Mines86 v1.3
Sean Barnes
vertigoace@crosswinds.net
http://www.crosswinds.net/~vertigoace/
April 25, 2000

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Thank you for downloading this game. Please send me email with your comments. My address is at the top of this document.
It is a simple clone off of the classic "Minesweeper" game. The game play is very similar, except that it doesn't clear away large empty spaces for you. There is a timer but it doesn't save high scores, yet. The object of the game is to uncover all of the squares that don't have mines. If you uncover a square without any mines, it will show the number of surrounding mines. If the square is blank it means that there are no nearby mines. Once you have uncovered all of the non-mine squares you win.

Features:
~~~~~~~~~
-you win when all non-mine squares are uncovered
-you don't need to place flags on the ten mines, just uncover all other squares
-has a working timer.
-teacher key.
-should work on all ROM versions (tested on 1.4 and 1.6)

Keys:
~~~~~
2nd-uncovers a square unless there is a flag on it
alpha-places a flag on an empty square, swithches flag to a '?', or switches '?' to an empty square
more-turns off the calc but stays in the game
exit-quits the game

Known Bugs:
~~~~~~~~~~~
-empty spaces aren't cleared automatically.
-timer counts much faster if you hold down a key

Please email me if you find bugs.

Future Updates:
~~~~~~~~~~~~~~~
-high scores
-fix bugs

History:
~~~~~~~~
-Version 0.1 (November 26,1999)
  -initial release
  -seems stable
  -2757 bytes

-Version 1.02 (February 3, 2000)
  -many new features
  -better title screen
  -flashing cursor
  -fixed the win conditions
  -quits to shell properly
  -fixed bug when starting with a menu on screen
  -fixed the pauses where enter didn't work
  -2472 bytes - I think the smaller size has to do with the RLE title screen

-Version 1.03 (April 25, 2000)
  -took away flashing cursor, as it was too annoying
  -documented entire source
  -fixed strange question mark bug
  -changed the way some routines worked
  -took out some of the useless code
  -2412 bytes

Credits:
~~~~~~~~
-the people at ACZ for the tilemap routine, along with VTI and Assembly Studio 86
-Dan Eble for the sprite routine
-David Phillips for the RLE routine
-my friends for testing the game