
                                Berzerk
                                =======

                 Written by Paul Robson (autismuk@aol.com)

Berzerk is a conversion of the Arcade Game of the same name. It is modelled
on the Atari VCS port, from where the graphics come.

For those who have never played berzerk ; it is the granddaddy of the
multi-room shoot em ups. It is quite a simple game but fun for a bit of
mindless blasting now and again.

The idea of the game is to explore the maze, blasting as many enemy robots
as possible to pieces. Collision with *anything* [walls, explosions, bullets,
enemies] is fatal to your cause. If you spend too long in one room Evil Otto
(a big smiley face) will come and bash you. You score 10 points per enemy
that is destroyed, plus an extra 10 points per enemy for killing everything
in the room. The enemies are dim and will shoot each other, crash into walls
and so on. Some enemies shoot, and do not move, some move and do not shoot,
and some do both.

The three files can be loaded as is (run BERZERK using PRGM) or the
file "ZBERZERK" can be run under ION.

Keys are as follows :-

[Main Title]
The main title page shows the current high score (on the right), and the
options/difficulty setting for the whole game.

        2nd     Starts the game
        MODE    Sets the options
        DEL     Return to normal calculator usage

[In Game]
This shows the current score, and the number of lives remaining on the right.

        Arrows  Move
        2nd     Fire

Options
=======
There are 3 options in the game, each of which can be on or off. Extra lives
can be at 2,500 or 1,000 points, two or one shots from the player are allowed,
and Otto can be disabled.

Option          Extra Life      Double          Otto
------          ----------      ------          ----
  0             2500            No              Yes
  1             2500            No              No
  2             2500            Yes             Yes
  3             2500            Yes             No
  4             1000            No              Yes
  5             1000            No              No
  6             1000            Yes             Yes
  7             1000            Yes             No

