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Freecell v1.1 (1'01) by Ben Mickle; 3.6kB Download (13kB) | Comments (1) The well-known card-game for your TI. Extremely well-done (fast, nice pointer, no-moves-left-detection (faulty on rare occasions though ):, with greyscale and statistics), and just like the PC-version. And the new teacher-key really kicks ass! Perfect for during (boring) classes. |
95% | |
Frogger v1.0 (9'97) by Trent Lillehaugen; 2.8kB Download (10kB) | Comments (1) Classic game in which you have to cross a road with traffic crossing left and right. On the other side you have to place yourself in each of the five "homes" to proceed to the next - more difficult - level. No scoring, just beat the (10) levels. Not much special things. |
75% | |
Game No1 v1.00 (5'99) by Akshay Dhalwala; 1.2kB Download (7kB) | Comments (1) Another look grannie, I can code asm!-game, hence the title. Collect as many $-thingies as you can within 60 "seconds". Even worse than Catch. |
30% | |
Highway vDX (9'00) by Jarno Lääveri; 1.6kB Download (6kB) | Comments (1) A real neat arcade racer in which you have to evade the other cars. Traffic increases along the way. It's got three speeds and saves the hiscore for each. Great controls, ok graphics. To be improved? Maybe different cars, name w/ hiscore, pause key? Still this is fun! |
80% | |
Hover Bug v0.001 (6'99) by Matt Teiken; 4.6kB Download (12kB) | Comments (1) A platform game alot like Sqrxz with one difference: you can fly (hover) for a short time. Looks and plays ok, but I haven't been able to get pass the first bug. I hope the completed version (?) will be a bit easier. |
30% | |
Insane Game v2.71 (4'97) by Martin Hock; 2.6kB Download (8kB) | Comments (1) A puzzle game. Remove groups of two or more of the same tiles. If you think ahead, you'll be able to remove more. The game also contains an action mode, in which tiles are contantly added, and a versus mode to play against a friend (i haven't been able to test this one though..) Each mode has its own hiscore. Game controls are good (menu/hiscore keys good be improved though). Even has a save-n-quit key. Nice lil' game. |
85% | |
Jaws v1.0 (4'01) by Thibaut Chevalier; 3.7kB Download (4kB) | Comments (1) Help your surfer surf one minute without running into jawses and other junk. Plays a lot like Highway DX, but looks a little better. Nice greyscale gfx, but the gameplay could be better. It doesn't save hiscores, and why does it have to end after one minute? |
65% | |
Jezzball v1.0 (4'99) by Magnus Svedin port Andreas Finne; 3.4kB Download (13kB) | Comments (1) Win 75%+ of the screen by drawing lines (without getting hit by a ball) and making closed spaces without balls in them. Balls are bouncing around (one more each level), making it very hard and challenging. Changable speed and hiscore saving. |
80% | |
Joltima (4'98) by Justin Karneges port Bill Nagel; 19.0kB Download (14kB) | Comments (1) A good and complex RPG. that can keep you busy for quite a while. Lead your four guys around the (pretty big) world to get all 8 shards. You can buy items and rest your men in towns, because outside you'll be contanly attacked by enemy creatures (which can get pretty boring after a while). Overall: complex and well done! |
95% | |
JSnake v1.0 (5'98) by James Rubingh; 1.0kB Download (5kB) | Comments (1) Hmmmm. How complex: eat 14 pixels in one of the five speeds, and the game is over. Hit a wall or yourself, and the game is over too. Doesn't have backwards-detection (die accidentally by going the other way) and why play it with just one level and no score count anyways? |
40% | |
Kollums v2.0 (8'97) by Alan Bailey; 2.2kB Download (15kB) | Comments (1) Like tetris but you here you have different kinds of bricks which you have to place together (3 or more of the same kind disappear and give you points). Real good game: 6 difficulties (3-8 different bricks) with different hiscore for each, good controls and teacher/boss-key. No multiplayer, but very nice! |
85% | |
Laser Mayhem v1.0 (11'99) by Badja port Brandon Sterner; 3.6kB Download (4kB) | Comments (3) In this puzzle-game you must destroy your target by controlling a few laser-cannons. Besides these cannons more toys are present in each level: mirrors, several different bricks, gates... Not my favorite, but still an ok game. Port could be better (usage of full screen and exit instead of clear ;) and could use a save/password to continue later. |
70% | |
Legend of Zelda Demo v0.52.6 (1'99) by Sam Heald and Harper Maddox; 8.1kB Download (7kB) | Comments (2) An attempt @ the classic Zelda. While Link can move and fight the enemies, it's definately not finished yet. A few small bugs (like auto-writeback: how can i reset?) and just one "level". A few rooms with enemies, keys, and an easy boss. Nice graphics, but just a demo, nothing more. Completed, this could be good. |
