
 Knight Moves v1.1 (SOS 1.3+, only tested on 1.5+)   
 (C) 1998 Wouter Demuynck (kadem@unicall.be)
 http://uc2.unicall.be/kadem/ti82/

 83 Port by Blackbelt, ICQ #7525962 with some help/optimization from
  Jacob Boyce: Sk0gGiE on IRC, sk0g@mindless.com, 2140141 on ICQ

 ION port by Jonathan Tobe(CDP) IRC:43734490 tobe1@airmail.net (i didn't know how to get a hold of the authors to ask if i could, but i tried, and never heard anything back. so, i'm sorry if releasing this goes against your wishes)



I. C O N T E N T S 

I. Contents
II. Introduction
III. How to play
V. Legal stuff
VI. History
VII. Contact


II. I N T R O D U C T I O N 
  
  I wrote the game Knight Moves just because I was really bored and I got 
frustrated from playing penguins :) Some of you might already know this 
little game from Zshell and OS-82 versions. This one works in the exact the 
same way. See How To Play for more information on the keys.
  
  Enjoy

  -- Wouter
 
 
 In v1.1 the boardsize has been changed from 10x10 to 8x8, the size
of a real chess board, to make the game more realistic. There is also a bug
solved (in v1.0, it was possible to go 8 places to the left/right on the
same line)
        
III. H O W   T O   P L A Y 
  
  If you don't know the game : here's wat you have to do. You are a little 
horse (chess piece) and need to move around with the according moves.
This means 2 moves in one direction and 1 in another. You make L shapes.
But there's of course a restriction : you can't jump to places where you
have jumped before (they will be marked). Try to jump as many times as
you can, or you could also try to get stuck as soon as possible.

  The key configuration is too simple to explain, but I teel them anyway :
- The arrows move the cursor 
- 2nd or enter to do the jump (if you are allowed to)
- Clear and Mode exit the game

IV. L E G A L   S T U F F 

  Your use of this software implies that you agree to the terms of this
agreement.

  All files in this archive are Copyright 1998 Wouter Demuynck. This archive
may be distributed freely, as long as nothing is changed to the contents and
there is no money asked for it.

  There is no warranty on this program. The author can NOT be held 
responsible for any damage caused to your calculator that results from the
use of this program.

  TI-82, TI-83 and TI are copyrights, trademarks and/or registered trademarks
of Texas Instruments Incorporated.


V. H I S T O R Y 

  February 1998 - Knight Moves v1.0 for Ash 
    -> First release (10x10 board)
    -> 548 bytes
  March 1998 - Knight Moves v1.1 for Ash
    -> 8x8 board
    -> A bug fixed
    -> Source commented
    -> 499 bytes
  October 1998 - Knight Moves v1.1 for SOS 1.3+
    -> Ported to the 83
    -> 554 bytes
    -> High Score for 83 version
  July 2000
    ->ported to ION

VII. C O N T A C T 

  Please write me and tell me what you think about this game.

 my e-mail -> kadem@unicall.be
 my website -> http://uc2.unicall.be/kadem/ti82/
 
  The newest version of this program will always be available at both my
homepage (address above) and at Ticalc.org (http://www.ticalc.org/)

  If you want to be notified when a new version of this program is released,
mail me at kadem@unicall.be


(C) 1998 Wouter Demuynck - kadem@unicall.be
ICQ#4538550 - http://ti82corner.home.ml.org