modified the Alpha Command [run away from battle]
0.1b -  The first release
	UnNamed RPG - didn't have a name
	Only one possible enemy
	An overkill was possible
	No Money Involved whatsoever
	Kind of Buggy



ToDo:
	- Well, I kinda decided to release a new version so that everyone knows I am still here.
	My email address changed, so I decided lots of people maybe couldn't get hold of me.. 
	Anyhow.. this version has only 1 map, the store doesn't work, no saving/loading, and
	no level ups etc.  This is kinda a battle demo.. hopefully, version 0.5 will come soon
	after this to include all that stuff that I left out.. just consider this a 90% done
	battle demo... 

Special Thanks:
Special thanks to SCaBBy for map routine, Jimmy Mardell for Saving Variables, Andy for most of the grphx, and BlueCalx on IRC for the castle graphic, Randy Gluvna for his emu [you know, it is tiring to keep putting stuff on your calc again and again, so it helped!] and anyone else who has helped, and all of the people who sent me suggestions, graphics, and comments!

Ideas, Suggestions, Comments?
Ahmed El-Helw
ahmedre@worldnet.att.net		<---New Address!
http://asm86.home.ml.org
http://asm8x.home.ml.org		<---For my other calcs..
ICQ : 3350394