60% | |
Lunar Lander ][ v0.98ß (11'97) by Ahmed El-Helw; 2.3kB Download (6kB) | Comments (1) Land your vessel on the weird shape thingy before you run out of fuel. You can land at any speed, gravity (or 0G) is bad (no acceleration for one), too random (sometimes landing is impossible), no score, etc. Much to be improved. |
50% | |
Mars Patrol v2.0 (1'00) by Zombi; 4.4kB Download (12kB) | Comments (1) While running, jump over holes and obstacles and blast away the enemies. A pretty cool and fast game. It's got 256 random levels but just saves one hiscore. Maybe could use a few more features. |
75% | |
Maze-3D v0.5ß (10'99) by Clem Vasseur; 8.5kB + levels (1.0kB) Download (148kB) | Comments (1) A new version. Even more pointless than version 0.4: no exit, just walk around. The levels are external, bigger, more textures. The game does seem slower than before, and screen size cannot be altered anymore. The source is included for someone else to finish the game (and I sure hope somebody does.) |
65% | |
MegaCar v1.1 (1'01) by Jonah Cohen; 3.8kB + levels (1.0kB) Download (48kB) | Comments (2) Awesome racing game. Race as fast as you can to beat the level's hiscore. Going off the road (and braking too ;) will slow you down. The car can be turned in more than 127 directions, and the screen scrolls smoothly. So, easy controls, good graphics and gameplay, and eight levels included plus many more to come because of the easy level editor (Windows) included (look at the 2nd screeny :-) Really cool. May get boring because of the simplicity (no powerups or multiplayer or whathever...) but not anytime soon! |
95% | |
MegaMan (8'01) by Cullen Sauls; 14.0kB + levels (2.1kB) Download (108kB) | Comments (11) After long anticipation, it's finally here! This MegaMan sure is the best looking TI-86 game ever. And if that isn't enough already, you also get a great MegaMan game, with 12 levels and bosses, 9 weapons, five endings, and more. All files together are over 70kB (!), but the levels are optional, so you can show off with just 20kB or so.. Definitely a game to at least see. The game is pretty smooth and certainly enjoyable (until you've finished it a few times (see all endings in all difficulties ;)) |
90% | |
Minefields v1.0 (1'99) by Thomas Bladh; 4.2kB Download (22kB) | Comments (2) An OK game in which you have to get the diamonds without walking on the mines. Since you can't see the mines, the only way to finish the game is to either be very damn lucky, or play it so often you know where the mines will be. Btw: it creates sounds! |
65% | |
Mines86 v1.3 (4'00) by Sean Barnes; 2.4kB Download (9kB) | Comments (1) Pretty weak minesweeper. It's got a timer, but doesn't store best time(s), graphics are too basic, blanks are not automatically cleared, sometimes you start on a mine, you can't see the square you're on...... need i go on? Go with another clone (Minesweeper85 or Demineur for example) |
50% | |
Movement Madness v0.5 (12'97) by Ahmed El-Helw; 1.6kB It's a waste of time to download this. Your guy has to reach the exit in a limited number of moves. The controls and graphics suck, and levels (just 5) are too easy to even call this a game. |
30% | |
Nibbles v1.6 (6'97) by Bill Nagel; 2.1kB Download (2kB) | Comments (1) Nibbles in five speeds, nine levels. Misses score and peas-left display during game. Saves hiscore with initials (entering name sucks and the same score for all speeds). |
65% | |
Nibbles 0 (9'97) by Patrick Davidson; 1.6kB Download (6kB) | Comments (1) Another Nibbles, again with five speeds, ok controls, large snake; but just four levels, no score and no lives. Not a very good game. |
50% | |
Nibbles 86 v1.16 by Oskar Liljeblad port Haroon I; 3.2kB Download (4kB) | Comments (1) Overall it's a nice Nibbles game (something I haven't seen that in any other Nibbles-games yet is that score decreases over time.) Levels are like in the original Nibbles. Unfortunatly it's also got several imperfections. Speeds are too fast (even at the slowest speed level 10 is undoable) and they make no difference in scores. Moving backwards by accident kills yourself, and in level 8 you run right into a wall when you start. These things really should be fixed. |
60% | |
Nibblez v3.0 (8'01) by Ravneet Singh; 6.8kB Download (4kB) | Comments (2) Nice Nibbles clone, with some very good (greyscale) graphics. Controls are okay (except for the main menu: that mouse pointer thing sucks!), it's got a teacher key (save+quit), and a hiscore table (needs backspace for entering names though.) Levels are ok, it's just that they take too long: 25 apples per level. The ability to start in higher levels and speed options are a bit pointless when playing for hiscore. Also a bit large, but still quite good. |
