            __________   _____  _____   ______
           / __  __  /  / ___|  | ___\  \  __ \
          / / / / / /  / /____  | | ___  \ \_\ \
         / / / / / /  / _____|  | | \_ \  \  __ \
        / / /_/ / /  / /_____   | |___\ \  \ \ \ \
       /_/     /_/  /________|  |________\  \_\ \_\

     __________________  __________  ____         ___
    /   ___    ___    / /   ____   \ \   \____    \  \
   /   /  /   /  /   / /   /____\   \ \   _   \__  \  \
  /   /  /   /  /   / /   ________   \ \  \\___  \__\  \
 /   /  /___/  /   / /   /        \   \ \  \   \__  \\  \
/___/         /___/ /___/          \___\ \__\     \______\

                        ______  ______
                       /  __ |  |  ___\
                      /  /_| |  |  |___
                     /  ___  |  |  ___ \
                    /  /__|  |  |  |__\ \
                   /_________|  |________\


		        By Cullen Sauls


--------
Contents
--------
Author Comments
Story
Controls
Weapons
Items
Game Notes
Contact Information
Special Thanks
Version Update
Disclaimer


---------------
Author Comments
---------------
After almost two years of work and well over 2,000 hours, Mega Man 86 is the largest program I have ever made, and may be the largest assembly game the TI-86 will ever know. All that I ask is that you enjoy yourself and appreciate the amount of time that I have spent to bring this game to you.
-Cullen Sauls


-----
Story
-----
In the year of 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man...


--------
Controls
--------
Title Screen
============
ENTER		: Skip story/Enter game.

Stage Select
============
<- -> ^ V	: Move cursor
ENTER 2ND	: Enter level [only works if level is on calculator]
EXIT		: Exit game

In Game
=======
<-  ->		: Move
2ND		: Jump
ALPHA		: Fire
MORE		: Subscreen
EXIT		: Exit game

Subscreen
=========
<- ->		: Move cursor
ENTER 2ND	: Select weapon/Use energy tank
+  -		: Contrast adjustment
EXIT		: Exit subscreen [weapon does not change]


-------
Weapons
-------
You can collect up to 9 different weapons, each with its own abilities. Each Robot Master/Boss has a weakness to one or more weapons. If you use the correct weapon, most Robot Masters/Bosses can be defeated easily. When you defeat a Robot Master, you aquire their weapon for your own use.
When a level is started, all weapon energy is filled.

[P] - Plasma Cannon. This is Mega Man's original weapon. It can be used against most enemies and can prove to be useful if you do no possess an enemies weakness weapon. Up to three can be shot at one time.
[B] - Bubble Lead. A bubble that will roll along the ground. Two bubbles can be on screen at a time.
[A] - Air Shooter. Three tornadoes fly out and up at your enemies. Only one set at a time can be thrown.
[Q] - Quick Boomerang. A boomerang that will come back to you. Three can be thrown at a time.
[H] - Atomic Fire. A weapon of immense power when fully charged. To charge, you must hold the fire button for a few seconds. Because of its power, only one can be on screen at a time.
[W] - Leaf Shield. A shield which will surround Mega Man until he moves. When Mega Man moves, the shield is thrown in the direction he moves. Only one shield can be activated at a time.
[M] - Metal Blade. A gear that travels in the direction you shoot it. Up to three can be shot at a time.
[F] - Timer Stopper. Makes you enemies stand still. This weapon cannot be deactivated once it is started until all its energy is used up.
[C] - Crash Bomber. A bomb that will stick to walls and then explode.


-----
Items
-----
Weapon Energy - Collecting weapon enery will increase the amount of energy left in whatever weapon is selected.
Energy - Collecting energy will help Mega Man to last longer.
One-Up - An extra life, can never have too many of those. :)
E-Tank - An extra tank of energy. When you use it (from the subscreen) Mega Man's energy will be completely refilled.


----------
Game Notes
----------
In Mega Man 86, 3 files are required on the calculator and the rest are optional. The files required are "MegaMan", "MMData", and "MMFunc". "MegaMan" and "MMFunc" must both be either "Sound" or "No Sound", you cannot mix "Sound" and "No Sound". Sound mode will not function well on an emulator unless sound is enabled.

Mega Man 86 is fully customizable in the sense that you can choose which levels you want on your calculator. This is a feature mainly because Mega Man 86, in its entirety, takes up over 70,000 bytes! If you find you never play a level (too hard, already defeated, etc.) feel free to delete the associated string (the strings are labeled fairly simple, such as MMHeat for Heat Man's level). You may also delete the endings and the wily levels, but be warned, if you beat the game and the ending you are supposed to get is not on the calculator, you will only be shown the credits.  The same is true for the Wily levels, if the level you are supposed to play is not on that calculator, you will be sent back to the "Start/Password" screen.

In Mega Man 86, you can choose which difficulty you prefer. In difficult mode, enemies will inflict double damage. Feel free to mix-and-match the difficulties in any way you choose. A word of coution: the Robot Masters in difficult mode will do immense damage.

The ending you recieve is mostly dependent on how well you play. Most Likely, how you perform against Dr. Wily will affect the ending you get more than anything else.

Mega Man 86 has no known bugs in it. However, it may crash if you use memory-altering programs, such as memory expanders or memory backup programs.

Mega Man 86 is an assembly program; which means you either need to type "asm(MegaMan" or use a shell to execute it.


-------------
Contacting Me
-------------
           E-mail:  sauls@tamu.edu
              ICQ:  11130342
              AIM:  OrbitYFL
TI-8x Programming:  http://freeweb.pdq.net/sauls1
                    http://people.tamu.edu/~crs396a
 Macross Homepage:  http://www.macross2000.org


--------------
Special Thanks
--------------
Mina Zeng
Kelly Aman
All the Beta Testers
Ricky Cobb
Capcom


---------------
Version Updates
---------------
*** Version 1.1 ***
Bugs
====
-Fixed the key-reading bug. Now, when you have low batteries, DOWN and ENTER are no longer always detected as being pressed.
-Fixed the bug where an item would go through a gate with you if not picked up.
-Fixed the leaf shield bug where it would not surround you correctly if fired left.
-Fixed Crash Man's jumping, he no longer lands lower than the ground.

Improvements
============
-Altered 3 maps to prevent some pesky people from going where they <should> know they are not supposed to and then sending me error reports about it. :)
-Optimized a little, should not be really noticable, but I like to make improvements whenever I can...
-Exit will now take you to the "Start/Password" screen unless pressed from the stage select, in which case the game is exited completely.
-Made a few additions to the manual (including this section). :)


----------
Disclaimer
----------
Mega Man 86 is based on Mega Man 2 by Capcom. All Mega Man characters and content is copyright of Capcom.
Mega Man 86 has been thouroghly tested on each TI-86 ROM version and should not crash your system.