75% | |
NorCaL Fishing v1.4 (3'98) by Colleen Cheng; 4.5kB Download (5kB) | Comments (1) Fishing?? On a calculator? This sucks. Horrible graphics, and a game unworthy of even trying to understand. |
20% | |
Orbix v1.0 (9'97) by Trent Lillehaugen; 2.2kB Download (3kB) | Comments (1) Win the game by ending up with more pieces than the computer. You can add one each turn, and all computer pieces between that new one, and any of your other pieces will become yours as well. It's not like Othello: you don't have to jump, and no diagonal moves. I really think the Othello rules are more thought out (better strategy). But there's already a perfect Othello game, so... Anyways, after winning a level, you go to the next (not much more difficult) level. Should at least have a 2-humans mode. |
55% | |
Pac-Man 99 v1.1 (8'99) by Patrick Davidson; 4.3kB Download (13kB) | Comments (1) Another classic by Patrick: pacman! Several levels, hiscore table, two speeds. However... the enemies are dumb and I think nine lives is too much (makes one game take too long, and saving doesn't work on my calc). |
75% | |
Peaworm v0.9 (12'98) by Matthew Shepcar; 0.7kB Download (3kB) | Comments (1) Rules are like in any Nibbles, eat the peas and get larger. The difference with any Nibbles, is that your worm can go any direction it wants, just by turning left/right, which feels much better. It looks great, plays great, and rules Nibbles!! You'll keep playing to beat the hiscore. And look at that size! One disadvantage: just one level. (That's why I'm continuing Scabby's project with Wormy btw, coming soon) |
85% | |
Pede v1.0 (2'98) by Pat Milheron; 4.8kB Download (33kB) | Comments (1) Oldskool Centepede. Just shoot the damn crawlies. Also featuring spiders and fleas. Too bad the pause key is buggy, the intro thing cannot be skipped, and... no hiscores! This game gets quite annoying if there's nothing to beat. |
70% | |
Pegs v1.0 (9'00) by Fred Coughlin and Jason Kovacs port Andreas Finne; 2.4kB Download (5kB) | Comments (2) A puzzle game not unlike Brix/Vexed. Push two identical blocks onto each other and they disappear. You'll find some exceptions to this (two triangles for example make an unmovable brick). Nice game with save feature. The only thing to be improved is more levels! But seems they're already working on external levels.. |
75% | |
Penguins v1.1 (7'97) by Bill Nagel; 5.3kB + levels (1.6kB) Download (6kB) | Comments (2) A platform game where you can not kill anything but yourself. I played it several times but I just can't get over the jumping ugly at the beginning. According to the readme the levels start extremely hard (yea I saw) and get easier later on, which doesn't seem right to me. (on-calc level editor available) |
70% | |
Penny's Problem v0.8ß (7'99) by Simon Chorley; 3.3kB + levels (1.0kB) Download (6kB) | Comments (1) Your guy has to eat all smileys and get to the exit. In some levels you have to get keys, or sneak behind enemies' backs, or walls appear out of nowhere. Graphics are in greyscale (tile-based however). Just 4 (external) levels so gets boring real soon... for now. |
65% | |
Phoenix v0.90 (11'00) by Patrick Davidson; 7.9kB Download (70kB) | Comments (2) Arrite! This new version has both a hiscore table as well as a shield indicator. It sure is 200x better! Also got three difficulty levels plus three speeds (of which easy+slow is too simple: this option kinda ruins the need to play it alot to beat the game). Could use more levels. |
85% | |
Pinball (6'99) by Charlie Murff; 1.5kB Download (4kB) | Comments (1) ROFL! Press the arrow once and the flipper will go up. Press it agian and it will come down. There is no ball yet. I'm still working on it. No comments :)) |
20% | |
Ping-Pong (5'98) by Caymran Cummings; 4.3kB Download (3kB) | Comments (1) Pong, complete enough. Human vs. human/AI/wall or AI vs AI demo. Five speeds, five difficulties, and 3-11 lives limit. Still a bit too boring (there are better games). |
60% | |
Plain Jump v1.1 (10'97) by Andreas Ess; 3.0kB + levels (0.3kB) Download (12kB) | Comments (2) Steer a ball over a three dimensional plane, without falling through the holes (by jumping over them). It would be better if up/down would change the speed (where faster would give more points) instead of just start/stop. Also hi-score should be saved for every level. Nice game though. |
80% | |
Poke v1.0 (2'98) by Ahmed El-Helw; 2.1kB Download (11kB) | Comments (1) Like in his Archery game, you have to shoot at a moving target at the top. In Poke however, there are other moving objects which you may not hit. Too bad the hiscore feature didn't work, because otherwise it's a good game. |
60% | |
Proskater86 vAlpha (12'99) by Ben Weber; 1.7kB Download (5kB) | Comments (1) A skate-game much like Bored Generation. Although this game's an alpha release and thus incomplete, I doubt a game based on this can be any good. The graphics couldn't be worse, controls are slow, collision detection sucks... Don't download it. |
20% | |
Putz v0.90 (10'99) by John Kempen; 6.5kB + levels (2.5kB) Download (17kB) | Comments (1) No, this was not written in TI-Basic, although it sure looks that way. The only difference is that it's a bit faster. But the controls are bad, and it's huge (almost 10kb with help files deleted!) The game itself is pretty basic as well (get all phis without getting cought by the random moving Xes). |
50% | |
Racer-X v1.0ß (9'98) by Bryan Thomas; 4.9kB Download (3kB) | Comments (1) The best thing of this game is the title-screen. In the game you should race around a track. This isn't quite possible, because the car moves and turns too fast, and there's no collision detection (can move right through walls). There's no score nor end. It could become a cool game (Megacar), but this is nothing. |
20% | |
Raycasting Engine vWIP Demo #7 (8'01) by Aaron Curtis; 10.4kB + levels (2.0kB) Download (14kB) | Comments (1) Aaron's Raycasting Engine still under construction (it's likely to crash instantly and blow up your house or something.) But actually it's an ubercool RPG!! If you thought the FOV (field of view) in Joltima was leet, check this. Also has a fast mode if you think all this prettyness is too slow. Either way, a beautiful game with greyscales and good graphics. |
75% | |
Repeat After Me v1.1 (8'00) by Levi Lansing; 3.1kB Download (15kB) | Comments (1) Repeat the numbers displayed. You start with one digit, and each level you have to remember one digit more. Great for some mind exercising, and breaking the high scores. Nothing missing (even gots a timer), well done! |
80% | |
Repton v0.9ß (10'97) by Matthew Shepcar; 8.7kB Download (42kB) | Comments (1) Yet another terrific game by Scabby: the classic repton/diamonds/boulderdash. Your guy has to get some diamonds to get to the next level. The whole game looks great, runs/scrolls smoothly, and uses external levels (each with one hiscore table). It's just too damn large (levels too), otherwise it would be 100% for sure! |
90% | |
Rock, Paper, Scissors v1.01 (9'00) by InFuZeD; 0.6kB Download (3kB) | Comments (1) Of course I downed this game the instant I saw the title. Could I finally play Rock-Paper-Scissors on my calc?? Unfortunately this game ain't as good as the real game. The graphics are barely recognisable (the real hand-symbols are much better.) It misses all the special features: competition, multi-player, hiscore... Someone really should make a good RPS-game (I once played a platform rps, really neat!) |
40% | |
Sim Community 2000 v2.21 (8'98) by Kirk Meyer; 9.7kB Download (41kB) | Comments (2) SimCity for yer calc! Build your own residential, industrial and commercial zones in the right proportians. Place roads, police, hospital, power plant and stuff. The rules are pretty simple (example place a police for every x citizens). With disasters (optional), arcos and rewards a good (looking too) game. At a certain point the sims will go into space and the game will get pretty boring. |
80% | |
Simon v1.06 (11'99) by David Lenhart port Haroon I; 0.7kB Download (1kB) | Comments (1) A small version of Simon where you have to remember and repeat the order in which the boxes (left, right, up and down) are selected. When you are make an error or you are too slow you lose. Highest score is remembered, so you'll keep playing it to break it. |
70% | |
Slippy ][ v2.0 (1'98) by Martin Hock; 2.8kB + levels (0.4kB) Download (13kB) | Comments (1) A puzzle game in which you have kick boxes in order to get all the gems. Note the graphics are smooth and nice enough. 40 levels included which seems nice too, and even a level editor to create your own! Of course the story is the best of all (bonus points for the readme; really!) Much better than I expected. Grade's 80% at least. |
80% | |
Smack! (8'98) by Zach Schoen; 0.7kB Download (1kB) | Comments (1) Eliminate all 50 pixels as fast as possible by placing your cursor on it and pressing 2nd. Very simple, and gets kinda boring. |
60% | |
Sokoban v1.0 (10'97) by Andrew von Dollen; 5.3kB Download (4kB) | Comments (2) A great (classic) puzzle game in which you have to move all boxes onto a dot. Contains 50 levels! Too bad the game is not saved (select levels with +/-). Also controls seem a bit slow and no ending. Good game though. |
80% |
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